Editing MLP Classes
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An attack roll is a combination of three numbers, each representing a different factor: a random factor (the number you roll on the d20), a number representing the character's innate abilities (the ability modifier)' and a bonus representing the character's experience and training. This third factor depends on the character's class and level. Each class table summarizes the figures for this third factor. | An attack roll is a combination of three numbers, each representing a different factor: a random factor (the number you roll on the d20), a number representing the character's innate abilities (the ability modifier)' and a bonus representing the character's experience and training. This third factor depends on the character's class and level. Each class table summarizes the figures for this third factor. | ||
− | ====BASE | + | ====BASE ATTACK BONUS==== |
− | Check the table for your character's class. Your character's | + | Check the table for your character's class. Your character's base attack bonus applies to all attack rolls. Use the bonus that corresponds to the character's class level. If a character has more than one class, add the base attack bonuses for each class together to determine the character's base attack bonus. |
====DEFENSES==== | ====DEFENSES==== | ||
Line 74: | Line 74: | ||
* FATIGUE DIE | * FATIGUE DIE | ||
A character's hit points increase each time he or she gains a level. The type of die rolled depends on the class in which the level is gained. The character always gets at least 1 hit point with each new level, regardless of the player's die roll and the character's Constitution modifier. | A character's hit points increase each time he or she gains a level. The type of die rolled depends on the class in which the level is gained. The character always gets at least 1 hit point with each new level, regardless of the player's die roll and the character's Constitution modifier. | ||
+ | |||
+ | * HARMONY POINTS | ||
+ | The number of Harmony points a character starts with and gains by advancement in a class. Each character gains a number of Harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in any class. | ||
* CLASS SKILLS | * CLASS SKILLS | ||
Every class has a list of class skills . Once a player selects a class for his character, he chooses a number of trained skills from the character's list of class skills. The exact number of trained skills a player can choose at 1st level depends on the character's class. Put another way, a character's trained skills represent a subset of that character's class skills. Every time a character picks up a new class, his list of class skills grows to include those of the new class, but the only way to gain new trained skills after 1st level is to take the Skill Training feat (see [[MLP Feats]]). For example, a diplomat gets 6 trained skills at 1st level. If she has a + 1 Intelligence modifier, her total becomes 7 trained skills. The noble then selects 7 skills from her list of class skills, which then become trained skills for her. For more information on trained skills, see [[MLP Skills]]. | Every class has a list of class skills . Once a player selects a class for his character, he chooses a number of trained skills from the character's list of class skills. The exact number of trained skills a player can choose at 1st level depends on the character's class. Put another way, a character's trained skills represent a subset of that character's class skills. Every time a character picks up a new class, his list of class skills grows to include those of the new class, but the only way to gain new trained skills after 1st level is to take the Skill Training feat (see [[MLP Feats]]). For example, a diplomat gets 6 trained skills at 1st level. If she has a + 1 Intelligence modifier, her total becomes 7 trained skills. The noble then selects 7 skills from her list of class skills, which then become trained skills for her. For more information on trained skills, see [[MLP Skills]]. | ||
− | * | + | * WEALTH BONUS INCREASE |
* STARTING FEATS | * STARTING FEATS | ||
Line 101: | Line 104: | ||
:Fatigue Die: 1d6 | :Fatigue Die: 1d6 | ||
− | :Class Skills: ( | + | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. |
− | : | + | :Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice. |
− | :Starting Feats: | + | :Wealth Bonus Increase: +3. |
+ | :Starting Feats: | ||
====Table: The Artisan==== | ====Table: The Artisan==== | ||
− | Class Level | + | Class Level BAB Fort Ref Will Class Features Reputation |
− | 1st | + | 1st +0 +1 +1 +1 Talent +2 |
− | 2nd | + | 2nd +1 +2 +2 +2 Feat +3 |
− | 3rd | + | 3rd +1 +2 +2 +2 Talent +3 |
− | 4th | + | 4th +2 +3 +3 +3 Feat +4 |
− | 5th | + | 5th +2 +3 +3 +3 Talent +4 |
− | 6th | + | 6th +3 +3 +3 +3 Feat +5 |
− | 7th | + | 7th +3 +4 +4 +4 Talent +5 |
− | 8th | + | 8th +4 +4 +4 +4 Feat +6 |
− | 9th | + | 9th +4 +5 +5 +5 Talent +6 |
− | 10th | + | 10th +5 +5 +5 +5 Feat +7 |
− | 11th | + | 11th +5 +5 +5 +5 Talent +7 |
− | 12th | + | 12th +6 +6 +6 +6 Feat +8 |
− | 13th | + | 13th +6 +6 +6 +6 Talent +8 |
− | 14th | + | 14th +7 +7 +7 +7 Feat +9 |
− | 15th | + | 15th +7 +7 +7 +7 Talent +9 |
− | 16th | + | 16th +8 +7 +7 +7 Feat +10 |
− | 17th | + | 17th +8 +8 +8 +8 Talent +10 |
− | 18th | + | 18th +9 +8 +8 +8 Feat +11 |
− | 19th | + | 19th +9 +9 +9 +9 Talent +11 |
− | 20th | + | 20th +10 +9 +9 +9 Feat +12 |
====Talent Trees==== | ====Talent Trees==== | ||
Line 137: | Line 141: | ||
===Athlete=== | ===Athlete=== | ||
− | Fit, trim and sporty, these ponies know that sport is not a pain in the flank. Keeping themselves in shape is their pleasure and often also their job - since being a competetive athlete is a common way for them to make their bread. Though not all of them can be famous sports stars, they loathe nothing more than lazily goofing off. They love being in action, staying in motion and to prove and improve themselves. While some can | + | Fit, trim and sporty, these ponies know that sport is not a pain in the flank. Keeping themselves in shape is their pleasure and often also their job - since being a competetive athlete is a common way for them to make their bread. Though not all of them can be famous sports stars, they loathe nothing more than lazily goofing off. They love being in action, staying in motion and to prove and improve themselves. While some can selfish and overtly vying - sometimes outright cheating to gain their goal of sitting pretty infront of other, many are true teamplayers, rather loosig a match, than letting one of their crew down. However being competitive is a common trait for those mares and stallions that not all, but many will display, both during work and in their free time. |
Except for the track or playing field, you can find these jocks working as messengers or heralds, where their speed comes in handy, on plantations, where a strong hoof is always needed or using their skills they gained while playing in a team to motivate their co-workers during important projects in many businesses. Athletic Pegasi are also often found in the weather patrol, using their strength and agility to move clouds swiftly. | Except for the track or playing field, you can find these jocks working as messengers or heralds, where their speed comes in handy, on plantations, where a strong hoof is always needed or using their skills they gained while playing in a team to motivate their co-workers during important projects in many businesses. Athletic Pegasi are also often found in the weather patrol, using their strength and agility to move clouds swiftly. | ||
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:Fatigue Die: 1d8 | :Fatigue Die: 1d8 | ||
− | :Class Skills: ( | + | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. |
− | : | + | :Class Skills: (6 + Int modifier) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim. |
− | :Starting Feats: | + | :Wealth Bonus Increase: +1. |
+ | :Starting Feats: | ||
====Table: The Athlete==== | ====Table: The Athlete==== | ||
− | Class Level | + | Class Level BAB Fort Ref Will Class Features Reputation |
− | 1st | + | 1st +1 +1 +2 +0 Talent +2 |
− | 2nd | + | 2nd +2 +2 +3 +0 Feat +3 |
− | 3rd | + | 3rd +3 +2 +3 +1 Talent +3 |
− | 4th | + | 4th +4 +3 +4 +1 Feat +4 |
− | 5th | + | 5th +5 +3 +4 +1 Talent +4 |
− | 6th | + | 6th +6 +3 +5 +2 Feat +5 |
− | 7th | + | 7th +7 +4 +5 +2 Talent +5 |
− | 8th | + | 8th +8 +4 +6 +2 Feat +6 |
− | 9th | + | 9th +9 +5 +6 +3 Talent +6 |
− | 10th | + | 10th +10 +5 +7 +3 Feat +7 |
− | 11th | + | 11th +11 +5 +7 +3 Talent +7 |
− | 12th | + | 12th +12 +6 +8 +4 Feat +8 |
− | 13th | + | 13th +13 +6 +8 +4 Talent +8 |
− | 14th | + | 14th +14 +7 +9 +4 Feat +9 |
− | 15th | + | 15th +15 +7 +9 +5 Talent +9 |
− | 16th | + | 16th +16 +7 +10 +5 Feat +10 |
− | 17th | + | 17th +17 +8 +10 +5 Talent +10 |
− | 18th | + | 18th +18 +8 +11 +6 Feat +11 |
− | 19th | + | 19th +19 +9 +11 +6 Talent +11 |
− | 20th | + | 20th +20 +9 +12 +6 Feat +12 |
====Talent Trees==== | ====Talent Trees==== | ||
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===Commoner=== | ===Commoner=== | ||
− | :Fatigue Die: | + | :Fatigue Die: 1d6 |
− | :Class Skills: ( | + | :Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. |
− | : | + | :Class Skills: (6 + Int modifier) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive. |
− | :Starting Feats: | + | :Wealth Bonus Increase: +2. |
+ | :Starting Feats: | ||
====Table: The Commoner==== | ====Table: The Commoner==== | ||
− | Class Level | + | Class Level BAB Fort Ref Will Class Features Reputation |
− | 1st | + | 1st +0 +1 +1 +1 Talent +0 |
− | 2nd | + | 2nd +1 +2 +2 +2 Feat +0 |
− | 3rd | + | 3rd +2 +2 +2 +2 Talent +1 |
− | 4th | + | 4th +3 +3 +3 +3 Feat +1 |
− | 5th | + | 5th +3 +3 +3 +3 Talent +1 |
− | 6th | + | 6th +4 +3 +3 +3 Feat +2 |
− | 7th | + | 7th +5 +4 +4 +4 Talent +2 |
− | 8th | + | 8th +6 +4 +4 +4 Feat +2 |
− | 9th | + | 9th +6 +5 +5 +5 Talent +3 |
− | 10th | + | 10th +7 +5 +5 +5 Feat +3 |
− | 11th | + | 11th +8 +5 +5 +5 Talent +3 |
− | 12th | + | 12th +9 +6 +6 +6 Feat +4 |
− | 13th | + | 13th +9 +6 +6 +6 Talent +4 |
− | 14th | + | 14th +10 +7 +7 +7 Feat +4 |
− | 15th | + | 15th +11 +7 +7 +7 Talent +5 |
− | 16th | + | 16th +12 +7 +7 +7 Feat +5 |
− | 17th | + | 17th +12 +8 +8 +8 Talent +5 |
− | 18th | + | 18th +13 +8 +8 +8 Feat +6 |
− | 19th | + | 19th +14 +9 +9 +9 Talent +6 |
− | 20th | + | 20th +15 +9 +9 +9 Feat +6 |
====Talent Trees==== | ====Talent Trees==== | ||
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===Diplomat=== | ===Diplomat=== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
:Fatigue Die: 1d6 | :Fatigue Die: 1d6 | ||
− | :Class Skills: ( | + | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. |
− | : | + | :Class Skills: (6 + Int modifier) (d12). {1} Appraise, {2} Deception, {3} Gather Information, {4} Heal, {5} Handle Animal, {6} Initiative, {7} Knowledge (any), {8} Perception, {9} Perform, {10} Persuasion, {11} Sense Motive, {12} Racial Skill or DM's choice. |
− | :Starting Feats: | + | :Wealth Bonus Increase: +3. |
+ | :Starting Feats: | ||
====Table: The Diplomat==== | ====Table: The Diplomat==== | ||
− | Class Level | + | Class Level BAB Fort Ref Will Class Features Reputation |
− | 1st | + | 1st +0 +1 +0 +2 Talent +1 |
− | 2nd | + | 2nd +1 +2 +0 +3 Feat +2 |
− | 3rd | + | 3rd +1 +2 +1 +3 Talent +2 |
− | 4th | + | 4th +2 +3 +1 +4 Feat +3 |
− | 5th | + | 5th +2 +3 +1 +4 Talent +3 |
− | 6th | + | 6th +3 +3 +2 +5 Feat +3 |
− | 7th | + | 7th +3 +4 +2 +5 Talent +4 |
− | 8th | + | 8th +4 +4 +2 +6 Feat +4 |
− | 9th | + | 9th +4 +5 +3 +6 Talent +5 |
− | 10th | + | 10th +5 +5 +3 +7 Feat +5 |
− | 11th | + | 11th +5 +5 +3 +7 Talent +5 |
− | 12th | + | 12th +6 +6 +4 +8 Feat +6 |
− | 13th | + | 13th +6 +6 +4 +8 Talent +6 |
− | 14th | + | 14th +7 +7 +4 +9 Feat +7 |
− | 15th | + | 15th +7 +7 +5 +9 Talent +7 |
− | 16th | + | 16th +8 +7 +5 +10 Feat +7 |
− | 17th | + | 17th +8 +8 +5 +10 Talent +8 |
− | 18th | + | 18th +9 +8 +6 +11 Feat +8 |
− | 19th | + | 19th +9 +9 +6 +11 Talent +9 |
− | 20th | + | 20th +10 +9 +6 +12 Feat +9 |
====Talent Trees==== | ====Talent Trees==== | ||
Line 260: | Line 261: | ||
:Fatigue Die: 1d6 | :Fatigue Die: 1d6 | ||
− | :Class Skills: ( | + | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. |
− | : | + | :Class Skills: (6 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Concentration, {4} Deception, {5} Initiative, {6} Knowledge, {7} Perception, {8} Perform, {9} Persuasion, {10} Profession, {11} Sense Motive, {12} Use Magic. |
− | :Starting Feats: | + | :Wealth Bonus Increase: +1. |
+ | :Starting Feats: | ||
====Table: The Entertainer==== | ====Table: The Entertainer==== | ||
− | Class Level | + | Class Level BAB Fort Ref Will Class Features Reputation |
− | 1st | + | 1st +0 +0 +2 +1 Talent +2 |
− | 2nd | + | 2nd +1 +0 +3 +2 Feat +3 |
− | 3rd | + | 3rd +2 +1 +3 +2 Talent +3 |
− | 4th | + | 4th +3 +1 +4 +3 Feat +4 |
− | 5th | + | 5th +3 +1 +4 +3 Talent +4 |
− | 6th | + | 6th +4 +2 +5 +3 Feat +5 |
− | 7th | + | 7th +5 +2 +5 +4 Talent +5 |
− | 8th | + | 8th +6 +2 +6 +4 Feat +6 |
− | 9th | + | 9th +6 +3 +6 +5 Talent +6 |
− | 10th | + | 10th +7 +3 +7 +5 Feat +7 |
− | 11th | + | 11th +8 +3 +7 +5 Talent +7 |
− | 12th | + | 12th +9 +4 +8 +6 Feat +8 |
− | 13th | + | 13th +9 +4 +8 +6 Talent +8 |
− | 14th | + | 14th +10 +4 +9 +7 Feat +9 |
− | 15th | + | 15th +11 +5 +9 +7 Talent +9 |
− | 16th | + | 16th +12 +5 +10 +7 Feat +10 |
− | 17th | + | 17th +12 +5 +10 +8 Talent +10 |
− | 18th | + | 18th +13 +6 +11 +8 Feat +11 |
− | 19th | + | 19th +14 +6 +11 +9 Talent +11 |
− | 20th | + | 20th +15 +6 +12 +9 Feat +12 |
====Talent Trees==== | ====Talent Trees==== | ||
Line 299: | Line 301: | ||
During work and often also in private, guards can be recognized by their courage, their strong sense of justice and honor, but also their pride - after all every guard made it through a tough training that only few pass. In combination with their tendency not to show their emotions too openly and to stay rather reticent, that may come off as arrogance. But at the end of the day, guards are reliable protectors that might not be liked by everypony, but still justifiably seen as a vital part of equestrian society. | During work and often also in private, guards can be recognized by their courage, their strong sense of justice and honor, but also their pride - after all every guard made it through a tough training that only few pass. In combination with their tendency not to show their emotions too openly and to stay rather reticent, that may come off as arrogance. But at the end of the day, guards are reliable protectors that might not be liked by everypony, but still justifiably seen as a vital part of equestrian society. | ||
− | For those who pass the demanding drill of the equestrian military academy, it is not hard to find a job | + | For those who pass the demanding drill of the equestrian military academy, it is often not hard to find a job, as their reputation as the best of the best precedes them. They can find work as police men, body guards, investigators or in any other field of work that requires a brave heart, a bright mind and a strong hoof. And of course it is the ambition of every guard to one day become part of the Royal Guard and protect their beloved princesses of impeding danger. |
+ | |||
+ | |||
:Fatigue Die: 1d10 | :Fatigue Die: 1d10 | ||
− | :Class Skills: ( | + | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. |
− | : | + | :Class Skills: (4 + Int modifier) {d10}. {1} Drive, {2} Endurance, {3} Fly, {4} Gather Information, {5} Heal, {6} Initiative, {7} Jump, {8} Perception, {9} Persuasion, {10} Sense Motive. |
− | :Starting Feats: | + | :Wealth Bonus Increase: +2. |
+ | :Starting Feats: | ||
====Table: The Guard==== | ====Table: The Guard==== | ||
− | Class Level | + | Class Level BAB Fort Ref Will Class Features Reputation |
− | 1st | + | 1st +1 +2 +1 +0 Talent +0 |
− | 2nd | + | 2nd +2 +3 +2 +0 Feat +0 |
− | 3rd | + | 3rd +3 +3 +2 +1 Talent +1 |
− | 4th | + | 4th +4 +4 +3 +1 Feat +1 |
− | 5th | + | 5th +5 +4 +3 +1 Talent +1 |
− | 6th | + | 6th +6 +5 +3 +2 Feat +2 |
− | 7th | + | 7th +7 +5 +4 +2 Talent +2 |
− | 8th | + | 8th +8 +6 +4 +2 Feat +2 |
− | 9th | + | 9th +9 +6 +5 +3 Talent +3 |
− | 10th | + | 10th +10 +7 +5 +3 Feat +3 |
− | 11th | + | 11th +11 +7 +5 +3 Talent +3 |
− | 12th | + | 12th +12 +8 +6 +4 Feat +4 |
− | 13th | + | 13th +13 +8 +6 +4 Talent +4 |
− | 14th | + | 14th +14 +9 +7 +4 Feat +4 |
− | 15th | + | 15th +15 +9 +7 +5 Talent +5 |
− | 16th | + | 16th +16 +10 +7 +5 Feat +5 |
− | 17th | + | 17th +17 +10 +8 +5 Talent +5 |
− | 18th | + | 18th +18 +11 +8 +6 Feat +6 |
− | 19th | + | 19th +19 +11 +9 +6 Talent +6 |
− | 20th | + | 20th +20 +12 +9 +6 Feat +6 |
====Talent Trees==== | ====Talent Trees==== | ||
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:Fatigue Die: 1d8 | :Fatigue Die: 1d8 | ||
− | :Class Skills: ( | + | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. |
− | : | + | :Class Skills: (6 + Int modifier) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim. |
− | :Starting Feats: | + | :Wealth Bonus Increase: +2. |
+ | :Starting Feats: | ||
====Table: The Ranger==== | ====Table: The Ranger==== | ||
− | Class Level | + | Class Level BAB Fort Ref Will Class Features Reputation |
− | 1st | + | 1st +1 +1 +1 +1 Talent +1 |
− | 2nd | + | 2nd +2 +2 +2 +2 Feat +2 |
− | 3rd | + | 3rd +3 +2 +2 +2 Talent +2 |
− | 4th | + | 4th +4 +3 +3 +3 Feat +3 |
− | 5th | + | 5th +5 +3 +3 +3 Talent +3 |
− | 6th | + | 6th +6 +3 +3 +3 Feat +3 |
− | 7th | + | 7th +7 +4 +4 +4 Talent +4 |
− | 8th | + | 8th +8 +4 +4 +4 Feat +4 |
− | 9th | + | 9th +9 +5 +5 +5 Talent +5 |
− | 10th | + | 10th +10 +5 +5 +5 Feat +5 |
− | 11th | + | 11th +11 +5 +5 +5 Talent +5 |
− | 12th | + | 12th +12 +6 +6 +6 Feat +6 |
− | 13th | + | 13th +13 +6 +6 +6 Talent +6 |
− | 14th | + | 14th +14 +7 +7 +7 Feat +7 |
− | 15th | + | 15th +15 +7 +7 +7 Talent +7 |
− | 16th | + | 16th +16 +7 +7 +7 Feat +7 |
− | 17th | + | 17th +17 +8 +8 +8 Talent +8 |
− | 18th | + | 18th +18 +8 +8 +8 Feat +8 |
− | 19th | + | 19th +19 +9 +9 +9 Talent +9 |
− | 20th | + | 20th +20 +9 +9 +9 Feat +9 |
====Talent Trees==== | ====Talent Trees==== | ||
Line 376: | Line 382: | ||
:Fatigue Die: 1d6 | :Fatigue Die: 1d6 | ||
− | :Class Skills: ( | + | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. |
− | : | + | :Class Skills: (8 + Int modifier) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice. |
− | :Starting Feats: | + | :Wealth Bonus Increase: +3. |
+ | :Starting Feats: | ||
====Table: The Scholar==== | ====Table: The Scholar==== | ||
− | Class Level | + | Class Level BAB Fort Ref Will Class Features Reputation |
− | 1st | + | 1st +0 +1 +0 +2 Talent +1 |
− | 2nd | + | 2nd +1 +2 +0 +3 Feat +2 |
− | 3rd | + | 3rd +1 +2 +1 +3 Talent +2 |
− | 4th | + | 4th +2 +3 +1 +4 Feat +3 |
− | 5th | + | 5th +2 +3 +1 +4 Talent +3 |
− | 6th | + | 6th +3 +3 +2 +5 Feat +3 |
− | 7th | + | 7th +3 +4 +2 +5 Talent +4 |
− | 8th | + | 8th +4 +4 +2 +6 Feat +4 |
− | 9th | + | 9th +4 +5 +3 +6 Talent +5 |
− | 10th | + | 10th +5 +5 +3 +7 Feat +5 |
− | 11th | + | 11th +5 +5 +3 +7 Talent +5 |
− | 12th | + | 12th +6 +6 +4 +8 Feat +6 |
− | 13th | + | 13th +6 +6 +4 +8 Talent +6 |
− | 14th | + | 14th +7 +7 +4 +9 Feat +7 |
− | 15th | + | 15th +7 +7 +5 +9 Talent +7 |
− | 16th | + | 16th +8 +7 +5 +10 Feat +7 |
− | 17th | + | 17th +8 +8 +5 +10 Talent +8 |
− | 18th | + | 18th +9 +8 +6 +11 Feat +8 |
− | 19th | + | 19th +9 +9 +6 +11 Talent +9 |
− | 20th | + | 20th +10 +9 +6 +12 Feat +9 |
====Talent Trees==== | ====Talent Trees==== | ||
Line 413: | Line 420: | ||
:Fatigue Die: 1d6 | :Fatigue Die: 1d6 | ||
− | :Class Skills: ( | + | :Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. |
− | : | + | :Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Deception, {4} Gather Information, {5} Initiative, {6} Knowledge (related), {7} Perception, {8} Persuasion, {9} Profession, {10} Sense Motive, {11} Stealth, {12} Racial skill or DM's choice. |
− | :Starting Feats: | + | :Wealth Bonus Increase: +1. |
+ | :Starting Feats: | ||
====Table: The Scoundrel==== | ====Table: The Scoundrel==== | ||
− | Class Level | + | Class Level BAB Fort Ref Will Class Features Reputation |
− | 1st | + | 1st +0 +0 +2 +1 Talent +0 |
− | 2nd | + | 2nd +1 +0 +3 +2 Feat +0 |
− | 3rd | + | 3rd +2 +1 +3 +2 Talent +1 |
− | 4th | + | 4th +3 +1 +4 +3 Feat +1 |
− | 5th | + | 5th +3 +1 +4 +3 Talent +1 |
− | 6th | + | 6th +4 +2 +5 +3 Feat +2 |
− | 7th | + | 7th +5 +2 +5 +4 Talent +2 |
− | 8th | + | 8th +6 +2 +6 +4 Feat +2 |
− | 9th | + | 9th +6 +3 +6 +5 Talent +3 |
− | 10th | + | 10th +7 +3 +7 +5 Feat +3 |
− | 11th | + | 11th +8 +3 +7 +5 Talent +3 |
− | 12th | + | 12th +9 +4 +8 +6 Feat +4 |
− | 13th | + | 13th +9 +4 +8 +6 Talent +4 |
− | 14th | + | 14th +10 +4 +9 +7 Feat +4 |
− | 15th | + | 15th +11 +5 +9 +7 Talent +5 |
− | 16th | + | 16th +12 +5 +10 +7 Feat +5 |
− | 17th | + | 17th +12 +5 +10 +8 Talent +5 |
− | 18th | + | 18th +13 +6 +11 +8 Feat +6 |
− | 19th | + | 19th +14 +6 +11 +9 Talent +6 |
− | 20th | + | 20th +15 +6 +12 +9 Feat +6 |
====Talent Trees==== | ====Talent Trees==== |