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[[Category:Iron Kingdoms]] [[Category:WFT]]
 
[[Category:Iron Kingdoms]] [[Category:WFT]]
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==Grenades==
 +
 +
Blast Grenades
 +
Type                Cost        Dmg        Crit    Weight    Type    Ref DC  Free Market    Notes
 +
Concussion          50 gp      *          -      1 lb.    -        18      N              On failed Ref save prone
 +
Explosive          50 gp      2d10      -      2 lb.    P        16      Y              -
 +
Incendiary          30 gp      1d10      -      2 lb.    Fire    16      Y              -
 +
Flash              25 gp      *          -      2 lb.    -        16      Y              On failed Ref save blinds
 +
Smoke              25 gp      *          -      2 lb.    -        -        Y             
 +
Stink              80 gp      *          -      2 lb.    -        -        Y              On f. For sav DC17 nausea.
 +
 +
Splash Grenades
 +
Type                Cost        Dmg        Crit        Weight    Type          Constr. DC  Free Market    Notes
 +
Acid
 +
Blinding Oil
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Burning Slime
 +
Tar
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 +
-----
  
 
==Alchemical Tools==
 
==Alchemical Tools==
 +
  
 
  Item Cost Weight Special
 
  Item Cost Weight Special
Alchemist's Apron 50 gp 5 lb. +1 AC, Energy Resistance 3 (acid, cold, fire), Arcane failure 10%
+
  Alchemist's Beard
  Alchemist's Beard 125 gp 1 lb. +10 to saves against inhaled poisons, gas, etc., -2 Spot, no verbal component
+
  Alchemist's Lab
Alchemist's Cloak 90 gp 3 lb. as alchemists apron; provides protection against splash damage, Arcane Failure 5%
+
  Alchemist's Lab, portable
  Alchemist's Lab 200 gp 40 lb. +2 bonus skill kit
+
  Alchemy Kit
  Alchemist's Lab, portable 75 gp 20 lb. +1 bonus skill kit
+
  Catalyst Set
  Alchemy Kit 50 gp 10 lb. +0 bonus skill kit, exhausted after 10 uses
 
  Catalyst Set 30 gp 2 lb. exhausted after 10 uses
 
Drakov Mask 1475 gp 5 lb. as Alchemist's Beard; Ventriloquism Runeplate enables verbal components; light accumulator
 
Mist Piercer Goggles 2500 gp 0,5 lb. mitigates penalties from cloudy or foggy conditions
 
  
 
==Alchemical Goods==
 
==Alchemical Goods==
 
Item Cost Weight Special
 
Acid 10 gp
 
Acid, Bone Stripper 8 gp
 
Acid, Buzzard Beetle 30 gp
 
Acid, Crypt Spider 45 gp
 
Acid, Carrock's Etcher 40 gp
 
Acid, Dragon Bile 300 gp
 
Acid, Lemax Spittle 36 gp
 
Acid, Vitriol 18 gp
 
Acid, Wound Cleaner 250 gp
 
Alchemical Grease 5 gp
 
Alchemical Solvent 20 gp
 
Alchemist's Kindness 1 gp
 
Alkali Flask 15 gp
 
Alkali Salt 30 gp
 
Ansleigh's Wound Seal 20 gp
 
Antiplague 50 gp
 
Balelight 8 gp
 
Baron Voratchik's Clawed Grip 225 gp
 
Beast Lure 30 gp
 
Bile Brew 30 gp
 
Blackfingers Paste 50 gp
 
Blackroot Balm 90 gp
 
Blade Resin 30 gp
 
Bladeguard 40 gp
 
Blasting Powder, Keg 1000 gp
 
Blasting Powder, Pound 50 gp
 
Blood Polyp Draught 20 gp
 
Blood Polyp Incense 2 gp
 
Bloodblock 25 gp
 
Bodybalm 25 gp
 
Burning Powder 75 gp
 
Candle 2 cp
 
Candle, Insectbane 1 gp
 
Candle, Spirit Wax 300 gp
 
Cane Leech Repellant 6 or 8 gp
 
Chain Breaker 300 gp
 
Chain Breaker, Sorrik's 900 gp
 
Clear Mind 150 gp
 
Corben's Essential Elixir 450 gp
 
Corben's Invigorating Elixir 180 gp
 
Corben's Healing Elixir 750 gp
 
Corben's Wound Closer 30 gp
 
Cure-all Cream 20 gp
 
Darkflare 1 gp
 
Doc Petrok's Rejuvenator 15 gp
 
Dust of Dizzieness 75 gp
 
Earrings of Fire 75 gp
 
Eckard's Fabulous Fatburners 5 gp
 
Eckard's Snake Oil Cure-All 10 gp Appliances as hair growth agent, swamp leech repelant and fortifier
 
Eckard's Mental Mirroring Mix 15 gp Hallucinogenic drug
 
Embalming Fluid 20 gp
 
Exalted Incense 12 gp
 
Firework, Gobber Candle 5 gp
 
Firework, Paper Candle 1 gp
 
Firework, Skyrocket 50 gp
 
Firework, Starfountain 500 gp
 
Flame Ward 30 gp
 
Flash Freeze 12 gp
 
Flash Powder 50 gp Provides 10 uses for photographic purposes
 
Gobber Sticksand 75 gp* *Gobber only
 
Hot Grease 200 gp
 
Leatherskin 180 gp
 
Liniment of Insulation 300 gp
 
Liquid Ice 40 gp
 
Love Potion 50 gp works 60% of times due to superstitions
 
Itching Powder 60 gp
 
Joyful Tears Potion 5 gp
 
Matchsticks
 
Menoth's Fury 300 gp
 
Mist Piercer 300 gp
 
Moonwing Dust 150 gp
 
Morrow's Hand Oil 9 gp
 
Mufflefoot 75 gp
 
Muting Mist 200 gp
 
Nushadir 10 gp* *Skorne only
 
Quicksilver Tonic 600 gp
 
Perfume/Cologne, common 1 gp
 
Perfume/Cologne, rare 10 gp
 
Perfume/Cologne, exotic 100 gp
 
Photographic Fixing Bath 5 gp
 
Photographic Plate 1 gp
 
Sambertime 180 gp
 
Sharpsalve 40 gp
 
Sleep Gas 200 gp
 
Sneezing Powder 60 gp
 
Smelling Salt 25 gp
 
Smoke Pellet 25 gp
 
Smokestick 20 gp
 
Soap 1 cp
 
Solovin's Seal 150 gp
 
Soothe Syrup 25 gp
 
Spark Powder 5 gp
 
Stinging Dust 60 gp
 
Sunrod 2 gp
 
Tanglefoot Bag 50 gp
 
Tearjerker 500 gp
 
Terrap Sap, Distilled 30 gp
 
Thunderstone 30 gp
 
Tracer Oil 150 gp
 
Unguent of Revivification 50 gp* *Cryx only
 
  
 
* '''Acid'''
 
* '''Acid'''
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see Alchemical Power Components below.
 
see Alchemical Power Components below.
  
* '''Itching Powder'''
+
* '''Itching Poweder'''
 
see Alchemical Power Components below.
 
see Alchemical Power Components below.
  
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Normally stored in the form of small, salty pellets in a dry container, this reagent can be mixed with a flask of water and stored safely. Nushadir neutralizes acid; a vial of pellets or a flask of nushadir-water is enough to render a cubic foot of acid safe to touch in 1 minute, though this is usually too slow to prevent damage from a thrown vial of acid or the contents of a large monster’s gullet. Nushadir vapors are slightly irritating to the eyes, nose, and mouth, causing nausea for 1d4 rounds after close exposure (Fortitude DC 10 negates).
 
Normally stored in the form of small, salty pellets in a dry container, this reagent can be mixed with a flask of water and stored safely. Nushadir neutralizes acid; a vial of pellets or a flask of nushadir-water is enough to render a cubic foot of acid safe to touch in 1 minute, though this is usually too slow to prevent damage from a thrown vial of acid or the contents of a large monster’s gullet. Nushadir vapors are slightly irritating to the eyes, nose, and mouth, causing nausea for 1d4 rounds after close exposure (Fortitude DC 10 negates).
  
* '''Oil, Menoth's Sting'''
+
* '''Oil (Menoth's Sting)'''
 
see Alchemical Power Components below.
 
see Alchemical Power Components below.
  
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:Glyph of Warding (M): Creatures that fail their saves against a blast glyph are also deafened as if by a thunderstone.
 
:Glyph of Warding (M): Creatures that fail their saves against a blast glyph are also deafened as if by a thunderstone.
  
==Grenades==
+
==Herbs and Plants===
 
 
Blast Grenades
 
Type                Cost        Dmg        Crit    Weight    Type    Ref DC  Free Market    Notes
 
Concussion          50 gp      *          -      1 lb.    -        18      N              On failed Ref save prone
 
Explosive          50 gp      2d10      -      2 lb.    P        16      Y              -
 
Incendiary          30 gp      1d10      -      2 lb.    Fire    16      Y              -
 
Flash              25 gp      *          -      2 lb.    -        16      Y              On failed Ref save blinds
 
Smoke              25 gp      *          -      2 lb.    -        -        Y             
 
Stink              80 gp      *          -      2 lb.    -        -        Y              On f. For sav DC17 nausea.
 
 
 
Splash Grenades
 
Type                Cost        Dmg        Crit        Weight    Type          Constr. DC  Free Market    Notes
 
Acid
 
Blinding Oil
 
Burning Slime
 
Tar
 
 
 
==Herbs and Plants==
 
 
 
Item Cost Weight Special
 
Allnight 75 gp
 
Bachelor Snuff 1 gp
 
Belladonna 2 gp
 
Boom Shroom 20 gp
 
Clear Ear 15 gp
 
Flayleaf 20 gp
 
Garlic 1 sp
 
Healy Myrrh 50 gp
 
Holly -* *Circle Oroboros only
 
Mazaak Fruit 5 sp
 
Mistletoe -* *Circle Oroboros only
 
Night Tea 1 sp
 
Pesh 20 gp* *Skorne only
 
Khossite Chew/Rageberry 1 gp
 
Witches Weed 20 gp
 
Wolfsbane 5 sp
 
Woundweal 100 gp
 
  
 
* '''Allnight'''
 
* '''Allnight'''
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Taking refined pesh gives a person 15 temporary hit points for 1 hour, a +2 morale bonus on saves versus fear effects for 1 day, and a –4 penalty to Dexterity and Wisdom for 1 day. Pesh is addictive (Fortitude DC 10 to resist), and long-term users suffer Dexterity and Wisdom damage.
 
Taking refined pesh gives a person 15 temporary hit points for 1 hour, a +2 morale bonus on saves versus fear effects for 1 day, and a –4 penalty to Dexterity and Wisdom for 1 day. Pesh is addictive (Fortitude DC 10 to resist), and long-term users suffer Dexterity and Wisdom damage.
  
* '''Khossite Chew or Rageberry'''
+
* '''Khossite Chew'''
 
This bitter red chew comes from the dried leaves of galtroot, a stunted bush found in northern Khador. It stains the teeth dark crimson but also increases the duration of barbarian rage entered into during the next hour by 1 round.
 
This bitter red chew comes from the dried leaves of galtroot, a stunted bush found in northern Khador. It stains the teeth dark crimson but also increases the duration of barbarian rage entered into during the next hour by 1 round.
 
* '''Witches Weed'''
 
  
 
* '''Wolfsbane'''
 
* '''Wolfsbane'''
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:Item Creation Feat Required: Brew Potion.
 
:Item Creation Feat Required: Brew Potion.
  
====Potion Base Prices (by brewer's class)====
+
====POTION BASE PRICES (BY BREWER'S CLASS)====
  
 
  Spell Level    Clr, Drd, Wiz  Sor            Brd            Pal, Rgr*
 
  Spell Level    Clr, Drd, Wiz  Sor            Brd            Pal, Rgr*
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Prices assume that the potion was made at the minimum caster level.
 
Prices assume that the potion was made at the minimum caster level.
  
====Base Cost to brew a Potion (by brewer's class)====
+
====BASE COST TO BREW A POTION (BY BREWER'S CLASS)====
  
 
  Spell Level    Clr, Drd, Wiz          Sor                    Brd                    Pal, Rgr*
 
  Spell Level    Clr, Drd, Wiz          Sor                    Brd                    Pal, Rgr*

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