Editing Hedge Tables

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
[[Category:WoD]] [[Category:Rulez]] [[Category:Tables]]
 
[[Category:WoD]] [[Category:Rulez]] [[Category:Tables]]
==Standard Roles==
+
 
 
'''Locate Portal''': Int + Investigation + Wyrd; Extended Action  
 
'''Locate Portal''': Int + Investigation + Wyrd; Extended Action  
  
Line 58: Line 58:
 
  more than 1 week                20
 
  more than 1 week                20
  
==d10 Random Tables==
+
D10      Hedge Terrain
===1 Hedge Terrain===
 
d10     
 
 
  1        River
 
  1        River
 
  2        Lake
 
  2        Lake
Line 72: Line 70:
 
  0        City III
 
  0        City III
  
===2 Terrain Feature===
+
  D10      Terrain Feature
  D10       
 
 
  1        Hazzard
 
  1        Hazzard
 
  2        Oddment
 
  2        Oddment
Line 85: Line 82:
 
  0        Freehold
 
  0        Freehold
  
===3 Hedge Seasons===
+
  D10      Hedge Seasons
  D10       
 
 
  1        Changing-Season
 
  1        Changing-Season
 
  2        Spring
 
  2        Spring
Line 98: Line 94:
 
  0        All-Seasons
 
  0        All-Seasons
  
===4 Hedge Time===
+
  D10      Hedge Time
  D10       
 
 
  1        Eclipse
 
  1        Eclipse
 
  2        Dawn
 
  2        Dawn
Line 111: Line 106:
 
  0        Equinox
 
  0        Equinox
  
===5 Hedge Weather===
+
  D10      Hedge Weather
  D10       
 
 
  1        Wyrdstorm
 
  1        Wyrdstorm
 
  2        Wyrdrain
 
  2        Wyrdrain
Line 124: Line 118:
 
  0        Rainbows
 
  0        Rainbows
  
===6 Random Encounter===
+
  D10      Random Encounter
  D10       
 
 
  1        True Fae
 
  1        True Fae
 
  2        Charlatan
 
  2        Charlatan
Line 137: Line 130:
 
  0        Multiple (D10/2) Changelings
 
  0        Multiple (D10/2) Changelings
  
===7 Random Oddments===
+
  D10      Random Oddments
  D10       
 
 
  1        Walking Gertrude (Rites of Spring 132)
 
  1        Walking Gertrude (Rites of Spring 132)
 
  2        Jennystones (Changeling Core 224)
 
  2        Jennystones (Changeling Core 224)
Line 150: Line 142:
 
  0        Scarthistle (Rites of Spring 132)
 
  0        Scarthistle (Rites of Spring 132)
  
===8 Random Common Goblin Fruit===
+
D10      Random Common Goblin Fruit
D10     
+
  1        Pit Moss (Changeling Core 224)
  1        Pit Moss (Changeling Core 224)             Substracts 1WP, makes unable to spend WP for rest of scene
+
  2        Nightcap/Bugglewort (Changeling Core 224)
  2        Nightcap/Bugglewort (Changeling Core 224) Nightcap: halves Speed until 4 succ on Sta + Res; Bugglewort: +4 Ini for scene
+
  3        Jarmyn (Changeling Core 223)
  3        Jarmyn (Changeling Core 223)               +3 on fatigue and staying awake rolls
+
  4        Blushberries (Changeling Core 223)
  4        Blushberries (Changeling Core 223)         Heals 2B/1L
+
  5        Dream-a-drupe (Changeling Core 223)
  5        Dream-a-drupe (Changeling Core 223)       Heals 2B/1L
+
  6        Murmurleaf (Changeling Core 223)
  6        Murmurleaf (Changeling Core 223)           Heals 2B/1L
+
  7        Ertwen (Changeling Core 223)
  7        Ertwen (Changeling Core 223)               Heals 2B/1L
+
  8        Coupnettle (Changeling Core 223)
  8        Coupnettle (Changeling Core 223)           Restores 1WP once per day
+
  9        Amaranthine (Changeling Core 223)
  9        Amaranthine (Changeling Core 223)         Heals 1A once per day
+
  0        Wyrmthumb (Rites of Spring 131)
  0        Wyrmthumb (Rites of Spring 131)           1 Glamour; +5 to escape from bonds
 
  
===9 Random Exotic Goblin Fruit===
+
D10      Random Exotic Goblin Fruit
D10     
+
  1        Nevernip (Rites of Spring 131)
  1        Nevernip (Rites of Spring 131)           Heals 2B/1L; makes character eat it for another scene if not succesfull on Wit + Com
+
  2        Trenchmint (Rites of Spring 131)
  2        Trenchmint (Rites of Spring 131)         Commits 1WP for scene for +3 bonus to Mental Skill then -1 to all physicals for rest of day
+
  3        Brumebulb (Rites of Spring 131)
  3        Brumebulb (Rites of Spring 131)           Turns character into vapor that imediately exits Hedge
+
  4        Judas Yew (Winter Masques 111)
  4        Judas Yew (Winter Masques 111)          
+
  5        Bilefruit
  5        Bilefruit                                
+
  6        Hog-Eye (Winter Masques 111)
  6        Hog-Eye (Winter Masques 111)            
+
  7        Hidefruit (Autumn Nightmares )
  7        Hidefruit (Autumn Nightmares )          
+
  8        Hera Pear (Rites of Spring 131)
  8        Hera Pear (Rites of Spring 131)           Will cure character of any single disease
+
  9        Chu Chu Culm (Winter Masques 113)
  9        Chu Chu Culm (Winter Masques 113)        
 
 
  0        Cousin's Trumpet (Winter Masques 113)
 
  0        Cousin's Trumpet (Winter Masques 113)

Please note that all contributions to Anu Anu RPG are considered to be released under the Creative Commons „Namensnennung – nicht kommerziell – Weitergabe unter gleichen Bedingungen“ (see Anu Anu RPG:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)