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* '''Extra Training''' (Ex) [General]:
 
* '''Extra Training''' (Ex) [General]:
 
:Prerequisite: Acrobatic/Flight/Social/Swim Training Talent
 
:Prerequisite: Acrobatic/Flight/Social/Swim Training Talent
:Benefit: When this Feat is learned you gain the relevant attribute bonus in extra maneuvers. You have to distributed between the unlocked maneuver grades.
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:Benefit: When this Feat is learned you gain 1+ relevant attribute bonus extra maneuvers you have to distributed between the unlocked maneuver grades.
 
:Special: You can take this feat more than once. Its effects stack. Each time you take this feat, increase your bonus maneuvers. If the relevant bonus attribute is changed later bonus maneuvers are calculated with the new bonus.
 
:Special: You can take this feat more than once. Its effects stack. Each time you take this feat, increase your bonus maneuvers. If the relevant bonus attribute is changed later bonus maneuvers are calculated with the new bonus.
  
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:Normal: A hero can catch his or her second lunch once per day.
 
:Normal: A hero can catch his or her second lunch once per day.
 
:Special: You can take this feat multiple times; each time you take this feat, you can catch a second lunch one additional time per day.
 
:Special: You can take this feat multiple times; each time you take this feat, you can catch a second lunch one additional time per day.
 
* '''Fortune of Bits''' (Ex) [General]:
 
 
:Benefit: The character doubles its amount of starting bits and bits generated by Profession rolls.
 
  
 
* '''Great Fortitude''' (Ex) [General]:
 
* '''Great Fortitude''' (Ex) [General]:
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:Prerequisite: Base attack bonus +1 or higher.
 
:Prerequisite: Base attack bonus +1 or higher.
 
:Benefit: You can draw or holster an object, or weapon from an accessible place on your body as a swift action instead of as a move action.
 
:Benefit: You can draw or holster an object, or weapon from an accessible place on your body as a swift action instead of as a move action.
 
* '''Reputation''' (Ex) [General]:
 
 
:Benefit: +3 Reputation Bonus.
 
  
 
* '''Skill Training''' (Ex) [General]:
 
* '''Skill Training''' (Ex) [General]:
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* '''Great Leap''' (Ex) [Class]:
 
* '''Great Leap''' (Ex) [Class]:
 
:Prerequisites: Strength 13+, Dexterity 13+.
 
:Prerequisites: Strength 13+, Dexterity 13+.
:Benefit: The pony has a +2 Bonus to all Jump checks, and the ability to Take 10 whenever jumping mundane obstacles.
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:Benefit: The pony has a +5 Bonus to all Jump checks, and the ability to Take 10 whenever jumping mundane obstacles.
  
 
===Commoner Feats===
 
===Commoner Feats===
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* '''Expert Advice''' (Ex) [Class]:
 
* '''Expert Advice''' (Ex) [Class]:
You are widely published, and widely known, in an activity or area of knowledge.  
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You are widely published, and widely known, in an activity or area of knowledge. Choose a single mental skill for this feat to affect; you may not choose Perception, Survival ore Use Magic.
 
:Prerequisites: Trained in the skill selected.
 
:Prerequisites: Trained in the skill selected.
:Benefit: Choose a single mental skill for this feat to affect; you may not choose Perception, Survival or Use Magic. When making checks with the selected skill, you may use your Reputation bonus instead of the usual ability modifier.
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:Benefit: When making checks with the selected skill, you may use your Reputation bonus instead of the usual ability modifier.
 
:Special: You can gain this feat multiple times. Each time you take it, you select a different skill.
 
:Special: You can gain this feat multiple times. Each time you take it, you select a different skill.
  
 
* '''Linguist''' (Ex) [Class]:
 
* '''Linguist''' (Ex) [Class]:
You are a master linguist, you can glean enough meaning from a conversation or document, in an unknown language, to ascertain the basic message.
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You are a master linguist.
 
:Prerequisite: At least on Bonus Language feat.
 
:Prerequisite: At least on Bonus Language feat.
:Benefit: Whenever you encounter a new language, either spoken or written, you can make an Intelligence check (for spoken) or Decipher Script check (for written) to determine if you can understand it. The DC for the check depends on the situation: DC 5 if the language is in the same group as a language you have as a Read/Write Language or Speak Language skill; DC 20 if the language is unrelated to any other language you know; and DC 25 if the language is ancient or unique (Zebrian Hieroglyphs, or the Buffaloes Voice of Thunder). With this feat, you can glean enough meaning from a conversation or document to ascertain the basic message, but this feat in no way simulates actually being able to converse or fluently read and write a given language.
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:Benefit: Whenever you encounter a new language, either spoken or written, you can make an Intelligence check (for spoken) or Decipher Script check (for written) to determine if you can understand it. The DC for the check depends on the situation: DC 5 if the language is in the same group as a language you have as a Read/Write Language or Speak Language skill; DC 20 if the language is unrelated to any other language you know; and DC 25 if the language is ancient or unique (Antelopian Hieroglyphs, or the Buffaloes Voice of Thunder). With this feat, you can glean enough meaning from a conversation or document to ascertain the basic message, but this feat in no way simulates actually being able to converse or fluently read and write a given language.
  
 
* '''Tall Tales''' (Ex) [Class]:
 
* '''Tall Tales''' (Ex) [Class]:
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* '''Routined Skill''' () []:
 
* '''Routined Skill''' () []:
 
Your cautious nature provides a bonus to accomplishing extremely dangerous tasks. You are steady and confident with the things you really do well.
 
Your cautious nature provides a bonus to accomplishing extremely dangerous tasks. You are steady and confident with the things you really do well.
:Benefit: Once per encounter you can take 10 when rushed on a single skill check for a skill you are trained in. Alternatively you can take 20 when using a skill you are trained in at half the normal time required:
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:Benefit: Once per encounter you can take 10 when rushed on a single skill check for a skill you are trained in, unless the skill description explicitly forbids it. Alternatively you can take 20 when using a skill you are trained in at half the normal time required:
 
:Normal: Taking 20 normally requires 20 times the amount of time needed by a regular skill check.
 
:Normal: Taking 20 normally requires 20 times the amount of time needed by a regular skill check.
  
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* '''Skill Focus''' () [Cutie Mark]:
 
* '''Skill Focus''' () [Cutie Mark]:
 
One of your skills is particularly well honed.
 
One of your skills is particularly well honed.
:Benefit: You gain a +2 competence bonus on skill checks made with one trained skill of your choice.
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:Benefit: You gain a +5 competence bonus on skill checks made with one trained skill of your choice.
 
:Special: This feat may be selected multiple times. Its effects do not stack. Each time you take this feat, it applies to a different trained skill.
 
:Special: This feat may be selected multiple times. Its effects do not stack. Each time you take this feat, it applies to a different trained skill.
  
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===Pegasus Pony Feats===
 
===Pegasus Pony Feats===
  
* '''Able Flyer''' (Ex) [Racial]
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* '''Able Flier''' (Ex) [Racial]
 
:Prerequisite: Advanced Flight Training:
 
:Prerequisite: Advanced Flight Training:
 
:Benefit: Once per encounter the character can execute a single flight maneuver from his training-suite without paying Fatigue.
 
:Benefit: Once per encounter the character can execute a single flight maneuver from his training-suite without paying Fatigue.

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