Editing MLP Races
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* '''Stability''': A Buffalo gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). | * '''Stability''': A Buffalo gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). | ||
* '''Resilient''': Buffaloes gain a +4 bonus on the following checks and saves: Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, Fortitude saves made to resist damage from suffocation, and Fortitude saves against poisons that do not inflict stat damage. | * '''Resilient''': Buffaloes gain a +4 bonus on the following checks and saves: Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, Fortitude saves made to resist damage from suffocation, and Fortitude saves against poisons that do not inflict stat damage. | ||
− | * '''Natural Armor''': The thick hides of the Buffaloes give them a +1 natural | + | * '''Natural Armor''': The thick hides of the Buffaloes give them a +1 natural AC bonus. |
* '''Non-Dextrous''': Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
* '''Skills''': Buffaloes always gain Endurance as an automatic Class Skill | * '''Skills''': Buffaloes always gain Endurance as an automatic Class Skill | ||
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* '''Speed''': 40 feet (land) | * '''Speed''': 40 feet (land) | ||
* '''Quadraped''': A Cervidian Deer may be considered to be mounted for the purpose of mounted feats. | * '''Quadraped''': A Cervidian Deer may be considered to be mounted for the purpose of mounted feats. | ||
− | * '''Magical | + | * '''Magical Antler''': |
− | * ''' | + | * ''' ''': |
* '''Non-Dextrous''': Cervidian Deer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Deer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Cervidian Deer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Deer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
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* '''Languages''': Cervidian Deer begin play speaking Cervidan. Cervidian Deer with a high Int score can choose from the following list of bonus languages: Camelu, Equine, Griffin, Herd Tounge, Ursic, Zebrican | * '''Languages''': Cervidian Deer begin play speaking Cervidan. Cervidian Deer with a high Int score can choose from the following list of bonus languages: Camelu, Equine, Griffin, Herd Tounge, Ursic, Zebrican | ||
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Speed''': 40 feet (land) | * '''Speed''': 40 feet (land) | ||
* '''Quadraped''': A Cervidian Elk may be considered to be mounted for the purpose of mounted feats. | * '''Quadraped''': A Cervidian Elk may be considered to be mounted for the purpose of mounted feats. | ||
− | * ''' | + | * ''' ''': |
− | * ''' | + | * ''' ''': |
* '''Non-Dextrous''': Cervidian Elk can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Elk also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Cervidian Elk can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Elk also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
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* '''Languages''': Cervidian Elk begin play speaking Cervidan. Cervidian Elk with a high Int score can choose from the following list of bonus languages: Camelu, Equine, Griffin, Herd Tounge, Ursic, Zebrican | * '''Languages''': Cervidian Elk begin play speaking Cervidan. Cervidian Elk with a high Int score can choose from the following list of bonus languages: Camelu, Equine, Griffin, Herd Tounge, Ursic, Zebrican | ||
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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====Description==== | ====Description==== | ||
− | * '''Physical Description''': | + | * '''Physical Description''': |
− | * '''Society''': | + | * '''Society''': |
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* '''Relations''': The quiet big guy in the family that makes up Cervidia. They are often said to be master's of water, and can shape it like pegusi do clouds. This is wrong. However, more often than not, the moose you are looking at right now was probably born in a boat, or at least in a port city you probably could not even find on a map. | * '''Relations''': The quiet big guy in the family that makes up Cervidia. They are often said to be master's of water, and can shape it like pegusi do clouds. This is wrong. However, more often than not, the moose you are looking at right now was probably born in a boat, or at least in a port city you probably could not even find on a map. | ||
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====Cervidian Moose Racial Traits==== | ====Cervidian Moose Racial Traits==== | ||
− | * Stat Adjustments: +2 Strength +2 | + | * Stat Adjustments: +2 Strength +2 Dexterity, -2 Wisdom |
* '''Medium''': Cervidian Moose are medium creatures and gain no special bonuses or penalties due to their size. | * '''Medium''': Cervidian Moose are medium creatures and gain no special bonuses or penalties due to their size. | ||
* '''Humanoid''': For the purposes of D&D rules, a Cervidian Moose is considered to be a humanoid. | * '''Humanoid''': For the purposes of D&D rules, a Cervidian Moose is considered to be a humanoid. | ||
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* '''Quadraped''': A Cervidian Moose may be considered to be mounted for the purpose of mounted feats. | * '''Quadraped''': A Cervidian Moose may be considered to be mounted for the purpose of mounted feats. | ||
* ''' ''': | * ''' ''': | ||
− | * ''' | + | * ''' ''': |
* '''Non-Dextrous''': Cervidian Moose can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidian Moose also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.) | * '''Non-Dextrous''': Cervidian Moose can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidian Moose also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Languages''': Cervidian Moose begin play speaking Cervidan. Cervidian Moose with a high Int score can choose from the following list of bonus languages: Camelu, Equine, Griffin, Herd Tounge, Ursic, Zebrican | * '''Languages''': Cervidian Moose begin play speaking Cervidan. Cervidian Moose with a high Int score can choose from the following list of bonus languages: Camelu, Equine, Griffin, Herd Tounge, Ursic, Zebrican | ||
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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====Description==== | ====Description==== | ||
− | * '''Physical Description''': | + | * '''Physical Description''': |
− | * '''Society''': | + | * '''Society''': |
− | * '''Relations''': | + | * '''Relations''': Reindeer are a strange lot. Tending to live up north, they are known to be able to fly without wings. Having a sort of kindred to the frost and snow, they are known to be experts in the fields they choose to learn about. Some have said that there minds are "up in the clouds" because of there strange ideas, some saying that there magic effects there minds. |
* '''Alignment and Religion''': | * '''Alignment and Religion''': | ||
− | * '''Adventurers''': | + | * '''Adventurers''': |
* '''Male Names''': | * '''Male Names''': | ||
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* '''Quadraped''': A Cervidian Reindeer may be considered to be mounted for the purpose of mounted feats. | * '''Quadraped''': A Cervidian Reindeer may be considered to be mounted for the purpose of mounted feats. | ||
* '''Magical Flight''': Reindeer have the ability to fly as Pegasi, but without wings. However, they take -5 to any check while flying, due to the magical nature of there flight requiring constant attention and vigilance. | * '''Magical Flight''': Reindeer have the ability to fly as Pegasi, but without wings. However, they take -5 to any check while flying, due to the magical nature of there flight requiring constant attention and vigilance. | ||
− | * ''' | + | * '''Gift That Keeps On Giving''': Reindeer get a +4 bonus when assisting allies instead of the normal +2 bonus. |
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* '''Non-Dextrous''': Cervidian Reindeer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidian Reindeer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.) | * '''Non-Dextrous''': Cervidian Reindeer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidian Reindeer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Languages''': Cervidian Reindeer begin play speaking Cervidan. Cervidian Reindeer with a high Int score can choose from the following list of bonus languages: Camelu, Equine, Griffin, Herd Tounge, Ursic, Zebrican | * '''Languages''': Cervidian Reindeer begin play speaking Cervidan. Cervidian Reindeer with a high Int score can choose from the following list of bonus languages: Camelu, Equine, Griffin, Herd Tounge, Ursic, Zebrican | ||
* '''Level Adjustment''': +1 (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': +1 (Optional; most useful if combined with humanoid characters from other settings.) |