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:Class Skills: (2 + Dex modifier Physical, 4 + Int modifier Mental) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice.
 
:Class Skills: (2 + Dex modifier Physical, 4 + Int modifier Mental) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice.
 
:Starting Wealth: 3d6 x 10 Bits.
 
:Starting Wealth: 3d6 x 10 Bits.
:Starting Feats: Basic Tool Proficiency or Casual Garderobe Proficiency
+
:Starting Feats:
  
 
====Table: The Artisan====
 
====Table: The Artisan====
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:Class Skills: (3 + Dex modifier Physical, 1 + Int modifier Mental) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim.
 
:Class Skills: (3 + Dex modifier Physical, 1 + Int modifier Mental) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim.
 
:Starting Wealth: 1d6 x 10 Bits.  
 
:Starting Wealth: 1d6 x 10 Bits.  
:Starting Feats: Sports Proficiency [any], Casual Garderobe Proficiency
+
:Starting Feats:
  
 
====Table: The Athlete====
 
====Table: The Athlete====
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:Class Skills: (2 + Dex modifier Physical, 2 + Int modifier Mental) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive.
 
:Class Skills: (2 + Dex modifier Physical, 2 + Int modifier Mental) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive.
 
:Starting Wealth: 2d6 x 10 Bits.
 
:Starting Wealth: 2d6 x 10 Bits.
:Starting Feats: Basic Tool Proficiency or Casual Garderobe Proficiency or Harness Proficiency
+
:Starting Feats:
  
 
====Table: The Commoner====
 
====Table: The Commoner====
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:Class Skills: (1 + Dex modifier Physical, 3 + Int modifier Mental) (d12). {1} Appraise, {2} Deception, {3} Gather Information, {4} Heal, {5} Handle Animal, {6} Initiative, {7} Knowledge (any), {8} Perception, {9} Perform, {10} Persuasion, {11} Sense Motive, {12} Racial Skill or DM's choice.
 
:Class Skills: (1 + Dex modifier Physical, 3 + Int modifier Mental) (d12). {1} Appraise, {2} Deception, {3} Gather Information, {4} Heal, {5} Handle Animal, {6} Initiative, {7} Knowledge (any), {8} Perception, {9} Perform, {10} Persuasion, {11} Sense Motive, {12} Racial Skill or DM's choice.
 
:Starting Wealth: 3d6 x 10 Bits.
 
:Starting Wealth: 3d6 x 10 Bits.
:Starting Feats: Casual Garderobe Proficieny, Refined Garderobe Proficiency or Bonus Language
+
:Starting Feats:
  
 
====Table: The Diplomat====
 
====Table: The Diplomat====
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:Class Skills: (1 + Dex modifier Physical, 3 + Int modifier Mental) {d12}. {1} Appraise, {2} Acrobatics, {3} Concentration, {4} Deception, {5} Initiative, {6} Knowledge, {7} Perception, {8} Perform, {9} Persuasion, {10} Profession, {11} Sense Motive, {12} Use Magic.
 
:Class Skills: (1 + Dex modifier Physical, 3 + Int modifier Mental) {d12}. {1} Appraise, {2} Acrobatics, {3} Concentration, {4} Deception, {5} Initiative, {6} Knowledge, {7} Perception, {8} Perform, {9} Persuasion, {10} Profession, {11} Sense Motive, {12} Use Magic.
 
:Starting Wealth: 1d6 x 10 Bits.  
 
:Starting Wealth: 1d6 x 10 Bits.  
:Starting Feats: Casual Garderobe Proficieny
+
:Starting Feats:
  
 
====Table: The Entertainer====
 
====Table: The Entertainer====
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:Class Skills: (2 + Dex modifier Physical, 1 + Int modifier Mental) {d10}. {1} Drive, {2} Endurance, {3} Fly, {4} Gather Information, {5} Heal, {6} Initiative, {7} Jump, {8} Perception, {9} Persuasion, {10} Sense Motive.
 
:Class Skills: (2 + Dex modifier Physical, 1 + Int modifier Mental) {d10}. {1} Drive, {2} Endurance, {3} Fly, {4} Gather Information, {5} Heal, {6} Initiative, {7} Jump, {8} Perception, {9} Persuasion, {10} Sense Motive.
 
:Starting Wealth: 2d6 x 10 Bits.
 
:Starting Wealth: 2d6 x 10 Bits.
:Starting Feats: Light Armor Proficiency, Medium Armor Proficiency or Harness Proficiency
+
:Starting Feats:
  
 
====Table: The Guard====
 
====Table: The Guard====
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:Class Skills: (2 + Dex modifier Physical, 2 + Int modifier Mental) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim.
 
:Class Skills: (2 + Dex modifier Physical, 2 + Int modifier Mental) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim.
 
:Starting Wealth: 2d6 x 10 Bits.
 
:Starting Wealth: 2d6 x 10 Bits.
:Starting Feats: Basic Tool Proficiency or Harness Proficiency
+
:Starting Feats:
  
 
====Table: The Ranger====
 
====Table: The Ranger====
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:Class Skills: (1 + Dex modifier Physical, 5 + Int modifier Mental) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice.
 
:Class Skills: (1 + Dex modifier Physical, 5 + Int modifier Mental) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice.
 
:Starting Wealth: 3d6 x 10 Bits.
 
:Starting Wealth: 3d6 x 10 Bits.
:Starting Feats: Bonus Language or Casual Garderobe Proficiency
+
:Starting Feats:
  
 
====Table: The Scholar====
 
====Table: The Scholar====
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:Class Skills: (3 + Dex modifier Physical, 3 + Int modifier Mental) {d12}. {1} Appraise, {2} Acrobatics, {3} Deception, {4} Gather Information, {5} Initiative, {6} Knowledge (related), {7} Perception, {8} Persuasion, {9} Profession, {10} Sense Motive, {11} Stealth, {12} Racial skill or DM's choice.
 
:Class Skills: (3 + Dex modifier Physical, 3 + Int modifier Mental) {d12}. {1} Appraise, {2} Acrobatics, {3} Deception, {4} Gather Information, {5} Initiative, {6} Knowledge (related), {7} Perception, {8} Persuasion, {9} Profession, {10} Sense Motive, {11} Stealth, {12} Racial skill or DM's choice.
 
:Starting Wealth: 1d6 x 10 Bits.
 
:Starting Wealth: 1d6 x 10 Bits.
:Starting Feats: Basic Tool Proficiency or Bonus Language or Casual Garderobe Proficieny
+
:Starting Feats:
  
 
====Table: The Scoundrel====
 
====Table: The Scoundrel====

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