Editing MLP Dramatic Systems
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===COVER=== | ===COVER=== | ||
− | Creatures and terrain features can provide cover against hazards and some skill uses for example Ranged or Athletics. A creature with cover gains a + | + | Creatures and terrain features can provide cover against hazards and some skill uses for example Ranged or Athletics. A creature with cover gains a +5 cover bonus to its Reflex Defense, no matter how many creatures and terrain features are between it and the source of the opposed skill check. Terrain features that provide cover include trees, walls, vehicles, and cargo crates. |
To determine whether an someone has cover, choose a corner of starting square where the skill roll is performed. If any line from this corner to any corner of the target's square passes through a barrier or any square occupied by a creature, the target has cover. The target does not have cover if the line runs along or touches the edge of a wall or other square that would otherwise provide cover. | To determine whether an someone has cover, choose a corner of starting square where the skill roll is performed. If any line from this corner to any corner of the target's square passes through a barrier or any square occupied by a creature, the target has cover. The target does not have cover if the line runs along or touches the edge of a wall or other square that would otherwise provide cover. | ||
Somepony adjacent never has cover. | Somepony adjacent never has cover. | ||
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'''Improved Cover''' | '''Improved Cover''' | ||
In some cases, cover may provide a greater bonus to Reflex Defense. For instance, a character peering around a corner or through a narrow aperture has even better cover than a character standing behind a low wall or a cart. | In some cases, cover may provide a greater bonus to Reflex Defense. For instance, a character peering around a corner or through a narrow aperture has even better cover than a character standing behind a low wall or a cart. | ||
− | In such situations, double the normal cover bonus to Reflex Defense. (+ | + | In such situations, double the normal cover bonus to Reflex Defense. (+ 10 instead of +5). A creature with improved cover takes no damage from area hazards or spells that fail to hit its Reflex Defense. Furthermore, improved cover provides a +5 bonus on Stealth checks. |
The Stablemaster may impose other penalties or restrictions to skill rolls depending on the details of the cover. | The Stablemaster may impose other penalties or restrictions to skill rolls depending on the details of the cover. | ||