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An attack roll is a combination of three numbers, each representing a different factor: a random factor (the number you roll on the d20), a number representing the character's innate abilities (the ability modifier)' and a bonus representing the character's experience and training. This third factor depends on the character's class and level. Each class table summarizes the figures for this third factor.
 
An attack roll is a combination of three numbers, each representing a different factor: a random factor (the number you roll on the d20), a number representing the character's innate abilities (the ability modifier)' and a bonus representing the character's experience and training. This third factor depends on the character's class and level. Each class table summarizes the figures for this third factor.
  
====BASE BONI====
+
====BASE ATTACK BONUS====
Check the table for your character's class. Your character's physical and mental base bonus applies to all appropriate rolls. Use the bonus that corresponds to the character's class level. If a character has more than one class, add the base bonuses for each class together to determine the character's base bonus.
+
Check the table for your character's class. Your character's base attack bonus applies to all attack rolls. Use the bonus that corresponds to the character's class level. If a character has more than one class, add the base attack bonuses for each class together to determine the character's base attack bonus.
  
 
====DEFENSES====
 
====DEFENSES====
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* FATIGUE DIE
 
* FATIGUE DIE
 
A character's hit points increase each time he or she gains a level. The type of die rolled depends on the class in which the level is gained. The character always gets at least 1 hit point with each new level, regardless of the player's die roll and the character's Constitution modifier.
 
A character's hit points increase each time he or she gains a level. The type of die rolled depends on the class in which the level is gained. The character always gets at least 1 hit point with each new level, regardless of the player's die roll and the character's Constitution modifier.
 +
 +
* HARMONY POINTS
 +
The number of Harmony points a character starts with and gains by advancement in a class. Each character gains a number of Harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in any class.
  
 
* CLASS SKILLS
 
* CLASS SKILLS
 
Every class has a list of class skills . Once a player selects a class for his character, he chooses a number of trained skills from the character's list of class skills. The exact number of trained skills a player can choose at 1st level depends on the character's class. Put another way, a character's trained skills represent a subset of that character's class skills. Every time a character picks up a new class, his list of class skills grows to include those of the new class, but the only way to gain new trained skills after 1st level is to take the Skill Training feat (see [[MLP Feats]]). For example, a diplomat gets 6 trained skills at 1st level. If she has a + 1 Intelligence modifier, her total becomes 7 trained skills. The noble then selects 7 skills from her list of class skills, which then become trained skills for her. For more information on trained skills, see [[MLP Skills]].
 
Every class has a list of class skills . Once a player selects a class for his character, he chooses a number of trained skills from the character's list of class skills. The exact number of trained skills a player can choose at 1st level depends on the character's class. Put another way, a character's trained skills represent a subset of that character's class skills. Every time a character picks up a new class, his list of class skills grows to include those of the new class, but the only way to gain new trained skills after 1st level is to take the Skill Training feat (see [[MLP Feats]]). For example, a diplomat gets 6 trained skills at 1st level. If she has a + 1 Intelligence modifier, her total becomes 7 trained skills. The noble then selects 7 skills from her list of class skills, which then become trained skills for her. For more information on trained skills, see [[MLP Skills]].
  
* STARTING BITS
+
* WEALTH BONUS INCREASE
  
 
* STARTING FEATS
 
* STARTING FEATS
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:Fatigue Die: 1d6
 
:Fatigue Die: 1d6
:Class Skills: (2 + Dex modifier Physical, 4 + Int modifier Mental) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice.
+
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Starting Wealth: 3d6 x 10 Bits.
+
:Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice.
:Starting Feats: Basic Tool Proficiency or Casual Garderobe Proficiency
+
:Wealth Bonus Increase: +3.
 +
:Starting Feats:
  
 
====Table: The Artisan====
 
====Table: The Artisan====
  
  Class Level MB      PB Fort Ref Will Wit Class Features Reputation
+
  Class Level BAB Fort Ref Will Class Features Reputation
  1st             +0      +0      +1 +1 +1 +1 Talent +2
+
  1st           +0      +1 +1 +1 Talent +2
  2nd             +1      +1      +2 +2 +2 +2 Feat +3
+
  2nd           +1      +2 +2 +2 Feat +3
  3rd             +2      +1      +2 +2 +2 +2 Talent +3
+
  3rd           +1      +2 +2 +2 Talent +3
  4th             +3      +2      +3 +3 +3 +3 Feat +4
+
  4th           +2      +3 +3 +3 Feat +4
  5th             +3      +2      +3 +3 +3 +3 Talent +4
+
  5th           +2      +3 +3 +3 Talent +4
  6th             +4      +3      +3 +3 +3 +3 Feat +5
+
  6th           +3      +3 +3 +3 Feat +5
  7th             +5      +3      +4 +4 +4 +4 Talent +5
+
  7th           +3      +4 +4 +4 Talent +5
  8th             +6      +4      +4 +4 +4 +4 Feat +6
+
  8th           +4      +4 +4 +4 Feat +6
  9th             +6      +4      +5 +5 +5 +5 Talent +6
+
  9th           +4      +5 +5 +5 Talent +6
  10th           +7      +5      +5 +5 +5 +5 Feat +7
+
  10th           +5      +5 +5 +5 Feat +7
  11th           +8      +5      +5 +5 +5 +5 Talent +7
+
  11th           +5      +5 +5 +5 Talent +7
  12th           +9      +6      +6 +6 +6 +6 Feat +8
+
  12th           +6      +6 +6 +6 Feat +8
  13th           +9      +6      +6 +6 +6 +6 Talent +8
+
  13th           +6      +6 +6 +6 Talent +8
  14th           +10    +7      +7 +7 +7 +7 Feat +9
+
  14th           +7      +7 +7 +7 Feat +9
  15th           +11    +7      +7 +7 +7 +7 Talent +9
+
  15th           +7      +7 +7 +7 Talent +9
  16th           +12    +8      +7 +7 +7 +7 Feat +10
+
  16th           +8      +7 +7 +7 Feat +10
  17th           +12    +8      +8 +8 +8 +8 Talent +10
+
  17th           +8      +8 +8 +8 Talent +10
  18th           +13    +9      +8 +8 +8 +8 Feat +11
+
  18th           +9      +8 +8 +8 Feat +11
  19th           +14    +9      +9 +9 +9 +9 Talent +11
+
  19th           +9      +9 +9 +9 Talent +11
  20th           +15    +10    +9 +9 +9 +9 Feat +12
+
  20th           +10    +9 +9 +9 Feat +12
  
 
====Talent Trees====
 
====Talent Trees====
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===Athlete===
 
===Athlete===
  
Fit, trim and sporty, these ponies know that sport is not a pain in the flank. Keeping themselves in shape is their pleasure and often also their job - since being a competetive athlete is a common way for them to make their bread. Though not all of them can be famous sports stars, they loathe nothing more than lazily goofing off. They love being in action, staying in motion and to prove and improve themselves. While some can be selfish and overtly vying - sometimes outright cheating to gain their goal of sitting pretty infront of others - many are true teamplayers, rather loosig a match then letting one of their crew down. However being competitive is a common trait for those mares and stallions that not all, but many will display, both during work and in their free time.
+
Fit, trim and sporty, these ponies know that sport is not a pain in the flank. Keeping themselves in shape is their pleasure and often also their job - since being a competetive athlete is a common way for them to make their bread. Though not all of them can be famous sports stars, they loathe nothing more than lazily goofing off. They love being in action, enjoying to stay in motion and to prove and improve themselves. While some can selfish and overtly vying - sometimes outright cheating to gain their goal of sitting pretty infront of other, many are true teamplayers, rather loosig a match, than letting one of their crew down. However being competitive is a common trait for those mares and stallions that not all, but many will display, both during work and in their free time.
  
 
Except for the track or playing field, you can find these jocks working as messengers or heralds, where their speed comes in handy, on plantations, where a strong hoof is always needed or using their skills they gained while playing in a team to motivate their co-workers during important projects in many businesses. Athletic Pegasi are also often found in the weather patrol, using their strength and agility to move clouds swiftly.
 
Except for the track or playing field, you can find these jocks working as messengers or heralds, where their speed comes in handy, on plantations, where a strong hoof is always needed or using their skills they gained while playing in a team to motivate their co-workers during important projects in many businesses. Athletic Pegasi are also often found in the weather patrol, using their strength and agility to move clouds swiftly.
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:Fatigue Die: 1d8
 
:Fatigue Die: 1d8
:Class Skills: (3 + Dex modifier Physical, 1 + Int modifier Mental) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim.
+
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Starting Wealth: 1d6 x 10 Bits.  
+
:Class Skills: (6 + Int modifier) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim.
:Starting Feats: Sports Proficiency [any], Casual Garderobe Proficiency
+
:Wealth Bonus Increase: +1.  
 +
:Starting Feats:
  
 
====Table: The Athlete====
 
====Table: The Athlete====
  
  Class Level MB      PB Fort Ref Will Wit Class Features Reputation
+
  Class Level BAB Fort Ref Will Class Features Reputation
  1st             +0      +1      +1 +2 +0 +0 Talent +2
+
  1st           +1      +1 +2 +0 Talent +2
  2nd             +1      +2      +2 +3 +0 +0 Feat +3
+
  2nd           +2      +2 +3 +0 Feat +3
  3rd             +1      +3      +2 +3 +1 +1 Talent +3
+
  3rd           +3      +2 +3 +1 Talent +3
  4th             +2      +4      +3 +4 +1 +1 Feat +4
+
  4th           +4      +3 +4 +1 Feat +4
  5th             +2      +5      +3 +4 +1 +1 Talent +4
+
  5th           +5      +3 +4 +1 Talent +4
  6th             +3      +6      +3 +5 +2 +2 Feat +5
+
  6th           +6      +3 +5 +2 Feat +5
  7th             +3      +7      +4 +5 +2 +2 Talent +5
+
  7th           +7      +4 +5 +2 Talent +5
  8th             +4      +8      +4 +6 +2 +2 Feat +6
+
  8th           +8      +4 +6 +2 Feat +6
  9th             +4      +9      +5 +6 +3 +3 Talent +6
+
  9th           +9      +5 +6 +3 Talent +6
  10th           +5      +10    +5 +7 +3 +3 Feat +7
+
  10th           +10    +5 +7 +3 Feat +7
  11th           +5      +11    +5 +7 +3 +3 Talent +7
+
  11th           +11    +5 +7 +3 Talent +7
  12th           +6      +12    +6 +8 +4 +4 Feat +8
+
  12th           +12    +6 +8 +4 Feat +8
  13th           +6      +13    +6 +8 +4 +4 Talent +8
+
  13th           +13    +6 +8 +4 Talent +8
  14th           +7      +14    +7 +9 +4 +4 Feat +9
+
  14th           +14    +7 +9 +4 Feat +9
  15th           +7      +15    +7 +9 +5 +5 Talent +9
+
  15th           +15    +7 +9 +5 Talent +9
  16th           +8      +16    +7 +10 +5 +5 Feat +10
+
  16th           +16    +7 +10 +5 Feat +10
  17th           +8      +17    +8 +10 +5 +5 Talent +10
+
  17th           +17    +8 +10 +5 Talent +10
  18th           +9      +18    +8 +11 +6 +6 Feat +11
+
  18th           +18    +8 +11 +6 Feat +11
  19th           +9      +19    +9 +11 +6 +6 Talent +11
+
  19th           +19    +9 +11 +6 Talent +11
  20th           +10    +20    +9 +12 +6 +6 Feat +12
+
  20th           +20    +9 +12 +6 Feat +12
  
 
====Talent Trees====
 
====Talent Trees====
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===Commoner===
 
===Commoner===
  
:Fatigue Die: 1d8
+
:Fatigue Die: 1d6
:Class Skills: (2 + Dex modifier Physical, 2 + Int modifier Mental) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive.
+
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Starting Wealth: 2d6 x 10 Bits.
+
:Class Skills: (6 + Int modifier) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive.
:Starting Feats: Basic Tool Proficiency or Casual Garderobe Proficiency or Harness Proficiency
+
:Wealth Bonus Increase: +2.
 +
:Starting Feats:
  
 
====Table: The Commoner====
 
====Table: The Commoner====
  
  Class Level MB      PB Fort Ref Will Wit Class Features Reputation
+
  Class Level BAB Fort Ref Will Class Features Reputation
  1st             +0      +0      +1 +1 +1 +1 Talent +0
+
  1st           +0      +1 +1 +1 Talent +0
  2nd             +1      +1      +2 +2 +2 +2 Feat +0
+
  2nd           +1      +2 +2 +2 Feat +0
  3rd             +2      +2      +2 +2 +2 +2 Talent +1
+
  3rd           +2      +2 +2 +2 Talent +1
  4th             +3      +3      +3 +3 +3 +3 Feat +1
+
  4th           +3      +3 +3 +3 Feat +1
  5th             +3      +3      +3 +3 +3 +3 Talent +1
+
  5th           +3      +3 +3 +3 Talent +1
  6th             +4      +4      +3 +3 +3 +3 Feat +2
+
  6th           +4      +3 +3 +3 Feat +2
  7th             +5      +5      +4 +4 +4 +4 Talent +2
+
  7th           +5      +4 +4 +4 Talent +2
  8th             +6      +6      +4 +4 +4 +4 Feat +2
+
  8th           +6      +4 +4 +4 Feat +2
  9th             +6      +6      +5 +5 +5 +5 Talent +3
+
  9th           +6      +5 +5 +5 Talent +3
  10th           +7      +7      +5 +5 +5 +5 Feat +3
+
  10th           +7      +5 +5 +5 Feat +3
  11th           +8      +8      +5 +5 +5 +5 Talent +3
+
  11th           +8      +5 +5 +5 Talent +3
  12th           +9      +9      +6 +6 +6 +6 Feat +4
+
  12th           +9      +6 +6 +6 Feat +4
  13th           +9      +9      +6 +6 +6 +6 Talent +4
+
  13th           +9      +6 +6 +6 Talent +4
  14th           +10    +10    +7 +7 +7 +7 Feat +4
+
  14th           +10    +7 +7 +7 Feat +4
  15th           +11    +11    +7 +7 +7 +7 Talent +5
+
  15th           +11    +7 +7 +7 Talent +5
  16th           +12    +12    +7 +7 +7 +7 Feat +5
+
  16th           +12    +7 +7 +7 Feat +5
  17th           +12    +12    +8 +8 +8 +8 Talent +5
+
  17th           +12    +8 +8 +8 Talent +5
  18th           +13    +13    +8 +8 +8 +8 Feat +6
+
  18th           +13    +8 +8 +8 Feat +6
  19th           +14    +14    +9 +9 +9 +9 Talent +6
+
  19th           +14    +9 +9 +9 Talent +6
  20th           +15    +15    +9 +9 +9 +9 Feat +6
+
  20th           +15    +9 +9 +9 Feat +6
  
 
====Talent Trees====
 
====Talent Trees====
Line 215: Line 221:
  
 
===Diplomat===
 
===Diplomat===
Ever since the beginning of the reign of Princess Celestia and Luna, Equestria has put its pride in solving conflicts in harmony and without the use of force whenever possible. Nowadays it coexits peacefully with its bordering countries, such as the Crysal Empire or Saddle Arabia and is generally considred as a peaceful and prosperous kingdom. This reputation however cannot be upheld without some effort. Many skilled mares and stallions are needed that ply the art of covincing and persuading without provoking aggression. This is a vital skill not only in international affairs. From the High Society of Canterlot to the rural areas of the country conflicts need to be solved. Though of course this is not the only situation in which the abiity to come up with suggestions and - more importantly - make others accept them is of advantage.
 
 
The goals and personalities of ponies with this talent can vary broadly. While many of them are peaceloving and try their best to deescalete conflicts and mediate between arguing groups and individuals, others use their abilities to take command and force their opinions on others or simply to talk themselves out of trouble.
 
 
Job opportunities for those quick thinkers and smooth talkers range from mediators, teachers and motivational speakers up to lawyers or politicians. Some might become salesmen or even con artists, using their persuasiveness to loosen the purse strings of unsuspecting mares and stallions, while others prefer to go in for a career in a successful corportation.
 
 
  
 
:Fatigue Die: 1d6
 
:Fatigue Die: 1d6
:Class Skills: (1 + Dex modifier Physical, 3 + Int modifier Mental) (d12). {1} Appraise, {2} Deception, {3} Gather Information, {4} Heal, {5} Handle Animal, {6} Initiative, {7} Knowledge (any), {8} Perception, {9} Perform, {10} Persuasion, {11} Sense Motive, {12} Racial Skill or DM's choice.
+
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Starting Wealth: 3d6 x 10 Bits.
+
:Class Skills: (6 + Int modifier) (d12). {1} Appraise, {2} Deception, {3} Gather Information, {4} Heal, {5} Handle Animal, {6} Initiative, {7} Knowledge (any), {8} Perception, {9} Perform, {10} Persuasion, {11} Sense Motive, {12} Racial Skill or DM's choice.
:Starting Feats: Casual Garderobe Proficieny, Refined Garderobe Proficiency or Bonus Language
+
:Wealth Bonus Increase: +3.
 +
:Starting Feats:
  
 
====Table: The Diplomat====
 
====Table: The Diplomat====
  
  Class Level MB      PB Fort Ref Will Wit Class Features Reputation
+
  Class Level BAB Fort Ref Will Class Features Reputation
  1st             +1      +0      +1 +0 +2 +2 Talent +1
+
  1st           +0      +1 +0 +2 Talent +1
  2nd             +2      +1      +2 +0 +3 +3 Feat +2
+
  2nd           +1      +2 +0 +3 Feat +2
  3rd             +3      +1      +2 +1 +3 +3 Talent +2
+
  3rd           +1      +2 +1 +3 Talent +2
  4th             +4      +2      +3 +1 +4 +4 Feat +3
+
  4th           +2      +3 +1 +4 Feat +3
  5th             +5      +2      +3 +1 +4 +4 Talent +3
+
  5th           +2      +3 +1 +4 Talent +3
  6th             +6      +3      +3 +2 +5 +5 Feat +3
+
  6th           +3      +3 +2 +5 Feat +3
  7th             +7      +3      +4 +2 +5 +5 Talent +4
+
  7th           +3      +4 +2 +5 Talent +4
  8th             +8      +4      +4 +2 +6 +6 Feat +4
+
  8th           +4      +4 +2 +6 Feat +4
  9th             +9      +4      +5 +3 +6 +6 Talent +5
+
  9th           +4      +5 +3 +6 Talent +5
  10th           +10    +5      +5 +3 +7 +7 Feat +5
+
  10th           +5      +5 +3 +7 Feat +5
  11th           +11    +5      +5 +3 +7 +7 Talent +5
+
  11th           +5      +5 +3 +7 Talent +5
  12th           +12    +6      +6 +4 +8 +8 Feat +6
+
  12th           +6      +6 +4 +8 Feat +6
  13th           +13    +6      +6 +4 +8 +8 Talent +6
+
  13th           +6      +6 +4 +8 Talent +6
  14th           +14    +7      +7 +4 +9 +9 Feat +7
+
  14th           +7      +7 +4 +9 Feat +7
  15th           +15    +7      +7 +5 +9 +9 Talent +7
+
  15th           +7      +7 +5 +9 Talent +7
  16th           +16    +8      +7 +5 +10 +10 Feat +7
+
  16th           +8      +7 +5 +10 Feat +7
  17th           +17    +8      +8 +5 +10 +10 Talent +8
+
  17th           +8      +8 +5 +10 Talent +8
  18th           +18    +9      +8 +6 +11 +11 Feat +8
+
  18th           +9      +8 +6 +11 Feat +8
  19th           +19    +9      +9 +6 +11 +11 Talent +9
+
  19th           +9      +9 +6 +11 Talent +9
  20th           +20    +10    +9 +6 +12 +12 Feat +9
+
  20th           +10    +9 +6 +12 Feat +9
  
 
====Talent Trees====
 
====Talent Trees====
Line 260: Line 261:
  
 
:Fatigue Die: 1d6
 
:Fatigue Die: 1d6
:Class Skills: (1 + Dex modifier Physical, 3 + Int modifier Mental) {d12}. {1} Appraise, {2} Acrobatics, {3} Concentration, {4} Deception, {5} Initiative, {6} Knowledge, {7} Perception, {8} Perform, {9} Persuasion, {10} Profession, {11} Sense Motive, {12} Use Magic.
+
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Starting Wealth: 1d6 x 10 Bits.  
+
:Class Skills: (6 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Concentration, {4} Deception, {5} Initiative, {6} Knowledge, {7} Perception, {8} Perform, {9} Persuasion, {10} Profession, {11} Sense Motive, {12} Use Magic.
:Starting Feats: Casual Garderobe Proficieny
+
:Wealth Bonus Increase: +1.  
 +
:Starting Feats:
  
 
====Table: The Entertainer====
 
====Table: The Entertainer====
  
  Class Level MB      PB Fort Ref Will Wit Class Features Reputation
+
  Class Level BAB Fort Ref Will Class Features Reputation
  1st             +1      +0      +0 +1 +1 +1 Talent +2
+
  1st           +0      +0 +2 +1 Talent +2
  2nd             +2      +1      +0 +2 +2 +2 Feat +3
+
  2nd           +1      +0 +3 +2 Feat +3
  3rd             +3      +2      +1 +2 +2 +2 Talent +3
+
  3rd           +2      +1 +3 +2 Talent +3
  4th             +4      +3      +1 +3 +3 +3 Feat +4
+
  4th           +3      +1 +4 +3 Feat +4
  5th             +5      +3      +1 +3 +3 +3 Talent +4
+
  5th           +3      +1 +4 +3 Talent +4
  6th             +6      +4      +2 +3 +3 +3 Feat +5
+
  6th           +4      +2 +5 +3 Feat +5
  7th             +7      +5      +2 +4 +4 +4 Talent +5
+
  7th           +5      +2 +5 +4 Talent +5
  8th             +8      +6      +2 +4 +4 +4 Feat +6
+
  8th           +6      +2 +6 +4 Feat +6
  9th             +9      +6      +3 +5 +5 +5 Talent +6
+
  9th           +6      +3 +6 +5 Talent +6
  10th           +10    +7      +3 +5 +5 +5 Feat +7
+
  10th           +7      +3 +7 +5 Feat +7
  11th           +11    +8      +3 +5 +5 +5 Talent +7
+
  11th           +8      +3 +7 +5 Talent +7
  12th           +12    +9      +4 +6 +6 +6 Feat +8
+
  12th           +9      +4 +8 +6 Feat +8
  13th           +13    +9      +4 +6 +6 +6 Talent +8
+
  13th           +9      +4 +8 +6 Talent +8
  14th           +14    +10    +4 +7 +7 +7 Feat +9
+
  14th           +10    +4 +9 +7 Feat +9
  15th           +15    +11    +5 +7 +7 +7 Talent +9
+
  15th           +11    +5 +9 +7 Talent +9
  16th           +16    +12    +5 +7 +7 +7 Feat +10
+
  16th           +12    +5 +10 +7 Feat +10
  17th           +17    +12    +5 +8 +8 +8 Talent +10
+
  17th           +12    +5 +10 +8 Talent +10
  18th           +18    +13    +6 +8 +8 +8 Feat +11
+
  18th           +13    +6 +11 +8 Feat +11
  19th           +19    +14    +6 +9 +9 +9 Talent +11
+
  19th           +14    +6 +11 +9 Talent +11
  20th           +20    +15    +6 +9 +9 +9 Feat +12
+
  20th           +15    +6 +12 +9 Feat +12
  
 
====Talent Trees====
 
====Talent Trees====
Line 295: Line 297:
  
 
===Guard===
 
===Guard===
To protect and serve: That is task and motivation of a guard. These righteous ponies have set themselves to defend the innocent and bring evil doers to justice. Especially in larger cities their gleaming poitrels are an inherent part of the cityscape, where they proudly guard their lords or investigate crime scenes, always striving to make their town a safer place. To reach that goal, they stay alert at all times and also do not refrain from using violence, though that is for most of them only a last resort. While fighting they keep it fair and honorable, mostly relying on a defensive strategy and on their strong armor to protect themselves and - even more importantly - their wards.  
+
To protect an serve: That is task and motivation of a guard. These righteous ponies have set themselves to defend the innocent and bring evil doers to justice. Especially in larger cities their gleaming poitrels are an inherent part of the cityscape, where they proudly guard their lords or investigate crime scenes, always striving to make their town a safer place. To reach that goal, they stay alert at all times and also do not refrain from using violence, though that is for most of them only a last resort. While fighting they keep it fair and honorable, mostly relying on a defensive strategy and on their strong armor to protect themselves and - even more importantly - their wards.
 +
 
 +
During work and often also in private, guards can be recognized by their courage, their strong sense of justice and honor, but also their pride - after all every guard made it through a tough training that only few pass. In combination with their tendency not to show their emotions too openly and to stay ratherreticent, that may come off as arrogance. But at the end of the day, guards are reliable protectors that might not be liked by everypony, but still justifiably seen as a vital part of equestrian society.
 +
 
 +
Those who pass the demanding drill of the equestrian military academy, its often not hard to find a job, as their reputation as the best of the best precedes them. They can find work as police men, body guards, investigators or in any other field of work that requires a brave heart, a bright mind and a strong hoof. And of course it is the ambition of every guard to one day become pat of the Royal Guard and protect their beloved princesses of impeding danger.
  
During work and often also in private, guards can be recognized by their courage, their strong sense of justice and honor, but also their pride - after all every guard made it through a tough training that only few pass. In combination with their tendency not to show their emotions too openly and to stay rather reticent, that may come off as arrogance. But at the end of the day, guards are reliable protectors that might not be liked by everypony, but still justifiably seen as a vital part of equestrian society.
 
  
For those who pass the demanding drill of the equestrian military academy, it is not hard to find a job most of the times, since their reputation as the best of the best precedes them. They can find work as police men, body guards, investigators or in any other field of work that requires a brave heart, a bright mind and a strong hoof. And of course it is the ambition of every guard to one day become part of the Royal Guard and protect their beloved princesses of impeding danger.
 
  
 
:Fatigue Die: 1d10
 
:Fatigue Die: 1d10
:Class Skills: (2 + Dex modifier Physical, 1 + Int modifier Mental) {d10}. {1} Drive, {2} Endurance, {3} Fly, {4} Gather Information, {5} Heal, {6} Initiative, {7} Jump, {8} Perception, {9} Persuasion, {10} Sense Motive.
+
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Starting Wealth: 2d6 x 10 Bits.
+
:Class Skills: (4 + Int modifier) {d10}. {1} Drive, {2} Endurance, {3} Fly, {4} Gather Information, {5} Heal, {6} Initiative, {7} Jump, {8} Perception, {9} Persuasion, {10} Sense Motive.
:Starting Feats: Light Armor Proficiency, Medium Armor Proficiency or Harness Proficiency
+
:Wealth Bonus Increase: +2.
 +
:Starting Feats:
  
 
====Table: The Guard====
 
====Table: The Guard====
  
  Class Level MB      PB Fort Ref Will Wit Class Features Reputation
+
  Class Level BAB Fort Ref Will Class Features Reputation
  1st             +0      +1      +2 +1 +1 +0 Talent +0
+
  1st           +1      +2 +1 +0 Talent +0
  2nd             +1      +2      +3 +2 +2 +0 Feat +0
+
  2nd           +2      +3 +2 +0 Feat +0
  3rd             +1      +3      +3 +2 +2 +1 Talent +1
+
  3rd           +3      +3 +2 +1 Talent +1
  4th             +2      +4      +4 +3 +3 +1 Feat +1
+
  4th           +4      +4 +3 +1 Feat +1
  5th             +2      +5      +4 +3 +3 +1 Talent +1
+
  5th           +5      +4 +3 +1 Talent +1
  6th             +3      +6      +5 +3 +3 +2 Feat +2
+
  6th           +6      +5 +3 +2 Feat +2
  7th             +3      +7      +5 +4 +4 +2 Talent +2
+
  7th           +7      +5 +4 +2 Talent +2
  8th             +4      +8      +6 +4 +4 +2 Feat +2
+
  8th           +8      +6 +4 +2 Feat +2
  9th             +4      +9      +6 +5 +5 +3 Talent +3
+
  9th           +9      +6 +5 +3 Talent +3
  10th           +5      +10    +7 +5 +5 +3 Feat +3
+
  10th           +10    +7 +5 +3 Feat +3
  11th           +5      +11    +7 +5 +5 +3 Talent +3
+
  11th           +11    +7 +5 +3 Talent +3
  12th           +6      +12    +8 +6 +6 +4 Feat +4
+
  12th           +12    +8 +6 +4 Feat +4
  13th           +6      +13    +8 +6 +6 +4 Talent +4
+
  13th           +13    +8 +6 +4 Talent +4
  14th           +7      +14    +9 +7 +7 +4 Feat +4
+
  14th           +14    +9 +7 +4 Feat +4
  15th           +7      +15    +9 +7 +7 +5 Talent +5
+
  15th           +15    +9 +7 +5 Talent +5
  16th           +8      +16    +10 +7 +7 +5 Feat +5
+
  16th           +16    +10 +7 +5 Feat +5
  17th           +8      +17    +10 +8 +8 +5 Talent +5
+
  17th           +17    +10 +8 +5 Talent +5
  18th           +9      +18    +11 +8 +8 +6 Feat +6
+
  18th           +18    +11 +8 +6 Feat +6
  19th           +9      +19    +11 +9 +9 +6 Talent +6
+
  19th           +19    +11 +9 +6 Talent +6
  20th           +10    +20    +12 +9 +9 +6 Feat +6
+
  20th           +20    +12 +9 +6 Feat +6
  
 
====Talent Trees====
 
====Talent Trees====
Line 339: Line 344:
  
 
:Fatigue Die: 1d8
 
:Fatigue Die: 1d8
:Class Skills: (2 + Dex modifier Physical, 2 + Int modifier Mental) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim.
+
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Starting Wealth: 2d6 x 10 Bits.
+
:Class Skills: (6 + Int modifier) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim.
:Starting Feats: Basic Tool Proficiency or Harness Proficiency
+
:Wealth Bonus Increase: +2.
 +
:Starting Feats:
  
 
====Table: The Ranger====
 
====Table: The Ranger====
  
  Class Level MB      PB Fort Ref Will Wit Class Features Reputation
+
  Class Level BAB Fort Ref Will Class Features Reputation
  1st             +0      +1      +1 +1 +1 +1 Talent +1
+
  1st           +1      +1 +1 +1 Talent +1
  2nd             +1      +2      +2 +2 +2 +2 Feat +2
+
  2nd           +2      +2 +2 +2 Feat +2
  3rd             +1      +3      +2 +2 +2 +2 Talent +2
+
  3rd           +3      +2 +2 +2 Talent +2
  4th             +2      +4      +3 +3 +3 +3 Feat +3
+
  4th           +4      +3 +3 +3 Feat +3
  5th             +2      +5      +3 +3 +3 +3 Talent +3
+
  5th           +5      +3 +3 +3 Talent +3
  6th             +3      +6      +3 +3 +3 +3 Feat +3
+
  6th           +6      +3 +3 +3 Feat +3
  7th             +3      +7      +4 +4 +4 +4 Talent +4
+
  7th           +7      +4 +4 +4 Talent +4
  8th             +4      +8      +4 +4 +4 +4 Feat +4
+
  8th           +8      +4 +4 +4 Feat +4
  9th             +4      +9      +5 +5 +5 +5 Talent +5
+
  9th           +9      +5 +5 +5 Talent +5
  10th           +5      +10    +5 +5 +5 +5 Feat +5
+
  10th           +10    +5 +5 +5 Feat +5
  11th           +5      +11    +5 +5 +5 +5 Talent +5
+
  11th           +11    +5 +5 +5 Talent +5
  12th           +6      +12    +6 +6 +6 +6 Feat +6
+
  12th           +12    +6 +6 +6 Feat +6
  13th           +6      +13    +6 +6 +6 +6 Talent +6
+
  13th           +13    +6 +6 +6 Talent +6
  14th           +7      +14    +7 +7 +7 +7 Feat +7
+
  14th           +14    +7 +7 +7 Feat +7
  15th           +7      +15    +7 +7 +7 +7 Talent +7
+
  15th           +15    +7 +7 +7 Talent +7
  16th           +8      +16    +7 +7 +7 +7 Feat +7
+
  16th           +16    +7 +7 +7 Feat +7
  17th           +8      +17    +8 +8 +8 +8 Talent +8
+
  17th           +17    +8 +8 +8 Talent +8
  18th           +9      +18    +8 +8 +8 +8 Feat +8
+
  18th           +18    +8 +8 +8 Feat +8
  19th           +9      +19    +9 +9 +9 +9 Talent +9
+
  19th           +19    +9 +9 +9 Talent +9
  20th           +10    +20    +9 +9 +9 +9 Feat +9
+
  20th           +20    +9 +9 +9 Feat +9
  
 
====Talent Trees====
 
====Talent Trees====
Line 376: Line 382:
  
 
:Fatigue Die: 1d6
 
:Fatigue Die: 1d6
:Class Skills: (1 + Dex modifier Physical, 5 + Int modifier Mental) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice.
+
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Starting Wealth: 3d6 x 10 Bits.
+
:Class Skills: (8 + Int modifier) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice.
:Starting Feats: Bonus Language or Casual Garderobe Proficiency
+
:Wealth Bonus Increase: +3.
 +
:Starting Feats:
  
 
====Table: The Scholar====
 
====Table: The Scholar====
  
  Class Level MB      PB Fort Ref Will Wit Class Features Reputation
+
  Class Level BAB Fort Ref Will Class Features Reputation
  1st             +1      +0      +1 +0 +2 +1 Talent +1
+
  1st           +0      +1 +0 +2 Talent +1
  2nd             +2      +1      +2 +0 +3 +2 Feat +2
+
  2nd           +1      +2 +0 +3 Feat +2
  3rd             +3      +1      +2 +1 +3 +2 Talent +2
+
  3rd           +1      +2 +1 +3 Talent +2
  4th             +4      +2      +3 +1 +4 +3 Feat +3
+
  4th           +2      +3 +1 +4 Feat +3
  5th             +5      +2      +3 +1 +4 +3 Talent +3
+
  5th           +2      +3 +1 +4 Talent +3
  6th             +6      +3      +3 +2 +5 +3 Feat +3
+
  6th           +3      +3 +2 +5 Feat +3
  7th             +7      +3      +4 +2 +5 +4 Talent +4
+
  7th           +3      +4 +2 +5 Talent +4
  8th             +8      +4      +4 +2 +6 +4 Feat +4
+
  8th           +4      +4 +2 +6 Feat +4
  9th             +9      +4      +5 +3 +6 +5 Talent +5
+
  9th           +4      +5 +3 +6 Talent +5
  10th           +10    +5      +5 +3 +7 +5 Feat +5
+
  10th           +5      +5 +3 +7 Feat +5
  11th           +11    +5      +5 +3 +7 +5 Talent +5
+
  11th           +5      +5 +3 +7 Talent +5
  12th           +12    +6      +6 +4 +8 +6 Feat +6
+
  12th           +6      +6 +4 +8 Feat +6
  13th           +13    +6      +6 +4 +8 +6 Talent +6
+
  13th           +6      +6 +4 +8 Talent +6
  14th           +14    +7      +7 +4 +9 +7 Feat +7
+
  14th           +7      +7 +4 +9 Feat +7
  15th           +15    +7      +7 +5 +9 +7 Talent +7
+
  15th           +7      +7 +5 +9 Talent +7
  16th           +16    +8      +7 +5 +10 +7 Feat +7
+
  16th           +8      +7 +5 +10 Feat +7
  17th           +17    +8      +8 +5 +10 +8 Talent +8
+
  17th           +8      +8 +5 +10 Talent +8
  18th           +18    +9      +8 +6 +11 +8 Feat +8
+
  18th           +9      +8 +6 +11 Feat +8
  19th           +19    +9      +9 +6 +11 +9 Talent +9
+
  19th           +9      +9 +6 +11 Talent +9
  20th           +20    +10    +9 +6 +12 +9 Feat +9
+
  20th           +10    +9 +6 +12 Feat +9
  
 
====Talent Trees====
 
====Talent Trees====
Line 413: Line 420:
  
 
:Fatigue Die: 1d6
 
:Fatigue Die: 1d6
:Class Skills: (3 + Dex modifier Physical, 3 + Int modifier Mental) {d12}. {1} Appraise, {2} Acrobatics, {3} Deception, {4} Gather Information, {5} Initiative, {6} Knowledge (related), {7} Perception, {8} Persuasion, {9} Profession, {10} Sense Motive, {11} Stealth, {12} Racial skill or DM's choice.
+
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Starting Wealth: 1d6 x 10 Bits.
+
:Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Deception, {4} Gather Information, {5} Initiative, {6} Knowledge (related), {7} Perception, {8} Persuasion, {9} Profession, {10} Sense Motive, {11} Stealth, {12} Racial skill or DM's choice.
:Starting Feats: Basic Tool Proficiency or Bonus Language or Casual Garderobe Proficieny
+
:Wealth Bonus Increase: +1.
 +
:Starting Feats:
  
 
====Table: The Scoundrel====
 
====Table: The Scoundrel====
  
  Class Level MB      PB Fort Ref Will Wit Class Features Reputation
+
  Class Level BAB Fort Ref Will Class Features Reputation
  1st             +0      +0      +0 +2 +1 +2 Talent +0
+
  1st           +0      +0 +2 +1 Talent +0
  2nd             +1      +1      +0 +3 +2 +3 Feat +0
+
  2nd           +1      +0 +3 +2 Feat +0
  3rd             +2      +2      +1 +3 +2 +3 Talent +1
+
  3rd           +2      +1 +3 +2 Talent +1
  4th             +3      +3      +1 +4 +3 +4 Feat +1
+
  4th           +3      +1 +4 +3 Feat +1
  5th             +3      +3      +1 +4 +3 +4 Talent +1
+
  5th           +3      +1 +4 +3 Talent +1
  6th             +4      +4      +2 +5 +3 +5 Feat +2
+
  6th           +4      +2 +5 +3 Feat +2
  7th             +5      +5      +2 +5 +4 +5 Talent +2
+
  7th           +5      +2 +5 +4 Talent +2
  8th             +6      +6      +2 +6 +4 +6 Feat +2
+
  8th           +6      +2 +6 +4 Feat +2
  9th             +6      +6      +3 +6 +5 +6 Talent +3
+
  9th           +6      +3 +6 +5 Talent +3
  10th           +7      +7      +3 +7 +5 +7 Feat +3
+
  10th           +7      +3 +7 +5 Feat +3
  11th           +8      +8      +3 +7 +5 +7 Talent +3
+
  11th           +8      +3 +7 +5 Talent +3
  12th           +9      +9      +4 +8 +6 +8 Feat +4
+
  12th           +9      +4 +8 +6 Feat +4
  13th           +9      +9      +4 +8 +6 +8 Talent +4
+
  13th           +9      +4 +8 +6 Talent +4
  14th           +10    +10    +4 +9 +7 +9 Feat +4
+
  14th           +10    +4 +9 +7 Feat +4
  15th           +11    +11    +5 +9 +7 +9 Talent +5
+
  15th           +11    +5 +9 +7 Talent +5
  16th           +12    +12    +5 +10 +7 +10 Feat +5
+
  16th           +12    +5 +10 +7 Feat +5
  17th           +12    +12    +5 +10 +8 +10 Talent +5
+
  17th           +12    +5 +10 +8 Talent +5
  18th           +13    +13    +6 +11 +8 +11 Feat +6
+
  18th           +13    +6 +11 +8 Feat +6
  19th           +14    +14    +6 +11 +9 +11 Talent +6
+
  19th           +14    +6 +11 +9 Talent +6
  20th           +15    +15    +6 +12 +9 +12 Feat +6
+
  20th           +15    +6 +12 +9 Feat +6
  
 
====Talent Trees====
 
====Talent Trees====

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