Editing MLP Maneuvers

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:Activation: Standard Action
 
:Activation: Standard Action
 
:Effect: As a standard action, you can move your speed (minimum 2 squares) in a straight line through unobstructed terrain, and then make a strength related standard action at the end of your movement. You gain a -1 on your skill roll and take a -1 penalty to your Reflex Defense until the start of your next turn for every two squares that you have crossed. In addition your maneuver gets more energy due to the distant. For every squares that you have crossed increases the strength by one point which can be used to determine the effect of this Maneuver. You cannot charge through low objects, difficult terrain, or squares occupied by hostile creatures, but allies and neutral bystanders normally not hinder your charge (except the stablemaster decides otherwise). The charge maneuver can be used for Harvest.
 
:Effect: As a standard action, you can move your speed (minimum 2 squares) in a straight line through unobstructed terrain, and then make a strength related standard action at the end of your movement. You gain a -1 on your skill roll and take a -1 penalty to your Reflex Defense until the start of your next turn for every two squares that you have crossed. In addition your maneuver gets more energy due to the distant. For every squares that you have crossed increases the strength by one point which can be used to determine the effect of this Maneuver. You cannot charge through low objects, difficult terrain, or squares occupied by hostile creatures, but allies and neutral bystanders normally not hinder your charge (except the stablemaster decides otherwise). The charge maneuver can be used for Harvest.
 
* '''Chase''' (Ex) [Style]
 
:Activation: Swift Action (Full Round Action to upkeep)
 
:Effect: As long as you are chasing somepony, your base speed is the same or higher and you're not farther away than 4 squares from your target you can activate this Style as a swift action. By using one Full Round action every round you can keep step with your target. You are moving in your Initiative segment the same number of squares your target moved last round. The fatigue cost to upkeep this style is equal the fatigue cost that your target payed to get this speed minus one.
 
  
 
* '''Exploit Weaknesses''' (Ex) [General]
 
* '''Exploit Weaknesses''' (Ex) [General]
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===Grade 4===
 
===Grade 4===
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* '''Chase''' (Ex) [Style]
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:Activation: Swift Action (Full Round Action to upkeep)
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:Effect: As long as you are chasing somepony, your base speed is the same or higher and you're not farther away than 4 squares from your target you can activate this Style as a swift action. By using one Full Round action every round you can keep step with your target. You are moving in your Initiative segment the same number of squares your target moved last round. The fatigue cost to upkeep this style is equal the fatigue cost that your target payed to get this speed minus one.
  
 
* '''Intercept''' (Ex) [General]
 
* '''Intercept''' (Ex) [General]

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