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[[Category:Iron Kingdoms]] [[Category:WFT]] | [[Category:Iron Kingdoms]] [[Category:WFT]] | ||
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+ | ==Grenades== | ||
+ | |||
+ | Blast Grenades | ||
+ | Type Cost Dmg Crit Weight Type Ref DC Free Market Notes | ||
+ | Concussion 50 gp * - 1 lb. - 18 N On failed Ref save prone | ||
+ | Explosive 50 gp 2d10 - 2 lb. P 16 Y - | ||
+ | Incendiary 30 gp 1d10 - 2 lb. Fire 16 Y - | ||
+ | Flash 25 gp * - 2 lb. - 16 Y On failed Ref save blinds | ||
+ | Smoke 25 gp * - 2 lb. - - Y | ||
+ | Stink 80 gp * - 2 lb. - - Y On f. For sav DC17 nausea. | ||
+ | |||
+ | Splash Grenades | ||
+ | Type Cost Dmg Crit Weight Type Constr. DC Free Market Notes | ||
+ | Acid | ||
+ | Blinding Oil | ||
+ | Burning Slime | ||
+ | Tar | ||
+ | |||
+ | ----- | ||
==Alchemical Tools== | ==Alchemical Tools== | ||
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Item Cost Weight Special | Item Cost Weight Special | ||
− | + | Alchemist's Beard | |
− | Alchemist's Beard | + | Alchemist's Lab |
− | + | Alchemist's Lab, portable | |
− | Alchemist's Lab | + | Alchemy Kit |
− | Alchemist's Lab, portable | + | Catalyst Set |
− | Alchemy Kit | ||
− | Catalyst Set | ||
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==Alchemical Goods== | ==Alchemical Goods== | ||
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* '''Acid''' | * '''Acid''' | ||
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see Alchemical Power Components below. | see Alchemical Power Components below. | ||
− | * '''Itching | + | * '''Itching Poweder''' |
see Alchemical Power Components below. | see Alchemical Power Components below. | ||
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Normally stored in the form of small, salty pellets in a dry container, this reagent can be mixed with a flask of water and stored safely. Nushadir neutralizes acid; a vial of pellets or a flask of nushadir-water is enough to render a cubic foot of acid safe to touch in 1 minute, though this is usually too slow to prevent damage from a thrown vial of acid or the contents of a large monster’s gullet. Nushadir vapors are slightly irritating to the eyes, nose, and mouth, causing nausea for 1d4 rounds after close exposure (Fortitude DC 10 negates). | Normally stored in the form of small, salty pellets in a dry container, this reagent can be mixed with a flask of water and stored safely. Nushadir neutralizes acid; a vial of pellets or a flask of nushadir-water is enough to render a cubic foot of acid safe to touch in 1 minute, though this is usually too slow to prevent damage from a thrown vial of acid or the contents of a large monster’s gullet. Nushadir vapors are slightly irritating to the eyes, nose, and mouth, causing nausea for 1d4 rounds after close exposure (Fortitude DC 10 negates). | ||
− | * '''Oil | + | * '''Oil (Menoth's Sting)''' |
see Alchemical Power Components below. | see Alchemical Power Components below. | ||
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:Glyph of Warding (M): Creatures that fail their saves against a blast glyph are also deafened as if by a thunderstone. | :Glyph of Warding (M): Creatures that fail their saves against a blast glyph are also deafened as if by a thunderstone. | ||
− | + | ==Herbs and Plants=== | |
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− | ==Herbs and Plants== | ||
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* '''Allnight''' | * '''Allnight''' | ||
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Taking refined pesh gives a person 15 temporary hit points for 1 hour, a +2 morale bonus on saves versus fear effects for 1 day, and a –4 penalty to Dexterity and Wisdom for 1 day. Pesh is addictive (Fortitude DC 10 to resist), and long-term users suffer Dexterity and Wisdom damage. | Taking refined pesh gives a person 15 temporary hit points for 1 hour, a +2 morale bonus on saves versus fear effects for 1 day, and a –4 penalty to Dexterity and Wisdom for 1 day. Pesh is addictive (Fortitude DC 10 to resist), and long-term users suffer Dexterity and Wisdom damage. | ||
− | * '''Khossite Chew | + | * '''Khossite Chew''' |
This bitter red chew comes from the dried leaves of galtroot, a stunted bush found in northern Khador. It stains the teeth dark crimson but also increases the duration of barbarian rage entered into during the next hour by 1 round. | This bitter red chew comes from the dried leaves of galtroot, a stunted bush found in northern Khador. It stains the teeth dark crimson but also increases the duration of barbarian rage entered into during the next hour by 1 round. | ||
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* '''Wolfsbane''' | * '''Wolfsbane''' | ||
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:Item Creation Feat Required: Brew Potion. | :Item Creation Feat Required: Brew Potion. | ||
− | ==== | + | ====POTION BASE PRICES (BY BREWER'S CLASS)==== |
Spell Level Clr, Drd, Wiz Sor Brd Pal, Rgr* | Spell Level Clr, Drd, Wiz Sor Brd Pal, Rgr* | ||
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Prices assume that the potion was made at the minimum caster level. | Prices assume that the potion was made at the minimum caster level. | ||
− | ==== | + | ====BASE COST TO BREW A POTION (BY BREWER'S CLASS)==== |
Spell Level Clr, Drd, Wiz Sor Brd Pal, Rgr* | Spell Level Clr, Drd, Wiz Sor Brd Pal, Rgr* |