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* '''Stability''': A Buffalo gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 
* '''Stability''': A Buffalo gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 
* '''Resilient''': Buffaloes gain a +4 bonus on the following checks and saves: Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, Fortitude saves made to resist damage from suffocation, and Fortitude saves against poisons that do not inflict stat damage.
 
* '''Resilient''': Buffaloes gain a +4 bonus on the following checks and saves: Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, Fortitude saves made to resist damage from suffocation, and Fortitude saves against poisons that do not inflict stat damage.
* '''Natural Armor''': The thick hides of the Buffaloes give them a +1 natural Fortitude Save bonus.
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* '''Natural Armor''': The thick hides of the Buffaloes give them a +1 natural AC bonus.
 
* '''Non-Dextrous''': Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Non-Dextrous''': Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.)
 
* '''Skills''': Buffaloes always gain  Endurance as an automatic Class Skill
 
* '''Skills''': Buffaloes always gain  Endurance as an automatic Class Skill
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<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Roll Result</b></td><td><b>Effect</b></td></tr>
 
<tr bgcolor=#999999><td><b>Roll Result</b></td><td><b>Effect</b></td></tr>
<tr><td>1</td><td>character permanently looses 1 Wisdom</td></tr>
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<tr><td>1</td><td></td>character permanently looses 1 Wisdom</tr>
<tr><td>2-3</td><td>spell deals 1d4 mental levels to character</td></tr>
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<tr><td>2-3</td><td></td>spell deals 1d4 mental levels to character</tr>
<tr><td>4-5</td><td>spell drains additional fatigue from all allied characters in range</td></tr>
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<tr><td>4-5</td><td></td>spell drains additional fatigue from all allied characters in range</tr>
<tr><td>6-7</td><td>spell deals 1d3 Wisdom damage to character</td></tr>
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<tr><td>6-7</td><td></td>spell deals 1d3 Wisdom damage to character</tr>
<tr><td>8-9</td><td>spell drains additional fatigue from random allied character</td></tr>
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<tr><td>8-9</td><td></td>spell drains additional fatigue from random allied character</tr>
<tr><td>10–11</td><td>spell deals one mental level to character</td></tr>
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<tr><td>10–11</td><td></td>spell deals one mental level to character</tr>
<tr><td>12-13</td><td>spell drains double fatigue from character</td></tr>
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<tr><td>12-13</td><td></td>spell drains double fatigue from character</tr>
 
<tr><td>14–19</td><td>spell works normal</td></tr>
 
<tr><td>14–19</td><td>spell works normal</td></tr>
 
<tr><td>20</td><td>spell doubles range, duration or effect</td></tr>
 
<tr><td>20</td><td>spell doubles range, duration or effect</td></tr>
 
</table>
 
</table>
 
* '''Non-Dextrous''': Cervidian Reindeer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidian Reindeer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
 
* '''Non-Dextrous''': Cervidian Reindeer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidian Reindeer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.)
* '''Skills''': Cervidian Reindeer always gain Use Magic and Fly as automatic Class Skills
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* '''Skills''': Cervidian Reindeer always gain Use Magic as an automatic Class Skill
 
* '''Talents''': Cervidian Reindeer have access to special racial Talent Trees (Flying, Low-Magic; see Racial Talents). Whenever they gain a talent from a class or otherwise, they may choose a racial talent instead.
 
* '''Talents''': Cervidian Reindeer have access to special racial Talent Trees (Flying, Low-Magic; see Racial Talents). Whenever they gain a talent from a class or otherwise, they may choose a racial talent instead.
 
* '''Languages''': Cervidian Reindeer begin play speaking Cervidan. Cervidian Reindeer with a high Int score can choose from the following list of bonus languages: Camelu, Equine, Griffin, Herd Tounge, Ursic, Zebrican
 
* '''Languages''': Cervidian Reindeer begin play speaking Cervidan. Cervidian Reindeer with a high Int score can choose from the following list of bonus languages: Camelu, Equine, Griffin, Herd Tounge, Ursic, Zebrican

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