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[[Category:Numenera]]
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=='''Description'''===
Published January 20, 2014 by Nathaniel Woods
 
=='''Description'''==
 
 
You are a digital shaman, a hacker, an information specialist, and a delver of the hidden world of the datasphere. Through your acute connection to the datasphere, you can see its virtual landscapes and inhabitants as clearly as those of the physical world. Your abilities often require you to act as an intermediary between the material world and the artificial intelligences and “spirits” that reside within cyberspace. Ultimately, you seek to master the codes and systems of the datasphere.
 
You are a digital shaman, a hacker, an information specialist, and a delver of the hidden world of the datasphere. Through your acute connection to the datasphere, you can see its virtual landscapes and inhabitants as clearly as those of the physical world. Your abilities often require you to act as an intermediary between the material world and the artificial intelligences and “spirits” that reside within cyberspace. Ultimately, you seek to master the codes and systems of the datasphere.
 
You devote much of your attention elsewhere, causing you to put little value in your physical appearance. Your interactions with an unseen world often appear as the ramblings of a mad man, which can estrange you from others. You have been known to wear oddities as totems you habitually touch to keep your focus anchored in the physical world.
 
You devote much of your attention elsewhere, causing you to put little value in your physical appearance. Your interactions with an unseen world often appear as the ramblings of a mad man, which can estrange you from others. You have been known to wear oddities as totems you habitually touch to keep your focus anchored in the physical world.
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==='''Details'''===
 
==='''Details'''===
*Pick one other PC. You accidentally altered that character’s memories and have sworn to help restore their memories. Choose whether or not the character knows about their altered memories.
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Pick one other PC. You accidentally altered that character’s memories and have sworn to help restore their memories. Choose whether or not the character knows about their altered memories.
 
*You have a small oddity that you use as a personal totem.
 
*You have a small oddity that you use as a personal totem.
*'''Minor Effect Suggestion''' You learn a trivial fact about the target.
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*'''Minor'''You learn a trivial fact about the target.
*'''Major Effect Suggestion''' You learn a major secret about the target.
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*'''Major'''You learn a major secret about the target.
 
 
===GM Intrusion===
 
'''GM Intrusion:''' Your abilities may attract the unwanted attention of a datasphere intelligence. An artificial intelligence may feed you corrupted information or attempt to possess your body.
 
 
 
 
===Powers===
 
===Powers===
 
====Tier 1====
 
====Tier 1====
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'''Medium:''' As a living medium, you gain the ability to see and hear creatures and objects within the datasphere as if you were a machine. You cannot physically affect these creatures, nor can they physically affect you, but you can mutually communicate. Enabler.
 
'''Medium:''' As a living medium, you gain the ability to see and hear creatures and objects within the datasphere as if you were a machine. You cannot physically affect these creatures, nor can they physically affect you, but you can mutually communicate. Enabler.
====Tier 2====
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=====Tier 2====
 
'''Hack Memory (3 Intellect points):''' You hack the memories of any creature within short range, even if the target doesn’t want you to. You must be able to see your target. You only glimpse their surface memories or make minor memory alterations, but you do not gain specific information. Make an Intellect roll against the target. If successful, you are treated as having an asset on all attacks or social interactions involving that target for one minute. When the effect ends, the creature doesn’t remember having their memories hacked. Action to initiate.
 
'''Hack Memory (3 Intellect points):''' You hack the memories of any creature within short range, even if the target doesn’t want you to. You must be able to see your target. You only glimpse their surface memories or make minor memory alterations, but you do not gain specific information. Make an Intellect roll against the target. If successful, you are treated as having an asset on all attacks or social interactions involving that target for one minute. When the effect ends, the creature doesn’t remember having their memories hacked. Action to initiate.
  
 
'''Encrypted Mind:''' You’re trained in Intellect defense rolls. Enabler.
 
'''Encrypted Mind:''' You’re trained in Intellect defense rolls. Enabler.
 
 
====Tier 3====
 
====Tier 3====
 
'''Ghost Program (0+ Might/Speed/Intellect points):''' You access ghost programs in the datasphere to temporarily learn abilities outside of your typical training. At the start of each day, select one fighting move, esotery, or trick of the trade at least tier three or lower that is unknown to you regardless of type. For the rest of the day, you are capable of using that ability and unable to change it until the next day. If the ability requires points from your stat Pools, you pay the normal point cost of the ability as listed in the ability description. Enabler.
 
'''Ghost Program (0+ Might/Speed/Intellect points):''' You access ghost programs in the datasphere to temporarily learn abilities outside of your typical training. At the start of each day, select one fighting move, esotery, or trick of the trade at least tier three or lower that is unknown to you regardless of type. For the rest of the day, you are capable of using that ability and unable to change it until the next day. If the ability requires points from your stat Pools, you pay the normal point cost of the ability as listed in the ability description. Enabler.

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