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====Card Shark====
 
====Card Shark====
:Hit Die: d6.
+
:Hit Die: d10.
  
 
* '''Requirements'''
 
* '''Requirements'''
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The class skills (and the key ability for each skill) are  
 
The class skills (and the key ability for each skill) are  
  
:Skill Points at Each Level: 6 + Int modifier.
+
:Skill Points at Each Level: + Int modifier.
  
 
* '''Table: The'''
 
* '''Table: The'''
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<table width=90% border=1 cellpadding=0 cellspacing=2>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td><td><b>Spells per day</b></td></tr>
 
<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td><td><b>Spells per day</b></td></tr>
<tr><td>1st</td><td>+0</td><td>+0</td><td>+2</td><td>+2</td><td>Lucky Charm, Mulligan</td><td>+1 level of existing spellcaster class</td></tr>
+
<tr><td>1st</td><td>+0</td><td>+0</td><td>+2</td><td>+2</td><td> </td><td> </td></tr>
<tr><td>2nd</td><td>+1</td><td>+0</td><td>+3</td><td>+3</td><td>Luck feat</td><td>-</td></tr>
+
<tr><td>2nd</td><td>+1</td><td>+0</td><td>+3</td><td>+3</td><td> </td><td> </td></tr>
<tr><td>3rd</td><td>+2</td><td>+1</td><td>+3</td><td>+3</td><td>Flashy Shuffle</td><td>+1 level of existing spellcaster class</td></tr>
+
<tr><td>3rd</td><td>+2</td><td>+1</td><td>+3</td><td>+3</td><td> </td><td> </td></tr>
<tr><td>4th</td><td>+3</td><td>+1</td><td>+4</td><td>+4</td><td>Luck feat</td><td>-</td></tr>
+
<tr><td>4th</td><td>+3</td><td>+1</td><td>+4</td><td>+4</td><td> </td><td> </td></tr>
<tr><td>5th</td><td>+3</td><td>+1</td><td>+4</td><td>+4</td><td>Lucky Strike</td><td>+1 level of existing spellcaster class</td></tr>
+
<tr><td>5th</td><td>+3</td><td>+1</td><td>+4</td><td>+4</td><td> </td><td> </td></tr>
<tr><td>6th</td><td>+4</td><td>+2</td><td>+5</td><td>+5</td><td>Luck feat</td><td>-</td></tr>
+
<tr><td>6th</td><td>+4</td><td>+2</td><td>+5</td><td>+5</td><td> </td><td> </td></tr>
<tr><td>7th</td><td>+5</td><td>+2</td><td>+5</td><td>+5</td><td>Die Hard</td><td>+1 level of existing spellcaster class</td></tr>
+
<tr><td>7th</td><td>+5</td><td>+2</td><td>+5</td><td>+5</td><td> </td><td> </td></tr>
<tr><td>8th</td><td>+6/+1</td><td>+2</td><td>+6</td><td>+6</td><td>Luck feat</td><td>-</td></tr>
+
<tr><td>8th</td><td>+6/+1</td><td>+2</td><td>+6</td><td>+6</td><td> </td><td> </td></tr>
<tr><td>9th</td><td>+6/+1</td><td>+3</td><td>+6</td><td>+6</td><td>Bliss</td><td>+1 level of existing spellcaster class</td></tr>
+
<tr><td>9th</td><td>+6/+1</td><td>+3</td><td>+6</td><td>+6</td><td> </td><td> </td></tr>
<tr><td>10th</td><td>+7/+2</td><td>+3</td><td>+7</td><td>+7</td><td>Luck feat</td><td>-</td></tr>
+
<tr><td>10th</td><td>+7/+2</td><td>+3</td><td>+7</td><td>+7</td><td> </td><td> </td></tr>
 
</table>
 
</table>
  
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All of the following are Class Features of the  prestige class.
 
All of the following are Class Features of the  prestige class.
  
:'''Weapon and Armor Proficiency:''' The Card Shark gains no new proficiencies for weapons or armor.
+
:'''Weapon and Armor Proficiency:'''  
  
:'''Lucky Charm (Su):''' The character carries a special deck of cards, pair of dice, lucky coin, or other piece of gambling equipment, which acts as an embodiment of the character's exceptional luck. This lucky charm is employed by the character to use some of his class abilities. Should he ever lose the lucky charm or if it becomes to damaged to use, he can replace it by spending 100 gp and performing an 8 hour gambling ritual (most often held at a casino). The character's lucky charm adds one (external) luck point to the character's pool.
+
:''':'''
 
 
:'''Mulligan (Ex):''' Once per day per Card Shark class level the gambler may re-roll a Profession [gambler] check.
 
 
 
:'''Luck Feat:''' At 2nd level and every even level thereafter the Card Shark gains a Luck feat he meets the prerequisites for, as a bonus feat. For Luck feats see Complete Scoundrel p. 75 ff. (''Advantageous Avoidance, Better Lucky than Good, Dumb Luck, Fortuitous Strike, Good Karma, Lucky Break, Lucky Catch, Lucky Fingers, Lucky Start, Magical Fortune, Make Your Own Luck, Miser's Fortune, Sly Fortune, Survivor's Luck, Tempting Fate, Unbelievable Luck, Victor's Luck.'')
 
 
 
:'''Flashy Shuffle (Sp):''' The Card Shark can shuffle his deck as a standard action to replicate the effects of a Daze spell. The save DC for this spell-like effect is 10 + Card Shark class level + Cha modifier.
 
 
 
:'''Lucky Strike (Ex):''' Even the greatest fighters, those who train and drill constantly, occasionally win through sheer luck, so why shouldn’t the Card Shark ? As a swift action, the character can spend a luck point and add his Card Shark class level as a luck bonus on the next attack roll he makes.
 
 
 
:'''Diehard (Ex):''' At 7th level the Card SHark gains Diehard as a bonus feat.
 
 
 
:'''Bliss (Ex):''' The Card Shark's innate fortune lets him shrug off even the worst of bad luck. The character may spend a luck point to recover from one of the following conditions: ''Blinded, Confused, Cowering, Dazed, Dazzled, Deafened, Entangled, Exhausted*, Fatigued*, Fascinated, Frightened, Nauseated, Panicked, Paralyzed, Petrified, Shaken, Sickened, Stunned.'' (* These can't be removed if their source is a lack of sleep.)
 
  
 
====Dire Berserker====
 
====Dire Berserker====

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