Editing MLP Feats
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* '''Acute Wits''' | * '''Acute Wits''' | ||
:Benefit: The character gains +2 to its Wits Defense. | :Benefit: The character gains +2 to its Wits Defense. | ||
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+ | * '''Arcane Sage''' (Su) [General]: | ||
+ | :Prerequisite: Knowledge [arcana] as a trained skill. | ||
+ | :Benefit: Some Ponys do not cast spells, but learn the arcane theory underpinning spells. This feat allows the character to learn spells and and to qualify for item creation abilities which normally require caster levels. This feat may be selected multiple times. each time it is selected it grants the character access to a spell grade of Low Magic for which he or she meets the prerequisites. The caster level of the character is equal to half the characters level. To learn a specific spell the character must have an Intelligence score equal to 10 + spell grade. The character starts with a number of recipes from his spell list equal to his Intelligence modifier (minimum 1). At each new level in the class, the character may learn an additional spell of his or her choice from any available spell lists up to Grade 3. To learn a new spell the character must succeed at a Knowledge [arcana] check DC 20 + spell grade, which can be attempted once per day. | ||
* '''Armor Proficiency (light)''' (Ex) [General, Combat]: | * '''Armor Proficiency (light)''' (Ex) [General, Combat]: | ||
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* '''Critter Companion''' (Ex) [General]: | * '''Critter Companion''' (Ex) [General]: | ||
− | Your Pony has | + | Your Pony has an animal that loyally follows it where-, and whenever it can. |
− | + | :Benefit: The pony gains an affinity to a specific critter, granting the pony a critter companion. This critter is a loyal companion that accompanies the pony on her adventures as appropriate for its kind. The critter companion selected from the following list: Bat, Beaver, Cat, Dog, Duck, Ferret, Flamingo, Frog, Hedgehog, Mouse, Rabbit, owl, Raccoon, Skunk, Songbird, Squid, Squirrel, Turtle. | |
− | :Benefit: The pony gains an affinity to a specific critter, granting the pony a critter companion. This critter is a loyal companion that accompanies the pony on her adventures as appropriate for its kind. | + | :Special: Should the critter be lost or perish, the pony is target to a 'Bad News' social Hazzard of huge size. |
− | :Special: | ||
* '''Cohort''' (Ex) [General]: | * '''Cohort''' (Ex) [General]: | ||
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* '''Excellent Pupil''' (Ex) [General]: | * '''Excellent Pupil''' (Ex) [General]: | ||
− | + | :Benefit: The character gains 1 extra skill point, add one skill of your choice as a class-skill. | |
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− | :Benefit: The character gains | ||
* '''Extra Training''' (Ex) [General]: | * '''Extra Training''' (Ex) [General]: | ||
:Prerequisite: Acrobatic/Flight/Social/Swim Training Talent | :Prerequisite: Acrobatic/Flight/Social/Swim Training Talent | ||
− | :Benefit: When this Feat is learned you gain | + | :Benefit: When this Feat is learned you gain 1+ relevant attribute bonus extra maneuvers you have to distributed between the unlocked maneuver grades. |
:Special: You can take this feat more than once. Its effects stack. Each time you take this feat, increase your bonus maneuvers. If the relevant bonus attribute is changed later bonus maneuvers are calculated with the new bonus. | :Special: You can take this feat more than once. Its effects stack. Each time you take this feat, increase your bonus maneuvers. If the relevant bonus attribute is changed later bonus maneuvers are calculated with the new bonus. | ||
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:Normal: A hero can catch his or her second lunch once per day. | :Normal: A hero can catch his or her second lunch once per day. | ||
:Special: You can take this feat multiple times; each time you take this feat, you can catch a second lunch one additional time per day. | :Special: You can take this feat multiple times; each time you take this feat, you can catch a second lunch one additional time per day. | ||
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* '''Great Fortitude''' (Ex) [General]: | * '''Great Fortitude''' (Ex) [General]: | ||
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:Special: GM approval is required for this feat. You may only take this feat as a 1st-level character. This feat is always a bonus feat — it does not take up an available feat slot. | :Special: GM approval is required for this feat. You may only take this feat as a 1st-level character. This feat is always a bonus feat — it does not take up an available feat slot. | ||
− | * '''Harness Proficiency''' (Ex) [ | + | * '''Harness Proficiency''' (Ex) []: |
You are proficient with harnesses needed to pull vehicles (see Vehicles) and can wear it without impediment. | You are proficient with harnesses needed to pull vehicles (see Vehicles) and can wear it without impediment. | ||
:Benefit: When you wear a harness, you take no armor check penalty on attack rolls or skill checks. Additionally, you benefit from all of the harnesses' special equipment bonuses (if any). | :Benefit: When you wear a harness, you take no armor check penalty on attack rolls or skill checks. Additionally, you benefit from all of the harnesses' special equipment bonuses (if any). | ||
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* '''Irrefutable Logic''' (Ex) [General]: | * '''Irrefutable Logic''' (Ex) [General]: | ||
− | :Prerequisites: Intelligence 13 | + | :Prerequisites: Intelligence 13, trained in the Persuasion skill and an appropriate Knowledge skill |
:Benefit: You may use your Intelligence bonus in place of your Charisma bonus on the check modifier for Persuasion checks related to your area of expertise with the chosen Knowledge skill. | :Benefit: You may use your Intelligence bonus in place of your Charisma bonus on the check modifier for Persuasion checks related to your area of expertise with the chosen Knowledge skill. | ||
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* '''Physical Intimidation''' (Ex) [General]: | * '''Physical Intimidation''' (Ex) [General]: | ||
− | :Prerequisite: Strength 13 | + | :Prerequisite: Strength 13 |
:Benefit: When using the Persuasion skill to intimidate, you may use your Strength bonus instead of your Charisma bonus for the check modifier. | :Benefit: When using the Persuasion skill to intimidate, you may use your Strength bonus instead of your Charisma bonus for the check modifier. | ||
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:Prerequisite: Base attack bonus +1 or higher. | :Prerequisite: Base attack bonus +1 or higher. | ||
:Benefit: You can draw or holster an object, or weapon from an accessible place on your body as a swift action instead of as a move action. | :Benefit: You can draw or holster an object, or weapon from an accessible place on your body as a swift action instead of as a move action. | ||
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* '''Skill Training''' (Ex) [General]: | * '''Skill Training''' (Ex) [General]: | ||
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:Special: You can gain Sport Proficiency multiple times. Each time you take the feat, it applies to a new set of sports equipment. | :Special: You can gain Sport Proficiency multiple times. Each time you take the feat, it applies to a new set of sports equipment. | ||
− | + | * '''Throw Anything''' (Ex) [General] | |
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− | * '''Throw Anything''' (Ex) [General] | ||
In your hands, anything becomes a ranged weapon. | In your hands, anything becomes a ranged weapon. | ||
:Prerequisites: Dexterity 15, physical base bonus +2. | :Prerequisites: Dexterity 15, physical base bonus +2. | ||
− | + | Benefit: You can throw any item at least two size categories smaller than you are, as if it were a ranged weapon. The range increment of items used in conjunction with this feat is 10 feet. | |
:Normal: You cannot throw an item without taking a –5 penalty unless it has a range increment. | :Normal: You cannot throw an item without taking a –5 penalty unless it has a range increment. | ||
* '''Vehicle Proficiency''' (Ex) [General]: | * '''Vehicle Proficiency''' (Ex) [General]: | ||
You are proficient with a specific type of vehicle. | You are proficient with a specific type of vehicle. | ||
− | + | Benefit: Choose a vehicle type (aircraft, carts, cycles, water vehicles, military vehicles, or other vehicles). | |
:Normal: When you are in control of a vehicle you are not proficient with, you get a -5 untrained penalty on skill checks, ability checks, and defenses throws involving the vehicle. | :Normal: When you are in control of a vehicle you are not proficient with, you get a -5 untrained penalty on skill checks, ability checks, and defenses throws involving the vehicle. | ||
− | + | * '''Weapon Finesse''' (Ex) [General]: | |
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− | * '''Weapon Finesse''' (Ex) [General | ||
You are especially skilled at using weapons one that can benefit as much from Dexterity as from Strength. | You are especially skilled at using weapons one that can benefit as much from Dexterity as from Strength. | ||
:Prerequisite: Dexterity 13, Melee as a trained skill. | :Prerequisite: Dexterity 13, Melee as a trained skill. | ||
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===Artisan Feats=== | ===Artisan Feats=== | ||
− | + | * '''Gearhead''' () []: | |
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− | * '''Gearhead''' ( | ||
You have a natural aptitude for machines and mechanics. | You have a natural aptitude for machines and mechanics. | ||
− | :Benefit: Once per encounter you can make | + | :Benefit: Once per encounter you can make Crafts or Mechanics checks more quickly than normal. A check requiring a full-round action can be attempted as a standard action, a check requiring a standard action can be attempted as a move action, a check requiring a move action can be attempted as a swift action, a check requiring multiple swift actions can be reduced to one sift action. Checks requiring more than a full-round action ca be attempted in half the time required at a -10 penalty. |
− | + | * '''Improved Manipulation''' () []: | |
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− | * '''Improved Manipulation''' ( | ||
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:Prerequisites: Dexterity 15+. | :Prerequisites: Dexterity 15+. | ||
− | :Benefit: The penalty for using your mouth or hooves to perform skills is reduced by | + | :Benefit: The penalty for using your mouth or hooves to perform skills is reduced by 2. Special: This feat can be taken multiple times, and its effects stack. This can never give a character a bonus to using their hooves; it can only remove a penalty. |
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===Athlete Feats=== | ===Athlete Feats=== | ||
− | * '''Acrobatic Dodge''' ( | + | * '''Acrobatic Dodge''' () []: |
When you react to an attack, your acrobatics training improves your mobility. | When you react to an attack, your acrobatics training improves your mobility. | ||
− | :Prerequisites: Dexterity 13, trained in the Acrobatics skill. | + | :Prerequisites: Dexterity 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill. |
− | :Benefit: Once per encounter, as a reaction, if a melee attack | + | :Benefit: Once per encounter, as a reaction, if a melee attack misses you, you can immediately move into an adjacent square without provoking an attack of opportunity. |
:Special: You must be aware of the attacker to benefit from this feat. You can use this feat a second time during the encounter by spending a Harmony Point. | :Special: You must be aware of the attacker to benefit from this feat. You can use this feat a second time during the encounter by spending a Harmony Point. | ||
− | * '''Agile Acrobatics''' | + | * '''Agile Acrobatics''': |
:Prerequisite: Dexterity 13, Trained in the Acrobatics skill. | :Prerequisite: Dexterity 13, Trained in the Acrobatics skill. | ||
− | :Benefit: You may use your Dexterity bonus in place of your Strength bonus on the check modifier for | + | :Benefit: You may use your Dexterity bonus in place of your Strength bonus on the check modifier for Climb and Jump checks. |
− | * '''Burst of Speed''' ( | + | * '''Burst of Speed''' () []: |
You are capable of incredible bursts of speed. | You are capable of incredible bursts of speed. | ||
:Prerequisites: trained in Endurance. | :Prerequisites: trained in Endurance. | ||
− | :Benefit: As a move action, you can move up to twice your speed, at the end of your movement, you | + | :Benefit: As a move action, you can move up to twice your speed, at the end of your movement, you move -1 step along the condition track. |
− | * '''Cross-Training''' ( | + | * '''Cross-Training''' () []: |
You are fanatically dedicated to improving some aspects of yourself, while being willing to let other aspects atrophy. | You are fanatically dedicated to improving some aspects of yourself, while being willing to let other aspects atrophy. | ||
:Benefit: Raise two different physical ability scores permanently by +1 each and lower any one ability score permanently by –2. | :Benefit: Raise two different physical ability scores permanently by +1 each and lower any one ability score permanently by –2. | ||
− | * '''Feat of Strength''' ( | + | * '''Feat of Strength''' () []: |
You draw on inner reserves of physical power to perform great feats of strength, such as lifting heavy objects, leaping great distances, or hauling yourself upward a hill while weighted down by a heavy load. | You draw on inner reserves of physical power to perform great feats of strength, such as lifting heavy objects, leaping great distances, or hauling yourself upward a hill while weighted down by a heavy load. | ||
− | :Prerequisites: Strength 15 | + | :Prerequisites: Strength 15. |
− | :Benefit: Once per encounter as a full-round action, you may take 20 on a single non | + | :Benefit: Once per encounter as a full-round action, you may take 20 on a single non Melee Strength check, or Strength-based skill check (you must be trained in that skill), even if you are distracted, or threatened. |
:Normal: You may not take take 20 while distracted, or threatened, or in a single round. | :Normal: You may not take take 20 while distracted, or threatened, or in a single round. | ||
− | :Special: After using this feat for the first time in a given encounter, make a DC 15 Endurance check (as a free action). If the check succeeds, you can use this feat on more time during the same encounter. All further applications of this Feat increase the target number of the Endurance check by 5 after each roll. | + | :Special: After using this feat for the first time in a given encounter, make a DC 15 Endurance check (as a free action). If the check succeeds, you can use this feat on more time during the same encounter. All further applications of this Feat increase the target number of the Endurance check by 5 after each roll. |
− | * '''Great Leap''' ( | + | * '''Great Leap''' () []: |
:Prerequisites: Strength 13+, Dexterity 13+. | :Prerequisites: Strength 13+, Dexterity 13+. | ||
− | :Benefit: The pony has a + | + | :Benefit: The pony has a +4 Bonus to all Jump checks, and the ability to Take 10 whenever jumping mundane obstacles. |
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+ | * '''Increased Stamina''' () []: | ||
+ | :Benefit: When the character takes this Feat, it can run twice as long per day without suffering any negative effects. This Feat can be taken twice. Its effects are cumulative. | ||
===Commoner Feats=== | ===Commoner Feats=== | ||
− | * ''' | + | * '''Expert Advice''' () []: |
− | :Prerequisites: | + | You are widely published, and widely known, in an activity or area of knowledge. Choose a single mental skill for this feat to affect; you may not choose Knowledge, Perception, Survival ore Use Magic. |
− | :Benefit: | + | :Prerequisites: Trained in the skill selected. |
+ | :Benefit: When making checks with the selected skill, you may use your Reputation bonus instead of the usual ability modifier. | ||
+ | :Special: You can gain this feat multiple times. Each time you take it, you select a different skill. | ||
− | * '''Heavy Burden''' ( | + | * '''Heavy Burden''' () []: |
:Prerequisites: Strength 15+. | :Prerequisites: Strength 15+. | ||
− | :Benefit: This Pony is used to the burdens of life and has been trained to bear them with as little trouble as possible. A | + | :Benefit: This Pony is used to the burdens of life and has been trained to bear them with as little trouble as possible. A steed with this Feat understands how to economize its movements and use its stamina most effectively, even on long trips or when overburdened. The character can carry half again its normal burden without penalty. |
− | + | * '''Heavy Load''' () []: | |
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− | * '''Heavy Load''' ( | ||
You are used to hurling heavy cargo. | You are used to hurling heavy cargo. | ||
:Prerequisites: Strength 15+. | :Prerequisites: Strength 15+. | ||
:Benefit: The character’s carrying capacity is calculated as if his Strength score were four points higher than it actually is. | :Benefit: The character’s carrying capacity is calculated as if his Strength score were four points higher than it actually is. | ||
− | * '''Star Employee''' ( | + | * '''Star Employee''' () []: |
You are a dedicated worker, and people recognize and reward your extra effort. | You are a dedicated worker, and people recognize and reward your extra effort. | ||
− | :Prerequisites: Reputation bonus +1 | + | :Prerequisites: Reputation bonus +1. |
− | :Benefit: You gain +1 to your Reputation bonus, +1 to | + | :Benefit: You gain +1 to your Reputation bonus, +1 to your current Wealth bonus, and can make one skill from your starting occupation’s skill list a permanent class skill. |
===Diplomat Feats=== | ===Diplomat Feats=== | ||
− | * ''' | + | * '''Cut the Red Tape''' () []: |
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You know how to work the bureaucratic system to get information you need. | You know how to work the bureaucratic system to get information you need. | ||
:Prerequisite: Trained in the Knowledge (bureaucracy) skill. | :Prerequisite: Trained in the Knowledge (bureaucracy) skill. | ||
:Benefit: You can use your Knowledge (bureaucracy) modifier instead of your Gather Information modifier when making Gather Information checks. If you are entitled to a Gather Information check reroll, you can reroll your Knowledge (bureaucracy) check instead (subject to the same circumstances and limitations). You are considered trained in the Gather Information skill for the purposes of this check. | :Benefit: You can use your Knowledge (bureaucracy) modifier instead of your Gather Information modifier when making Gather Information checks. If you are entitled to a Gather Information check reroll, you can reroll your Knowledge (bureaucracy) check instead (subject to the same circumstances and limitations). You are considered trained in the Gather Information skill for the purposes of this check. | ||
− | * ''' | + | * '''Sweet Pony Talker''' (Ex) [Class]: |
− | You | + | You have a special talent to sell anypony a bundle of hay. |
− | + | :Benefit: +1/2 character levels luck bonus to Haggle checks made against other ponies. | |
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===Entertainer Feats=== | ===Entertainer Feats=== | ||
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* '''Stage Presence''' (Ex) [Class]: | * '''Stage Presence''' (Ex) [Class]: | ||
You shine when the spotlight is on you. | You shine when the spotlight is on you. | ||
− | :Prerequisites: Charisma 13 | + | :Prerequisites: Charisma 13. |
− | :Benefit: Pick one Perform skill | + | :Benefit: Pick one Perform skill categories. You may add your Reputation bonus whenever you make a check with that skill. |
Special: You can take this feat multiple times. Each time it applies to a different category of the Perform skill. | Special: You can take this feat multiple times. Each time it applies to a different category of the Perform skill. | ||
* '''Smooth Pony''' (Ex) [Class]: | * '''Smooth Pony''' (Ex) [Class]: | ||
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:Benefit: Twice per day you can add your dexterity modifier to any charisma based skill check you attempt. | :Benefit: Twice per day you can add your dexterity modifier to any charisma based skill check you attempt. | ||
===Guard Feats=== | ===Guard Feats=== | ||
− | * '''Advanced Weapon Proficiency''' (Ex) [ | + | * '''Advanced Weapon Proficiency''' (Ex) [Combat]: |
You are proficient with advanced weaponry. | You are proficient with advanced weaponry. | ||
:Benefit: Choose one of the following weapon groups: advanced melee, or ranged weapons. You are proficient with all weapons of the selected group. For more information on weapon groups, see Equipment - Weapons. | :Benefit: Choose one of the following weapon groups: advanced melee, or ranged weapons. You are proficient with all weapons of the selected group. For more information on weapon groups, see Equipment - Weapons. | ||
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:Special: You can gain this feat multiple times. Each time you take the feat, it applies to a different weapon group. You cannot take exotic weapons as a weapon group; instead, you must select the Exotic Weapon Proficiency feat to gain proficiency with a specific exotic weapon. | :Special: You can gain this feat multiple times. Each time you take the feat, it applies to a different weapon group. You cannot take exotic weapons as a weapon group; instead, you must select the Exotic Weapon Proficiency feat to gain proficiency with a specific exotic weapon. | ||
− | * '''Armor Proficiency (heavy)''' (Ex) [ | + | * '''Armor Proficiency (heavy)''' (Ex) [Combat]: |
You are proficient with heavy armor (see Table 8-7: Armor) and can wear it without impediment. | You are proficient with heavy armor (see Table 8-7: Armor) and can wear it without impediment. | ||
:Prerequisites: Armor Proficiency (light). Armor Proficiency (medium). | :Prerequisites: Armor Proficiency (light). Armor Proficiency (medium). | ||
:Benefit: When you wear heavy armor, you take no armor check penalty on skill checks. Additionally, you benefit from all of the armor's special equipment bonuses (if any). | :Benefit: When you wear heavy armor, you take no armor check penalty on skill checks. Additionally, you benefit from all of the armor's special equipment bonuses (if any). | ||
− | :Normal: A character who wears heavy armor with which she is not proficient takes a -10 armor check penalty on skill checks made using the following skills: | + | :Normal: A character who wears heavy armor with which she is not proficient takes a -10 armor check penalty on skill checks made using the following skills: Acrobatics, Climb, Endurance, Initiative, Jump, Melee, Ranged, Stealth, and Swim. Additionally, the character gains none of the armor's special equipment bonuses. |
− | * '''Armor Proficiency (mediun)''' (Ex) [ | + | * '''Armor Proficiency (mediun)''' (Ex) [Combat]: |
You are proficient with medium armor (see Table 8-7: Armor) and can wear it without impediment. | You are proficient with medium armor (see Table 8-7: Armor) and can wear it without impediment. | ||
:Prerequisite: Armor Proficiency (light). | :Prerequisite: Armor Proficiency (light). | ||
:Benefit: When you wear medium armor, you take no armor check penalty on skill checks. Additionally, you benefit from all of the armor's special equipment bonuses (if any). | :Benefit: When you wear medium armor, you take no armor check penalty on skill checks. Additionally, you benefit from all of the armor's special equipment bonuses (if any). | ||
− | :Normal: A character who wears medium armor with which she is not proficient takes a -5 armor check penalty on skill checks made using the following skills: | + | :Normal: A character who wears medium armor with which she is not proficient takes a -5 armor check penalty on skill checks made using the following skills: Acrobatics, Climb, Endurance, Initiative, Jump, Melee, Ranged, Stealth, and Swim. Additionally, the character gains none of the armor's special equipment bonuses. |
− | * '''Code of Honor''' (Ex) [Class | + | * '''Code of Honor''' (Ex) [Class]: |
You have a sterling reputation among the members of a particular organization or group. | You have a sterling reputation among the members of a particular organization or group. | ||
:Prerequisites: At least one allegiance. | :Prerequisites: At least one allegiance. | ||
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:Special: You may take this feat multiple times; each time it applies to a different allegiance. | :Special: You may take this feat multiple times; each time it applies to a different allegiance. | ||
− | * '''Exotic Weapon Proficiency''' (Ex) [ | + | * '''Exotic Weapon Proficiency''' (Ex) [Combat]: |
Choose an exotic weapon (see Exotic Weapons). You understand how to use that type of exotic weapon in combat. | Choose an exotic weapon (see Exotic Weapons). You understand how to use that type of exotic weapon in combat. | ||
:Prerequisite: Base attack bonus + 1. | :Prerequisite: Base attack bonus + 1. | ||
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:Special: You can gain this feat multiple times. Each time you take the feat, it applies to a different weapon. | :Special: You can gain this feat multiple times. Each time you take the feat, it applies to a different weapon. | ||
− | * '''Weapon Focus''' (Ex) [ | + | * '''Weapon Focus''' (Ex) [Combat]: |
Choose a single exotic weapon or weapon group. You are especially good at using these weapons. You can choose any natural attacks or grapple for your weapon for purposes of this feat. | Choose a single exotic weapon or weapon group. You are especially good at using these weapons. You can choose any natural attacks or grapple for your weapon for purposes of this feat. | ||
:Prerequisite: Proficient with selected exotic weapon or weapon group. | :Prerequisite: Proficient with selected exotic weapon or weapon group. | ||
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===Ranger Feats=== | ===Ranger Feats=== | ||
− | + | * '''Sticks and Stones''' () []: | |
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− | * '''Sticks and Stones''' ( | ||
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:Benefit: With this Feat, the Pony no longer needs to make Dexterity checks to perform simple maneuvers on difficult terrain. It can simply Take 10 on all low jumps, flat-out runs, or other common maneuvers while on even marshy or rocky terrain. | :Benefit: With this Feat, the Pony no longer needs to make Dexterity checks to perform simple maneuvers on difficult terrain. It can simply Take 10 on all low jumps, flat-out runs, or other common maneuvers while on even marshy or rocky terrain. | ||
− | * '''Track''' ( | + | * '''Track''' () [] |
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:Benefit: To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow. You move at half your normal speed (or at your normal speed with a –5 penalty on the check, or at up to twice your normal speed with a –20 penalty on the check). The DC depends on the surface and the prevailing conditions, as given on the table under Survival (see Skills). If you fail a Survival check, you can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching. | :Benefit: To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow. You move at half your normal speed (or at your normal speed with a –5 penalty on the check, or at up to twice your normal speed with a –20 penalty on the check). The DC depends on the surface and the prevailing conditions, as given on the table under Survival (see Skills). If you fail a Survival check, you can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching. | ||
:Normal: Without this feat, you can use the Survival skill to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Search skill to find a footprint or similar sign of a creature’s passage using the DCs given above, but you can’t use Search to follow tracks, even if someone else has already found them. | :Normal: Without this feat, you can use the Survival skill to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Search skill to find a footprint or similar sign of a creature’s passage using the DCs given above, but you can’t use Search to follow tracks, even if someone else has already found them. | ||
− | * ''' | + | * '''Woodland Stride''' () []: |
− | + | :Prerequisite: Any two Scout Talents. | |
− | :Prerequisite: | + | :Benefit: The character with this talent may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her. |
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===Scholar Feats=== | ===Scholar Feats=== | ||
− | * ''' | + | * '''Linguist''' () [Class]: |
− | You are | + | You are a master linguist. |
− | : | + | :Prerequisite: Multilingual. |
− | :Benefit: | + | :Benefit: Whenever you encounter a new language, either spoken or written, you can make an Intelligence check (for spoken) or Decipher Script check (for written) to determine if you can understand it. The DC for the check depends on the situation: DC 5 if the language is in the same group as a language you have as a Read/Write Language or Speak Language skill; DC 20 if the language is unrelated to any other language you know; and DC 25 if the language is ancient or unique (Antelopian Hieroglyphs, or the Buffaloes Voice of Thunder). With this feat, you can glean enough meaning from a conversation or document to ascertain the basic message, but this feat in no way simulates actually being able to converse or fluently read and write a given language. |
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− | + | * '''Recall''' () []: | |
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− | * '''Recall''' ( | ||
You know a lot of details in your area of knowledge, but don't always remember them immediately. | You know a lot of details in your area of knowledge, but don't always remember them immediately. | ||
:Prerequisites: Trained in at least one Knowledge skill. | :Prerequisites: Trained in at least one Knowledge skill. | ||
:Benefit: Once per day, you can reroll any check for a Knowledge skill that you are trained in, using the better result. | :Benefit: Once per day, you can reroll any check for a Knowledge skill that you are trained in, using the better result. | ||
− | * ''' | + | * '''Studied Spellcaster''' () []: |
− | + | :Prerequisites: Intelligence 13, trained in the Knowledge (arcana) skill. | |
− | :Prerequisites: | + | :Benefit: Your Intelligence bonus applies to Magical Training instead of your Wisdom bonus. |
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===Scoundrel Feats=== | ===Scoundrel Feats=== | ||
− | + | * '''Master of Disguise''' () []: | |
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− | * '''Master of Disguise''' ( | ||
You are adept at creating convincing disguises in remarkably short periods of time. | You are adept at creating convincing disguises in remarkably short periods of time. | ||
:Prerequisites: Trained in the Deception skill, Charisma 13. | :Prerequisites: Trained in the Deception skill, Charisma 13. | ||
:Benefit: You gain a +5 insight bonus to your Deception check when creating a deceptive appearance or a forged document. In addition, you can rush the process by taking a penalty of -2 to the Deception check. | :Benefit: You gain a +5 insight bonus to your Deception check when creating a deceptive appearance or a forged document. In addition, you can rush the process by taking a penalty of -2 to the Deception check. | ||
:Normal: When you rush the creation of a deceptive appearance or forged document, you take a -10 penalty to your Deception check. | :Normal: When you rush the creation of a deceptive appearance or forged document, you take a -10 penalty to your Deception check. | ||
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==Element Feats== | ==Element Feats== | ||
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===Generosity Feats=== | ===Generosity Feats=== | ||
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* '''Routined Skill''' () []: | * '''Routined Skill''' () []: | ||
Your cautious nature provides a bonus to accomplishing extremely dangerous tasks. You are steady and confident with the things you really do well. | Your cautious nature provides a bonus to accomplishing extremely dangerous tasks. You are steady and confident with the things you really do well. | ||
− | :Benefit: Once per encounter you can take 10 when rushed on a single skill check for a skill you are trained in. Alternatively you can take 20 when using a skill you are trained in at half the normal time required: | + | :Benefit: Once per encounter you can take 10 when rushed on a single skill check for a skill you are trained in, unless the skill description explicitly forbids it. Alternatively you can take 20 when using a skill you are trained in at half the normal time required: |
:Normal: Taking 20 normally requires 20 times the amount of time needed by a regular skill check. | :Normal: Taking 20 normally requires 20 times the amount of time needed by a regular skill check. | ||
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* '''Skill Focus''' () [Cutie Mark]: | * '''Skill Focus''' () [Cutie Mark]: | ||
One of your skills is particularly well honed. | One of your skills is particularly well honed. | ||
− | :Benefit: You gain a + | + | :Benefit: You gain a +5 competence bonus on skill checks made with one trained skill of your choice. |
:Special: This feat may be selected multiple times. Its effects do not stack. Each time you take this feat, it applies to a different trained skill. | :Special: This feat may be selected multiple times. Its effects do not stack. Each time you take this feat, it applies to a different trained skill. | ||
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===Pegasus Pony Feats=== | ===Pegasus Pony Feats=== | ||
− | * '''Able | + | * '''Able Flier''' (Ex) [Racial] |
:Prerequisite: Advanced Flight Training: | :Prerequisite: Advanced Flight Training: | ||
:Benefit: Once per encounter the character can execute a single flight maneuver from his training-suite without paying Fatigue. | :Benefit: Once per encounter the character can execute a single flight maneuver from his training-suite without paying Fatigue. |