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==Advanced Occupations==
 
==Advanced Occupations==
 
====Alchemist====
 
Alchemists are people who study the science of mixing chemicals, elements, and naturally occurring materials together for predictable results. They often go on to be research scientists, inventors, pharmacists, or apothecaries.
 
:Prerequisite: Age 20+.
 
:Skills: Choose three of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill. Craft (chemical, mechanical, pharmaceutical, or writing), Disable Device, Knowledge (arcane lore, earth and life sciences, history, or physical sciences), Repair, Research.
 
:Bonus Feat: Select either Arcane Skills or Educated.
 
:Wealth Bonus: +3.
 
  
 
====Academic====
 
====Academic====
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:Prerequisite: .
 
:Prerequisite: .
 
:Skills: Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Bluff, Climb, Demolitions, Disable Device, Drive, Escape Artist, Intimidate, Jump, Knowledge (arcane lore, streetwise, tactics, or technology), Move Silently, Pilot, Ride, Spot, Survival, Swim, Treat Injury.
 
:Skills: Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Bluff, Climb, Demolitions, Disable Device, Drive, Escape Artist, Intimidate, Jump, Knowledge (arcane lore, streetwise, tactics, or technology), Move Silently, Pilot, Ride, Spot, Survival, Swim, Treat Injury.
:Bonus Feat: Select one of the following: any one Weapons Proficiency, Brawl, or Personal Firearms Proficiency.
+
:Bonus Feat: Select one of the following: Archaic Weapons Proficiency, Brawl, or Personal Firearms Proficiency.
 
:Wealth Bonus Increase: +1.
 
:Wealth Bonus Increase: +1.
  
 
====Celebrity====
 
====Celebrity====
 
A celebrity is anyone who, for whatever reason, has been thrust into the spotlight of the public eye. Actors, entertainers of all types, newscasters, radio and television personalities, and more fall under this starting occupation.
 
A celebrity is anyone who, for whatever reason, has been thrust into the spotlight of the public eye. Actors, entertainers of all types, newscasters, radio and television personalities, and more fall under this starting occupation.
:Prerequisite: Reputation Bonus 5+.
+
:Prerequisite: .
 
:Skills: Choose one of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Bluff, Craft (visual art or writing), Diplomacy, Disguise, Perform (act, dance, keyboards, percussion instruments, sing, stand-up, stringed instruments, or wind instruments).
 
:Skills: Choose one of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Bluff, Craft (visual art or writing), Diplomacy, Disguise, Perform (act, dance, keyboards, percussion instruments, sing, stand-up, stringed instruments, or wind instruments).
 
:Reputation Bonus Increase: +1.
 
:Reputation Bonus Increase: +1.
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====Doctor====
 
====Doctor====
 
A doctor can be a physician (general practitioner or specialist), a surgeon, or a psychiatrist.
 
A doctor can be a physician (general practitioner or specialist), a surgeon, or a psychiatrist.
:Prerequisite: Surgery feat.
+
:Prerequisite: .
 
:Skills: Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Craft (pharmaceutical), Computer Use, Knowledge (behavioral sciences, earth and life sciences, or technology), Search, Treat Injury.
 
:Skills: Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Craft (pharmaceutical), Computer Use, Knowledge (behavioral sciences, earth and life sciences, or technology), Search, Treat Injury.
 
:Wealth Bonus Increase: +4.
 
:Wealth Bonus Increase: +4.
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====Entrepreneur====
 
====Entrepreneur====
 
Entrepreneurs have an obsession about being their own boss. They believe in themselves, have an abundance of confidence, and the ability to acquire the funds necessary to bankroll their newest moneymaking venture. These small to large business owners have a knack for putting together business plans, gathering resources, and getting a new venture off the ground. They rarely want to stick around after the launch, however, as they prefer to put their energies into the next big thing.
 
Entrepreneurs have an obsession about being their own boss. They believe in themselves, have an abundance of confidence, and the ability to acquire the funds necessary to bankroll their newest moneymaking venture. These small to large business owners have a knack for putting together business plans, gathering resources, and getting a new venture off the ground. They rarely want to stick around after the launch, however, as they prefer to put their energies into the next big thing.
:Prerequisite: Wealth Bonus +.
+
:Prerequisite: .
 
:Skills: Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Bluff, Diplomacy, Gamble, Knowledge (business, current events, or technology).
 
:Skills: Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Bluff, Diplomacy, Gamble, Knowledge (business, current events, or technology).
 
:Reputation Bonus Increase: +1.
 
:Reputation Bonus Increase: +1.
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:Prerequisite: Strength 13 or Dexterity 13.
 
:Prerequisite: Strength 13 or Dexterity 13.
 
:Skills: Choose three of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Balance, Climb, Drive, Jump, Ride, Swim, Tumble.
 
:Skills: Choose three of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Balance, Climb, Drive, Jump, Ride, Swim, Tumble.
:Bonus Feat: Select either one Weapons Proficiency or Brawl.
+
:Bonus Feat: Select either Archaic Weapons Proficiency or Brawl.
 
:Wealth Bonus Increase: +1.
 
:Wealth Bonus Increase: +1.
 
====Squire====
 
Squires serve as assistants to warriors in hopes of learning the skills they will need to be warriors themselves one day.
 
:Prerequisite: Strength 13 or Constitution 13.
 
:Skills: Choose three of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill. Balance, Climb, Handle Animal, Jump, Ride, Tumble.
 
:Bonus Feat: Select either one Weapons Proficiency or Armor Proficiency (light).
 
:Wealth Bonus: +1.
 
 
====Wizard====
 
A wizard is someone who has spent a great deal of time studying the arcane arts.
 
:Prerequisite: Low Magic talent.
 
:Skills: Choose three of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill. Concentration, Craft (chemical or writing), Decipher Script, Gather Information, Knowledge (arcane lore, art, earth and life sciences, history, or physical sciences), Research.
 
:Bonus Feat: Select either: Magical Heritage or Magical Affinity.
 
:Wealth Bonus: +2.
 
  
 
==Other Occupations (special)==
 
==Other Occupations (special)==

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