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− | [[Category:WoD]] [[Category:WoDHamburg]] [[Category:SC]] [[Category:Dyson´s chars - Hamburg]] | + | [[Category:WoD]] [[Category:WoDHamburg]] [[Category:SC]] |
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− | updated 17.10.09
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| ==XP== | | ==XP== |
− | Gespielt: 10 +(3.3.10) | + | Gespielt: 6 |
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| *Band 1: Atribute,Skills 24exp | | *Band 1: Atribute,Skills 24exp |
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| ** 8 exp (12exp -4exp PT)Medizin 4 | | ** 8 exp (12exp -4exp PT)Medizin 4 |
| ** 10 exp (15exp - 5exp PT)Medizin 5 | | ** 10 exp (15exp - 5exp PT)Medizin 5 |
− | | + | *Band 2: Merits,Willpower 30exp |
− | *Band 2: Merits,Willpower 68exp | |
| ** 1er Kampf Hund 2 exp | | ** 1er Kampf Hund 2 exp |
| + | ** 1er Grötnisch 2 exp |
| ** 4-5er PT:Doc 10exp | | ** 4-5er PT:Doc 10exp |
− | ** 2 rote spez 6exp | + | ** Edifice |
− | *** Medizin,Animal ken | + | *** 2er - 4er Room 14 exp |
− | ** 30 Spirit Mentor 5 | + | *** 0er - 1er Security 2 exp |
− | *** Trysuss Arcana, | + | *** 0er - 1er Libary 2 exp |
− | ** 20 Embodied Familiar | + | *** 0er - 1er Critter Dungeon 2 exp |
− | *Band 3: Powers,Supernatural-Merits 78exp(98exp -20 freies band) | |
− | **4 Life 19exp | |
− | **5 Life 25exp freichalten der 6 rote punkte | |
− | **4 Spirit 19exp
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− | **5 Spirit 25exp
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| + | *Band 3: Powers,Supernatural-Merits 6exp |
| + | ** 1er ThaumaTech 1 exp (2 exp -4 exp Tome) |
| + | *** 1er Skinpoutch 1 exp (2 exp -4 exp Tome) |
| + | *** 2er Weapon of last Resort 2exp (6 exp -4Tome) |
| *Band 4: Retainer | | *Band 4: Retainer |
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− | *Band 5: Freie :
| + | *Story endings: 1 exp an merits |
− | **Story endings
| + | ** Theben 2exp |
− | *** [[:Category:Das Shooting im Theben|Das Shooting im Theben]]: 2exp | + | ** Kapitän iglo 4exp |
− | *** [[:Category:Käpt´n Iglo´s Horrorkabinett|Käpt´n Iglo´s Horrorkabinett]]: 4exp | |
− | *** [[Psychologische Beurteilungen]]1xp
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− | *** Brand am Hafen 1xp
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− | *** [[Die Früchte des Drachen]] 1xp
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− | *** [[Der Soldat Hermann Sonntag]] 4xp
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− | *** [[Inferno]]1xp
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− | [[Ghost Rider Part 2: Höllenengel]]2xp
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− | **Webxp: 4exp
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− | Auftrite:10 | + | Auftrite: |
− | *[[:Category:Das Shooting im Theben|Das Shooting im Theben]] | + | *Mord im Theben |
| *Brand am Hafen | | *Brand am Hafen |
− | *[[:Category:Käpt´n Iglo´s Horrorkabinett|Käpt´n Iglo´s Horrorkabinett]] | + | *Käptain Iglo |
− | *[[:Category:Käpt´n Iglo´s Horrorkabinett|Käpt´n Iglo´s Horrorkabinett]] II | + | *Käptain Iglo II |
| *vorbereitungen für die Vicktor VII | | *vorbereitungen für die Vicktor VII |
| *Die Ratten und Die Seuchen | | *Die Ratten und Die Seuchen |
− | *[[Die Früchte des Drachen]]
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− | *[[Inferno]]
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− | *[[Der Soldat Hermann Sonntag]]
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− | *[[Psychologische Beurteilungen]]
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− | *[[Ghost Rider Part 2: Höllenengel]]
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− | WebXp:
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− | * Kurze Beschreibung des Characters mit Alter: check
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− | * Ausführliche Beschreibung des Characters
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− | * Bild vom Character oder einem seiner Retainer : Check
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− | * jeder Beitrag zur Character-Entwicklung (kurze Recap einer Story aus Sicht des Chars oder mini-Solostory)
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− | * Charactersheet:check
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− | * Inventory:check
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− | 4exp
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− | Template:Mage Tyrsus ORDERLESS
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− | :+1 composure
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− | :Life 3
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− | :Spirit 3
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− | :Gnossis 3
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− | :High Speech 1
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− |
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− | Tausche 2 punkte Wisdom gegen 2 punkte Gnosis
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− | :Rote Grater Shapechanging + Facktors (deshalb 6 punkte)
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− |
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− | :Greater Shapechanging(Life •••••)
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− | The mage can change shape without the possibility of becoming
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− | “lost” in her new form, and can change others with the same
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− | facility with which she transforms herself. The mage retains full
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− | control of her reason in this form, as do any she chooses to
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− | change (unless she would rather have another be forced to fight
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− | for control of his faculties, as per lesser “Shapechanging” at Life
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− | 4).
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− | :Practice: Making
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− | :Action: Instant or contested; target rolls Stamina + Gnosis reflexively
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− | :Duration: Prolonged (vs. Sleepers and willing supernatural targets) or transitory (vs. unwilling mages and other supernatural
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− | targets)
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− | :Aspect: Vulgar
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− | :Cost: 1 Mana
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− | The mage must deal with the same modifiers for Size as he does
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− | with lesser “Shapechanging” (p. 190). He may also cast the Life 3
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− | “Transform Self” spell, p. 187, to add different features to the
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− | changed form, but he is not restricted to lesser life forms.
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− |
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− | :Adamantine Arrow Rote: Hour of the Wolf
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− | :Dice Pool: Stamina + Animal Ken + Life vs. Stamina + Gnosis
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− | Without the threat of losing herself in the form she adopts, this
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− | rote can be one of the strongest weapons in an Arrow’s arsenal,
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− | especially considering her ability to freely modify her new shape.
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− | Such a willworker can become a veritable living siege engine,
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− | combining all of the deadliest characteristics in the plant and
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− | animal kingdoms, as she wills. Mysterium mages are also known
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− | to use a version of this rote for their own purposes.
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− |
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− | +2 facktor bonus um in eine form eines Werszushiften der in LOS ist
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− | +1 Eine Trophähe des Tieres in das man sich verwandelt,am körper Tragen(+3wenn selbst Rituell Erjagt)
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− | +1 bei neu mond (bei vollmond jagen die menchen bei neu mond jagen die tiere)
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| ==Charakterbeschreibung== | | ==Charakterbeschreibung== |
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| Ziel : Erwachte Technologie | | Ziel : Erwachte Technologie |
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− | Der Armadillo Cloak
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− | [[Image:Armadillo1.jpg]]
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| ===Mein Kampf Hund=== | | ===Mein Kampf Hund=== |
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| Willpower ():6 | | Willpower ():6 |
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− | Power Stat: Gnosis 5 | + | Power Stat: |
− | Power Pool (14/5): | + | Power Pool (): |
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| XP: (Stats), (Powers), (Merits), (Retainer) | | XP: (Stats), (Powers), (Merits), (Retainer) |
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− | ==Charakterbogen :Kalle==
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− | *
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− | Virtue: Vice:
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− | Str:1 Pre:2 Int:1
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− | Dex:1 Man:2 Wit:2
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− | Sta:3 Com:1 Res:3
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− | Skills: Academics , Athletics 2, Animal Ken , Brawl 1, Computer , Crafts , Drive ,
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− | Empathy 2, Expression , Firearms , Intimidation , Investigation , Larceny ,
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− | Medicine , Occult , Persuasion 3, Politics , Science , Socialize , Streetwise ,
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− | Stealth , Subterfuge 1, Survival 1, Weaponry
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− | Spez:
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− | Rotes: Hundeblick Man+Pers
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− | Ini Mod: Size:3 Speed:9
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− | Combat 1: bite 1L 3dice
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− | Combat 2:
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− | Defense:2 Armor:
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− | Merits:
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− | Health (6):
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− | Willpower (4):
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− | Attributes: 5/4/3
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− | Skills: 9/6/3
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− | Willpower: Equal to Resolve + Composure
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− | Essence: 10 (10 max)
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− | Initiative: Equal to Dexterity + Composure
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− | Defense: Equal to lowest of Dexterity and Wits
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− | Speed: Strength + Dexterity + “species factor” (based on
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− | its animal type)
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− | Size: 5 or less (based on its animal type)
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− | Health: Equal to Stamina + Size
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− | Influence: 2 dots (choose one)
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− | Numina: Innocuous (see below), and choose one more
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− | Ban: The fetch has one Ban, chosen by the Storyteller.
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− | Embodied familiars live in the material world in a
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− | physical body, although it might be a rather strange
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− | body. They are often clever and loyal animals, the
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− | black cat or cunning rat of sorcerous legend.
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− | All embodied familiars have the Innocuous
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− | Numen (see pp. 321-322). It is very good at not
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− | being noticed by others. Anyone but its bonded
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− | mage suffers a –2 penalty on perception rolls to
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− | notice the familiar, unless it does something to
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− | draw attention to itself.
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