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  Size: Large  
 
  Size: Large  
  Hit Dice: 7d8+21 (52 Hit Points)
+
  Hit Dice: 5d8+15 (37 Hit Points)
  Initiative: + 1 (+1 Dex)
+
  Initiative: + 0 (+0 Dex)
 
  Speed: 40 feet
 
  Speed: 40 feet
  AC: 16 (-1 Size, +1 Dex, +6 Natural)
+
  AC: 13 (-1 Size, +0 Dex, +4 Natural)
  Attacks: Gore +12 melee (2d6+10)
+
  Attacks: Gore +10 melee (1d8+10)
 
  Face/Reach: 5 feet by 10 feet / 5 feet
 
  Face/Reach: 5 feet by 10 feet / 5 feet
 
  Special Attacks: Trample
 
  Special Attacks: Trample
 
  Special Qualities: Scent
 
  Special Qualities: Scent
  Saves: Fort +8, Ref +6,Will +2
+
  Saves: Fort +7, Ref +4,Will +2
  Skills: Listen +7, Spot +7
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  Skills: Listen +7, Spot +5
  Abilities: Str 25, Dex 12, Con 16, Int 2, Wis 10, Cha 6
+
  Abilities: Str 24, Dex 11, Con 16, Int 2, Wis 10, Cha 6
  Tricks: attack, come, defend, down, guard, heel, track, work
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  Tricks: Come, Heel, Stay, Attack
 
+
  Feats: Alertness, Endurance
 
+
  Trample (Ex): A riding bison can, as a Full Action each turn, run over an opponent that is of Medium Size or smaller,
  Feats:
+
  dealing 2d8+8 points of damage. A Reflex Save at DC 20 halves the damage. Trampled creatures may forego
 
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  the Saving Throw to make an Attack of Opportunity on the riding bison but suffer a -4 penalty on the attack roll.
Alertness: +2 bonus on all Listen checks and Spot checks
 
 
 
Endurance: +4 on Swim checks made to resist nonlethal damage,
 
Constitution checks made to continue running, Constitution checks
 
made to avoid nonlethal damage from a forced march,
 
Constitution checks made to hold your breath,
 
Constitution checks made to avoid nonlethal damage from
 
starvation or thirst, Fortitude saves made to
 
avoid nonlethal damage from hot or cold environments,
 
and Fortitude saves made to resist damage from
 
suffocation. Also, you may sleep in light or medium armor without becoming
 
fatigued.
 
 
 
  Trample (Ex): A riding bison can, as a Full Action
 
each turn, run over an opponent that is of Medium Size or smaller,
 
  dealing 2d8+8 points of damage. A Reflex Save at DC 20
 
halves the damage. Trampled creatures may forego
 
  the Saving Throw to make an Attack of Opportunity
 
on the riding bison but suffer a -4 penalty on the attack roll.
 
 
 
Link (Ex): A druid can handle her animal companion as a free
 
action, or push it as a move action, even if she doesn’t have
 
any ranks in the Handle Animal skill. The druid gains a +4
 
circumstance bonus on all wild empathy checks and Handle Animal
 
checks made regarding an animal companion.
 
 
 
Share Spells (Ex): At the druid’s option, she may have any spell
 
(but not any spell-like ability) she casts upon herself also
 
affect her animal companion. The animal companion must be within
 
5 feet of her at the time of casting to receive the benefit.
 
If the spell or effect has a duration other than instantaneous,
 
it stops affecting the animal companion if the companion moves
 
farther than 5 feet away and will not affect the animal again,
 
even if it returns to the druid before the duration expires.
 
Additionally, the druid may cast a spell with a target of
 
“You” on her animal companion (as a touch range spell) instead of on
 
herself. A druid and her animal companion can share spells
 
even if the spells normally do not affect creatures of the companion’s
 
type (animal).
 
 
 
Evasion (Ex): If an animal companion is subjected to an attack
 
that normally allows a Reflex saving throw for half damage, it
 
takes no damage if it makes a successful saving throw.
 
 
 
Improved Natural Attack: Choose one of the creature’s natural
 
attack forms. The damage for this natural weapon increases by one
 
step, as if the creature’s size had increased by one category.
 

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