Editing Equestrian Physics

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  Form                         | Treat as clay, follow crafting rules to  
 
  Form                         | Treat as clay, follow crafting rules to  
 
                                     determine outcome complexity**
 
                                     determine outcome complexity**
  Cause Precipitation         | Profession (Weather Team) Check DC 15***
+
  Cause Precipitation       | Profession (Weather Team) Check DC 15***
  
 
* When breaking a cloud, treat the entire cloud as a single object with total hitpoints according to its volume.  The cloud will shrink in volume by an amount proportional to the damage you deal to the cloud.  Negative hardness means that the cloud takes additional damage equal to the specified negative hardness on a sunder attempt.  Finally, cloud sundering can result as a by product of rapid movement into a cloud.  If you wish to ram through a cloud, the damage you deal to it is a function of your move speed.  Damage dealt to a cloud via ramming it is: Move Speed - 25, which includes a cloud's hardness.  In our example Rainbow Dash build, at level 12 she has 160 feet move speed and thus would be able to deal 135 damage to a cloud by ramming it.  After a section of cloud has been destroyed, you may continue your move, possibly again encountering more cloud stuff and attempting additional cloud destruction.
 
* When breaking a cloud, treat the entire cloud as a single object with total hitpoints according to its volume.  The cloud will shrink in volume by an amount proportional to the damage you deal to the cloud.  Negative hardness means that the cloud takes additional damage equal to the specified negative hardness on a sunder attempt.  Finally, cloud sundering can result as a by product of rapid movement into a cloud.  If you wish to ram through a cloud, the damage you deal to it is a function of your move speed.  Damage dealt to a cloud via ramming it is: Move Speed - 25, which includes a cloud's hardness.  In our example Rainbow Dash build, at level 12 she has 160 feet move speed and thus would be able to deal 135 damage to a cloud by ramming it.  After a section of cloud has been destroyed, you may continue your move, possibly again encountering more cloud stuff and attempting additional cloud destruction.

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