Editing MLP Races
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* '''Non-Dextrous''': Antelopians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Antelopians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Antelopians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Antelopians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Antelopians begin play speaking Zebrican or Camelu. Antelopians with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Antelopians begin play speaking Zebrican or Camelu. Antelopians with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Gazelles can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Gazelles also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Gazelles can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Gazelles also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Gazelles begin play speaking Zebrican or Camelu. Gazelles with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Gazelles begin play speaking Zebrican or Camelu. Gazelles with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Giraffes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Giraffes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Giraffes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Giraffes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Giraffes begin play speaking Zebrican or Camelu. Giraffes with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Giraffes begin play speaking Zebrican or Camelu. Giraffes with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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====Boardorian Racial Traits==== | ====Boardorian Racial Traits==== | ||
− | * | + | * Stat Adjustments: |
* '''Medium''': Boardorians are medium creatures and gain no special bonuses or penalties due to their size. | * '''Medium''': Boardorians are medium creatures and gain no special bonuses or penalties due to their size. | ||
* '''Humanoid''': For the purposes of D&D rules, a Boardorian is considered to be a humanoid. | * '''Humanoid''': For the purposes of D&D rules, a Boardorian is considered to be a humanoid. | ||
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* '''Iron Stomach''': Boardorians can stomach just about any organic material and use it as food. Quality is unimportant to a board’s survival – only quantity. | * '''Iron Stomach''': Boardorians can stomach just about any organic material and use it as food. Quality is unimportant to a board’s survival – only quantity. | ||
* '''Non-Dextrous''': Boardorians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Boardorians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Boardorians can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Boardorians also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Boardorians begin play speaking Boardic. Boardorians with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Boardorians begin play speaking Boardic. Boardorians with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Stability''': A Buffalo gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). | * '''Stability''': A Buffalo gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). | ||
* '''Resilient''': Buffaloes gain a +4 bonus on the following checks and saves: Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, Fortitude saves made to resist damage from suffocation, and Fortitude saves against poisons that do not inflict stat damage. | * '''Resilient''': Buffaloes gain a +4 bonus on the following checks and saves: Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, Fortitude saves made to resist damage from suffocation, and Fortitude saves against poisons that do not inflict stat damage. | ||
− | * '''Natural Armor''': The thick hides of the Buffaloes give them a +1 natural | + | * '''Natural Armor''': The thick hides of the Buffaloes give them a +1 natural AC bonus. |
* '''Non-Dextrous''': Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Buffaloes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Buffaloes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | + | * '''Languages''': Buffaloes begin play speaking Herd Tounge. Buffaloes with a high Int score can choose from the following list of bonus languages: Equine, Voice of Thunder | |
− | * '''Languages''': Buffaloes begin play speaking Herd Tounge. Buffaloes with a high Int score can choose from the following list of bonus languages: | ||
* '''Talent Trees''': Buffaloes have access to the special racial talent tree "Overrun". | * '''Talent Trees''': Buffaloes have access to the special racial talent tree "Overrun". | ||
* '''Level Adjustment''': +2 (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': +2 (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Donkeys can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Donkeys also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Donkeys can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Donkeys also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Donkeys begin play speaking Equine. Donkeys with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Donkeys begin play speaking Equine. Donkeys with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Mules can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Mules also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Mules can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Mules also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Mules begin play speaking Equine. Mules with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Mules begin play speaking Equine. Mules with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Goats can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Goats also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Goats can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Goats also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Goats begin play speaking Equine. Goats with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Goats begin play speaking Equine. Goats with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Sheep can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Sheep also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Sheep can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Sheep also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Sheep begin play speaking Equine. Sheep with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Sheep begin play speaking Equine. Sheep with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Camelids can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Camelids also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Camelids can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Camelids also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Camelids begin play speaking Camelu. Camelids with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Camelids begin play speaking Camelu. Camelids with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Dromedans can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Dromedans also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Dromedans can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Dromedans also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Dromedans begin play speaking Camelu. Dromedans with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Dromedans begin play speaking Camelu. Dromedans with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Canidan Dogs can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Dogs also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Canidan Dogs can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Dogs also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Canidan Dogs begin play speaking Canidan. Canidan Dogs with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Canidan Dogs begin play speaking Canidan. Canidan Dogs with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Canidan Foxes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Foxes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Canidan Foxes can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Foxes also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Canidan Fox begin play speaking Canidan. Canidan Foxes with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Canidan Fox begin play speaking Canidan. Canidan Foxes with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Canidan Wolves can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Wolves also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Canidan Wolves can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Canidan Wolves also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Canidan Wolves begin play speaking Canidan. Canidan Wolves with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Canidan Wolves begin play speaking Canidan. Canidan Wolves with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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− | === | + | ===Cervidan Deer=== |
====Description==== | ====Description==== | ||
− | * '''Physical | + | * '''Physical Desription''': |
− | |||
− | * '''Society''': | + | * '''Society''': |
− | * '''Relations''': | + | * '''Relations''': |
* '''Alignment and Religion''': | * '''Alignment and Religion''': | ||
− | * '''Adventurers''': | + | * '''Adventurers''': |
* '''Male Names''': | * '''Male Names''': | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Cervidan Deer Racial Traits==== |
− | * Stat Adjustments: | + | * Stat Adjustments: |
− | * '''Medium''': | + | * '''Medium''': Cervidan Deer are medium creatures and gain no special bonuses or penalties due to their size. |
− | * '''Humanoid''': For the purposes of D&D rules, a | + | * '''Humanoid''': For the purposes of D&D rules, a Cervidan Deer is considered to be a humanoid. |
* '''Speed''': 40 feet (land) | * '''Speed''': 40 feet (land) | ||
− | * '''Quadraped''': A | + | * '''Quadraped''': A Cervidan Deer may be considered to be mounted for the purpose of mounted feats. |
− | * ''' | + | * ''' ''': |
− | * ''' | + | * ''' ''': |
− | * '''Non-Dextrous''': | + | * '''Non-Dextrous''': Cervidan Deer can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Deer also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) |
− | + | * '''Languages''': Cervidan Deer begin play speaking Cervidan. Cervidan Deer with a high Int score can choose from the following list of bonus languages: | |
− | |||
− | * '''Languages''': | ||
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
− | === | + | ===Cervidan Elk=== |
====Description==== | ====Description==== | ||
− | * '''Physical | + | * '''Physical Desription''': |
− | * '''Society''': | + | * '''Society''': |
− | |||
− | |||
− | |||
* '''Relations''': | * '''Relations''': | ||
− | |||
* '''Alignment and Religion''': | * '''Alignment and Religion''': | ||
− | * '''Adventurers''': | + | * '''Adventurers''': |
* '''Male Names''': | * '''Male Names''': | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Cervidan Elk Racial Traits==== |
− | * Stat Adjustments: | + | * Stat Adjustments: |
− | * '''Medium''': | + | * '''Medium''': Cervidan Elk are medium creatures and gain no special bonuses or penalties due to their size. |
− | * '''Humanoid''': For the purposes of D&D rules, a | + | * '''Humanoid''': For the purposes of D&D rules, a Cervidan Elk is considered to be a humanoid. |
* '''Speed''': 40 feet (land) | * '''Speed''': 40 feet (land) | ||
− | * '''Quadraped''': A | + | * '''Quadraped''': A Cervidan Elk may be considered to be mounted for the purpose of mounted feats. |
− | * ''' | + | * ''' ''': |
− | * ''' | + | * ''' ''': |
− | * '''Non-Dextrous''': | + | * '''Non-Dextrous''': Cervidan Elk can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Elk also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) |
− | + | * '''Languages''': Cervidan Elk begin play speaking Cervidan. Cervidan Elk with a high Int score can choose from the following list of bonus languages: | |
− | |||
− | * '''Languages''': | ||
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
− | === | + | ===Cervidan Moose=== |
====Description==== | ====Description==== | ||
− | * '''Physical | + | * '''Physical Desription''': |
− | * '''Society''': | + | * '''Society''': |
− | |||
− | |||
− | * '''Relations''': | + | * '''Relations''': |
* '''Alignment and Religion''': | * '''Alignment and Religion''': | ||
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* '''Female Names''': | * '''Female Names''': | ||
− | ==== | + | ====Cervidan Moose Racial Traits==== |
− | * Stat Adjustments: | + | * Stat Adjustments: |
− | * '''Medium''': | + | * '''Medium''': Cervidan Moose are medium creatures and gain no special bonuses or penalties due to their size. |
− | * '''Humanoid''': For the purposes of D&D rules, a | + | * '''Humanoid''': For the purposes of D&D rules, a Cervidan Moose is considered to be a humanoid. |
* '''Speed''': 40 feet (land) | * '''Speed''': 40 feet (land) | ||
− | * '''Quadraped''': A | + | * '''Quadraped''': A Cervidan Moose may be considered to be mounted for the purpose of mounted feats. |
+ | * ''' ''': | ||
* ''' ''': | * ''' ''': | ||
− | + | * '''Non-Dextrous''': Cervidan Moose can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Cervidan Moose also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid characters from other settings.) | |
− | * '''Non-Dextrous''': | + | * '''Languages''': Cervidan Moose begin play speaking Cervidan. Cervidan Moose with a high Int score can choose from the following list of bonus languages: |
− | |||
− | |||
− | * '''Languages''': | ||
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Semi-Dextrous''': Griffon can grasp one item (with their beak) while walking on the ground and up to two more (with their talons) while gliding, or in flight. They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Griffon also suffer -5 to all checks needing fingers, due to the low dexterity of their talons. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Semi-Dextrous''': Griffon can grasp one item (with their beak) while walking on the ground and up to two more (with their talons) while gliding, or in flight. They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Griffon also suffer -5 to all checks needing fingers, due to the low dexterity of their talons. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
* '''Skills''': Griffon always gain Fly as an automatic Class Skill | * '''Skills''': Griffon always gain Fly as an automatic Class Skill | ||
− | * '''Languages''': Griffon begin play speaking Equine | + | * '''Languages''': Griffon begin play speaking Equine and Griffin. Griffon with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': +1 (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': +1 (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Ibex can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ibex also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Ibex can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Ibex also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Ibex begin play speaking Ibese. Ibex with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Ibex begin play speaking Ibese. Ibex with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Llamas can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Llamas also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Llamas can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Llamas also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Llamas begin play speaking | + | * '''Languages''': Llamas begin play speaking Tapiron. Llamas with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Down to Earth''': Zebras automatically have an arcane spell failure chance of 15%. This percentage is counted, as if the Zebra was wearing light armor, and may be modified as such. | * '''Down to Earth''': Zebras automatically have an arcane spell failure chance of 15%. This percentage is counted, as if the Zebra was wearing light armor, and may be modified as such. | ||
* '''Non-Dextrous''': Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Zebras begin play speaking Zebrican. Earth Zebras with a high Int score can choose from the following list of bonus languages: Antelopian | + | * '''Languages''': Zebras begin play speaking Zebrican. Earth Zebras with a high Int score can choose from the following list of bonus languages: Antelopian, Camelu, Cervidan, Equine, Herd Tounge, Tapiron |
* '''Cutie Mark''': Like a pony, Zebras have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details. | * '''Cutie Mark''': Like a pony, Zebras have the option to take a cutie mark at Level 3; see [[MLP Cutie Marks]] for details. | ||
* '''Level Adjustment''': +1 (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': +1 (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Pegasus Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Pegasus Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Pegasus Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Pegasus Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Pegasus Zebra begin play speaking Zebrican. Pegasus Zebras with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Pegasus Zebra begin play speaking Zebrican. Pegasus Zebras with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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* '''Non-Dextrous''': Unicorn Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Unicorn Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | * '''Non-Dextrous''': Unicorn Zebras can only grasp one item at a time (with their mouth). They are able to use two handed weapons, but suffer a -2 penalty to attack, when doing so with a melee-, or unmodified ranged weapon. Unicorn Zebras also suffer -10 to all checks needing fingers, due to the low dexterity of their hooves. (Optional; most useful if combined with humanoid chracters from other settings.) | ||
− | * '''Languages''': Unicorn Zebra begin play speaking Zebrican. Unicorn Zebras with a high Int score can choose from the following list of bonus languages: | + | * '''Languages''': Unicorn Zebra begin play speaking Zebrican. Unicorn Zebras with a high Int score can choose from the following list of bonus languages: |
* '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | * '''Level Adjustment''': + (Optional; most useful if combined with humanoid characters from other settings.) | ||
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