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* '''Table: The Scholar'''
 
* '''Table: The Scholar'''
<table width=90% border=1 cellpadding=0 cellspacing=2>
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<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td><td><b>Arcane Sage CL/Max SL</b></td></tr>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td><td><b>Arcane Sage CL/Max SL</b></td></tr>
 
<tr><td>1st</td><td>+0</td><td>+0</td><td>+0</td><td>+2</td><td>Higher Learning, Literacy, University Education</td><td>1/1</td></tr>
 
<tr><td>1st</td><td>+0</td><td>+0</td><td>+0</td><td>+2</td><td>Higher Learning, Literacy, University Education</td><td>1/1</td></tr>
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:'''Pen Scholarly Work''': It is expected of scholars to eventually contribute to their institutions and the general academic community by writing scholastic texts. The scholar may write texts that grant a circumstance bonus to skill checks (typically Knowledge) that apply to the topic of the tome. The scholar spends a length of time to create the tome based on how much the text covers. This time is spent doing research, writing the actual work, as well as any experimentation that might be required. This may be made while adventuring although the character requires at least six hours devoted to her work during each day. If eventual experimentation, research and writing is incorporated into the adventure by the player the length of time of the roll is decreased by one step. At the end of that period, the scholar makes a Craft [writing] check at a DC set based on the level of the tome; if the scholar is trained in the skill in which they are writing about, they receive a +2 synergy bonus to their Craft [writing] check to make a tome for that skill. Failure means that the work cannot be finished at this time and the scholar must wait until they gain at least 1 rank in the Knowledge or skill which applies to the topic before trying again (see table below). Depending on the level of the tome, the DM should grant additional benefits for the completion of a scholarly work. Such benefits can range from a reputation increase to positions in a university to sponsorship from an institute for another work or project. Normal: characters without this talent are able to write texts at primer level. Texts of primer level give no bonus, but reduce untrained penalties for skill checks completely, if consulted before any eventual roll.
 
:'''Pen Scholarly Work''': It is expected of scholars to eventually contribute to their institutions and the general academic community by writing scholastic texts. The scholar may write texts that grant a circumstance bonus to skill checks (typically Knowledge) that apply to the topic of the tome. The scholar spends a length of time to create the tome based on how much the text covers. This time is spent doing research, writing the actual work, as well as any experimentation that might be required. This may be made while adventuring although the character requires at least six hours devoted to her work during each day. If eventual experimentation, research and writing is incorporated into the adventure by the player the length of time of the roll is decreased by one step. At the end of that period, the scholar makes a Craft [writing] check at a DC set based on the level of the tome; if the scholar is trained in the skill in which they are writing about, they receive a +2 synergy bonus to their Craft [writing] check to make a tome for that skill. Failure means that the work cannot be finished at this time and the scholar must wait until they gain at least 1 rank in the Knowledge or skill which applies to the topic before trying again (see table below). Depending on the level of the tome, the DM should grant additional benefits for the completion of a scholarly work. Such benefits can range from a reputation increase to positions in a university to sponsorship from an institute for another work or project. Normal: characters without this talent are able to write texts at primer level. Texts of primer level give no bonus, but reduce untrained penalties for skill checks completely, if consulted before any eventual roll.
 
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Level of Tome</b></td><td><b>Bonus</b></td><td><b>Craft DC</b></td><td><b>Length of Time</b></td><td><b>Example</b></td></tr>
 
<tr bgcolor=#999999><td><b>Level of Tome</b></td><td><b>Bonus</b></td><td><b>Craft DC</b></td><td><b>Length of Time</b></td><td><b>Example</b></td></tr>
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* '''Table: The Stone Scribe'''
 
* '''Table: The Stone Scribe'''
  
<table width=90% border=1 cellpadding=0 cellspacing=2>
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<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td><td><b>Recitations per day</b></td></tr>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td><td><b>Recitations per day</b></td></tr>
 
<tr><td>1st</td><td>+0</td><td>+0</td><td>+2</td><td>+2</td><td>Recitations, Runewise, Knowledge of Stones</td><td>2</td></tr>
 
<tr><td>1st</td><td>+0</td><td>+0</td><td>+2</td><td>+2</td><td>Recitations, Runewise, Knowledge of Stones</td><td>2</td></tr>
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* '''Table: The Caber Thrower'''
 
* '''Table: The Caber Thrower'''
<table width=90% border=1 cellpadding=0 cellspacing=2>
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<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td></tr>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td></tr>
 
<tr><td>1st</td><td>+1</td><td>+2</td><td>+0</td><td>+0</td><td>Overburdened Heave</td></tr>
 
<tr><td>1st</td><td>+1</td><td>+2</td><td>+0</td><td>+0</td><td>Overburdened Heave</td></tr>
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====Card Shark====
 
====Card Shark====
:Hit Die: d6.
+
:Hit Die: d10.
  
 
* '''Requirements'''
 
* '''Requirements'''
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The class skills (and the key ability for each skill) are  
 
The class skills (and the key ability for each skill) are  
  
:Skill Points at Each Level: 6 + Int modifier.
+
:Skill Points at Each Level: + Int modifier.
  
 
* '''Table: The'''
 
* '''Table: The'''
<table width=90% border=1 cellpadding=0 cellspacing=2>
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<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td><td><b>Spells per day</b></td></tr>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td><td><b>Spells per day</b></td></tr>
<tr><td>1st</td><td>+0</td><td>+0</td><td>+2</td><td>+2</td><td>Lucky Charm, Mulligan</td><td>+1 level of existing spellcaster class</td></tr>
+
<tr><td>1st</td><td>+0</td><td>+0</td><td>+2</td><td>+2</td><td> </td><td> </td></tr>
<tr><td>2nd</td><td>+1</td><td>+0</td><td>+3</td><td>+3</td><td>Luck feat</td><td>-</td></tr>
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<tr><td>2nd</td><td>+1</td><td>+0</td><td>+3</td><td>+3</td><td> </td><td> </td></tr>
<tr><td>3rd</td><td>+2</td><td>+1</td><td>+3</td><td>+3</td><td>Flashy Shuffle</td><td>+1 level of existing spellcaster class</td></tr>
+
<tr><td>3rd</td><td>+2</td><td>+1</td><td>+3</td><td>+3</td><td> </td><td> </td></tr>
<tr><td>4th</td><td>+3</td><td>+1</td><td>+4</td><td>+4</td><td>Luck feat</td><td>-</td></tr>
+
<tr><td>4th</td><td>+3</td><td>+1</td><td>+4</td><td>+4</td><td> </td><td> </td></tr>
<tr><td>5th</td><td>+3</td><td>+1</td><td>+4</td><td>+4</td><td>Lucky Strike</td><td>+1 level of existing spellcaster class</td></tr>
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<tr><td>5th</td><td>+3</td><td>+1</td><td>+4</td><td>+4</td><td> </td><td> </td></tr>
<tr><td>6th</td><td>+4</td><td>+2</td><td>+5</td><td>+5</td><td>Luck feat</td><td>-</td></tr>
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<tr><td>6th</td><td>+4</td><td>+2</td><td>+5</td><td>+5</td><td> </td><td> </td></tr>
<tr><td>7th</td><td>+5</td><td>+2</td><td>+5</td><td>+5</td><td>Die Hard</td><td>+1 level of existing spellcaster class</td></tr>
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<tr><td>7th</td><td>+5</td><td>+2</td><td>+5</td><td>+5</td><td> </td><td> </td></tr>
<tr><td>8th</td><td>+6/+1</td><td>+2</td><td>+6</td><td>+6</td><td>Luck feat</td><td>-</td></tr>
+
<tr><td>8th</td><td>+6/+1</td><td>+2</td><td>+6</td><td>+6</td><td> </td><td> </td></tr>
<tr><td>9th</td><td>+6/+1</td><td>+3</td><td>+6</td><td>+6</td><td>Bliss</td><td>+1 level of existing spellcaster class</td></tr>
+
<tr><td>9th</td><td>+6/+1</td><td>+3</td><td>+6</td><td>+6</td><td> </td><td> </td></tr>
<tr><td>10th</td><td>+7/+2</td><td>+3</td><td>+7</td><td>+7</td><td>Luck feat</td><td>-</td></tr>
+
<tr><td>10th</td><td>+7/+2</td><td>+3</td><td>+7</td><td>+7</td><td> </td><td> </td></tr>
 
</table>
 
</table>
  
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All of the following are Class Features of the  prestige class.
 
All of the following are Class Features of the  prestige class.
  
:'''Weapon and Armor Proficiency:''' The Card Shark gains no new proficiencies for weapons or armor.
+
:'''Weapon and Armor Proficiency:'''  
  
:'''Lucky Charm (Su):''' The character carries a special deck of cards, pair of dice, lucky coin, or other piece of gambling equipment, which acts as an embodiment of the character's exceptional luck. This lucky charm is employed by the character to use some of his class abilities. Should he ever lose the lucky charm or if it becomes to damaged to use, he can replace it by spending 100 gp and performing an 8 hour gambling ritual (most often held at a casino). The character's lucky charm adds one (external) luck point to the character's pool.
+
:''':'''
 
 
:'''Mulligan (Ex):''' Once per day per Card Shark class level the gambler may re-roll a Profession [gambler] check.
 
 
 
:'''Luck Feat:''' At 2nd level and every even level thereafter the Card Shark gains a Luck feat he meets the prerequisites for, as a bonus feat. For Luck feats see Complete Scoundrel p. 75 ff. (''Advantageous Avoidance, Better Lucky than Good, Dumb Luck, Fortuitous Strike, Good Karma, Lucky Break, Lucky Catch, Lucky Fingers, Lucky Start, Magical Fortune, Make Your Own Luck, Miser's Fortune, Sly Fortune, Survivor's Luck, Tempting Fate, Unbelievable Luck, Victor's Luck.'')
 
 
 
:'''Flashy Shuffle (Sp):''' The Card Shark can shuffle his deck as a standard action to replicate the effects of a Daze spell. The save DC for this spell-like effect is 10 + Card Shark class level + Cha modifier.
 
 
 
:'''Lucky Strike (Ex):''' Even the greatest fighters, those who train and drill constantly, occasionally win through sheer luck, so why shouldn’t the Card Shark ? As a swift action, the character can spend a luck point and add his Card Shark class level as a luck bonus on the next attack roll he makes.
 
 
 
:'''Diehard (Ex):''' At 7th level the Card SHark gains Diehard as a bonus feat.
 
 
 
:'''Bliss (Ex):''' The Card Shark's innate fortune lets him shrug off even the worst of bad luck. The character may spend a luck point to recover from one of the following conditions: ''Blinded, Confused, Cowering, Dazed, Dazzled, Deafened, Entangled, Exhausted*, Fatigued*, Fascinated, Frightened, Nauseated, Panicked, Paralyzed, Petrified, Shaken, Sickened, Stunned.'' (* These can't be removed if their source is a lack of sleep.)
 
  
 
====Dire Berserker====
 
====Dire Berserker====
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* '''Table: The'''
 
* '''Table: The'''
<table width=90% border=1 cellpadding=0 cellspacing=2>
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<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td><td><b>Spells per day</b></td></tr>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td><td><b>Spells per day</b></td></tr>
 
<tr><td>1st</td><td>+0</td><td>+0</td><td>+2</td><td>+2</td><td> </td><td> </td></tr>
 
<tr><td>1st</td><td>+0</td><td>+0</td><td>+2</td><td>+2</td><td> </td><td> </td></tr>
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:Base Attack: +5
 
:Base Attack: +5
:Skills: Intimidate 4 ranks, Knowledge [tactics] 4 ranks
+
:Skills: Intimidate 4 ranks, Knowledge [tactics] 6 ranks
 
:Feats: Combat Expertise
 
:Feats: Combat Expertise
  
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* '''Table: The Marshal'''
 
* '''Table: The Marshal'''
<table width=90% border=1 cellpadding=0 cellspacing=2>
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<table width=60% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td></tr>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td></tr>
 
<tr><td>1st</td><td>+0</td><td>+2</td><td>+0</td><td>+2</td><td>Battle Orders, "Don't Die On Me!", "Stand Your Ground!" I</td></tr>
 
<tr><td>1st</td><td>+0</td><td>+2</td><td>+0</td><td>+2</td><td>Battle Orders, "Don't Die On Me!", "Stand Your Ground!" I</td></tr>

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