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All I wanted in life was to be left alone; don't we all. So just my luck that I'd eventually become an alien abductee. Now I'm never alone. Any minute, when I'm least expecting it. And the worst part is NO ONE believes you. Well, almost no one. So I've devoted my life to providing all you disbelievers out there with proof. Proof that there are extraterrestrial biological entities right now, as we speak, visiting our planet in alien ships for purposes of a rather troubling agenda known only to certain members of the government, the FBI and certain high-ranking members of the military-industrial community who have recovered some of these very craft. Not that they would admit to it publicly, of course. Nor would they admit that they have salvaged some of this alien technology and are using it in military applications. No, that would be un-American. And they wont admit it until someone con- confronts them with irrefutable, undeniable proof. Someone like me. And, uh, I should probably mention that I do this at great risk to my own health and safety, but hey, when everyday's just another day your gonna get kidnapped by a bunch of little grey dudes from outer space what's a few CIA spooks to worry about? - ''Max Fenig, The X-Files'' | All I wanted in life was to be left alone; don't we all. So just my luck that I'd eventually become an alien abductee. Now I'm never alone. Any minute, when I'm least expecting it. And the worst part is NO ONE believes you. Well, almost no one. So I've devoted my life to providing all you disbelievers out there with proof. Proof that there are extraterrestrial biological entities right now, as we speak, visiting our planet in alien ships for purposes of a rather troubling agenda known only to certain members of the government, the FBI and certain high-ranking members of the military-industrial community who have recovered some of these very craft. Not that they would admit to it publicly, of course. Nor would they admit that they have salvaged some of this alien technology and are using it in military applications. No, that would be un-American. And they wont admit it until someone con- confronts them with irrefutable, undeniable proof. Someone like me. And, uh, I should probably mention that I do this at great risk to my own health and safety, but hey, when everyday's just another day your gonna get kidnapped by a bunch of little grey dudes from outer space what's a few CIA spooks to worry about? - ''Max Fenig, The X-Files'' | ||
− | '''Brainstorming Media''': Akte X, Alien, Predator, Alien vs Predator, Species, Dreamcatcher, Hellraiser, Grey, Rosswell, UFO (1970'er Serie), Men in Black, Mars Attacks, Die Dreibeinigen Herrscher, Krieg der Welten, Stargate, Total Recall, Marvel Secret Wars (Comic Miniseries), | + | '''Brainstorming Media''': Akte X, Alien, Predator, Alien vs Predator, Species, Dreamcatcher, Hellraiser, Grey, Rosswell, UFO (1970'er Serie), Men in Black, Mars Attacks, Die Dreibeinigen Herrscher, Krieg der Welten, Stargate, Total Recall, Marvel Secret Wars (Comic Miniseries), Homeworld (Bücher odr Textadventures) |
'''NWoD References''': Gray Traveler (MtA Summoners p.31), Clones (PtC Strange Alchemies p.), The Creature (WoD Dogs of War p.), Living Web (WoD Antagonists p.) | '''NWoD References''': Gray Traveler (MtA Summoners p.31), Clones (PtC Strange Alchemies p.), The Creature (WoD Dogs of War p.), Living Web (WoD Antagonists p.) | ||
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==Lexicon== | ==Lexicon== | ||
− | * Abducted: (Implanted or Infected) | + | * Abducted: (Implanted or Infected); like Hithishu Spirit-Urged; |
* Abyss | * Abyss | ||
Line 24: | Line 15: | ||
* Abyssal Intruder: | * Abyssal Intruder: | ||
− | * Alien | + | * Alien: |
* Ancient: | * Ancient: | ||
− | * Amalgam: Alien/Human, Alien/Animal or Alien/Artifact Hybrid | + | * Amalgam: Alien/Human, Alien/Animal or Alien/Artifact Hybrid; like Duguthim Spirit-Claimed; add Pow/Fin/Res to Attributes; Power Stat: Synthesis |
− | * Biotech | + | * Biotech: |
− | * | + | * Brood: |
* Gray (plur: Grey): | * Gray (plur: Grey): | ||
− | * | + | * Hyperspace: |
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− | * | + | * Hypertech: |
− | * | + | * Species: |
− | * UFO | + | * UFO: |
− | * Verge | + | * Verge: |
− | * Xenoid: | + | * Xenoid: |
==Setting== | ==Setting== | ||
− | + | ===Hyperspace=== | |
− | + | Aliens evolved into a state where their natural habitat is within immaterial realms humanity has no real classification for. | |
− | + | Stellar Hyperspace is separated from Interstellar Hyperspace by the Abyss. Stellar Hyperspace ends in Planetary Hyperspace which in turn is separated from the planets material reflection by a dimensional threshold, on earth called the Gauntlet. | |
− | + | Not only earth has a Planetary Hyperspace but all stellar Bodies of our solar system, which in turn are inhabited by alien forms of life, (known to the occultists of human society as spirits of the planetary courts). These fully ephemeral beings are paradigmaticaly compatible enough to interact with the aliens of the four species, although seldom in a peaceful manner. | |
− | + | First Stop in Solar Realm after Abyss is a gigantic Station in the Kuiper-Belt beyond the orbit of Pluto | |
− | + | Hyperjumps must be calculated | |
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− | + | ----- | |
+ | Interstellar Hyperspace (Distant Reaches; Supernal Realms) -> Abyss -> Stellar Hyperspace (contains 10 planetary realms) -> Planetary Hyperspace (Earth, 7th planetary realm) | ||
− | + | ----- | |
+ | Sidebox: Why the Aliens can't (or just won't) invade Asgard | ||
− | + | Although Aliens mechanicaly function as spirits they do not necessarily share the same state of existence. What aliens percieve as Hyperspace may share some qualities with what humans call the Shadow but is not always identical. The spir | |
− | + | ----- | |
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− | + | * '''Hyperdrive''' | |
− | + | This Numen confers the ability to move between the various realms connected by Hyperspace. Normally this Numen takes the Form of an incredibly complex piece of machinery, biological-, or astral pattern around which UFO's are constructed. Where the Grey or Xenoids create the cores of their artificial starships with this Numen, the Brood grows gigantic, symbiotic hulks around Hyperjump cores. The ancients and Abyssals both have eon-old fleets of ephemeral ships created from strange materials and enegeric states. There is a legend that a few, very powerful Ancients | |
− | + | and Abyssals even found a way to Hyperjump without some kind of external projection. A UFO or Alien creature with this Numen moves between realms by 'jumping' from place to place. Jumping means the UFO dematerializes from its point of origin, travels trough a subspacial realm for a short time and then materializes at its destination. Jumps between two directly connected realms (adjacent planetary realms, or connected Astral realms, etc) without a dimensional treshold (Abyss, Gauntlet, Astral Treshold) between them costs 1 Essece and requires 15 min of travel time if the character using the Numen has already been to that realm, or is in posession of accurate Hyperspace maps. Travel across a dimensional threshold increases the Essence cost by 1 per traveler. | |
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----- | ----- | ||
− | + | '''The Philadelphia Experiment''' | |
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− | + | The first human experiments with a Hyperdrive retroengineered from captured alient technology went horribly wrong. | |
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+ | The human scientist, inexperieced with hyperspace calculations, programmed the wrong coordinates intontheir Hyperdrive and the Ship was warped directly into the Abyss. | ||
----- | ----- | ||
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− | + | '''The Great Incident''' | |
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− | + | The history of all four Species traces back to the great Hyperspace Incident which ripped open the Abyss. | |
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− | + | The Ancients theoretisize that some of them are older than others and suspect that the 'younger' Ancients could be the ones responsible for the Incident. No one knows for sure. The Great Incident created some kind of fallout that erased the memory of the entire species, which made a distinction between 'older' and 'younger' ancient impossible. | |
− | + | The Great incident cut the free evolutionary path of the Brood. Before the Incident their Hive Fleets travelled the reaches of Primal Wyld in the search of the the secrets of evolution. | |
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− | + | The Great Fleets of the Gray just arrived from beyond time in Hyperspace when the Great Incident happened, which trapped them in temporal linearity. | |
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− | + | The Xenoid claim to come from different Homeworlds, that where eradicated during the Great Incident. Only the few of their species that travelled trough Hyperspace survived the cataclysm. | |
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----- | ----- | ||
===Alien Physiology=== | ===Alien Physiology=== | ||
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----- | ----- | ||
Line 148: | Line 102: | ||
* Brood | * Brood | ||
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* Grey | * Grey | ||
Line 157: | Line 110: | ||
----- | ----- | ||
* Essence Recuperation: | * Essence Recuperation: | ||
− | + | All Aliens may extract Essence out of abducted mortal bodies, or harvest essence generated by cults tailored to the specific essential needs of the alien entity. On very rare occasions an alien might find a Locus that generates an appropriate resonance of essence, but very few of those exist in the mortal realm and then only in remote and primordial locales. | |
− | All Aliens may extract | ||
− | - Ancients: | + | - Ancients: Essence (from Belief) |
− | - Brood: | + | - Brood: Corpus or HL |
− | - Grey: | + | - Grey: Essence |
− | - Xenoid: | + | - Xenoid: Essence |
----- | ----- | ||
Line 171: | Line 123: | ||
The four alien species all have different attitudes toward human life resulting in different approaches when amalgamating hosts. Altough the specific processes differ in detail from species to species they share some common components. First there always are two seperate entities. The alien and the host. Then the alien's mind, or even its entire ephemeral body is inserted into the host by a procedure unique to each alien species, overriding or even eradicating any eventual original conciousness. When the alien mind is fused with its new host body it gains access to all of the hosts abilities and most of its residua memories, though aliens often lack the necessary earthly framework to fully comprehend more than a few of them, if they matter to the alien at all. The specific amalgamation procedures also all leave some kind of mark on the host body where the material part of the alien symbiote was inserted. | The four alien species all have different attitudes toward human life resulting in different approaches when amalgamating hosts. Altough the specific processes differ in detail from species to species they share some common components. First there always are two seperate entities. The alien and the host. Then the alien's mind, or even its entire ephemeral body is inserted into the host by a procedure unique to each alien species, overriding or even eradicating any eventual original conciousness. When the alien mind is fused with its new host body it gains access to all of the hosts abilities and most of its residua memories, though aliens often lack the necessary earthly framework to fully comprehend more than a few of them, if they matter to the alien at all. The specific amalgamation procedures also all leave some kind of mark on the host body where the material part of the alien symbiote was inserted. | ||
− | * Most ancients refrain from taking mortal human beings as amalgams for philosophical reasons. Their species recognizes the human soul as something akin to them and most do not wish to directly harm other sentient beings at least potentially capable of ascension. Also the Ancients are inherently able to take on a projected human form, or even a multitude of other projected earthly and unearthly guises, which simplifies interacting in other ways for them. Only the most rutheless and power-hungry, as well as some of the few Invaders among the Ancients learn to claim human bodies. Some Progressionists and Pragmatists have discovered the posibilities the Grey's clones or the Xenoids artificial, cybernetic human bodies, both without souls of their own, provide. Both types of Amalgam have recently become subjects of trade between the Ancients and both of the other species. The Amalgamation Mark of the Ancients resembles an complex arcane sigil burned into the skin of the Amalgam body at the moment of insertion. | + | * To the Abyssals a non-supernatural human being represents nothing more than food wrapped in quite practical packaging. After the Abyssal has consumed the soul of a mortal being it may fuse itsself with the remaining lifeless husk to reanimate it. The amalgamation of an Abyssal Intruder with a human corpse has become known under the sobriquet of "Revenant", labled by the human inability to distinguish beings from beyond their dimensional threshold. |
+ | The Amalgamation Mark of the Abyssals is the lightly obvious lifelessness of its Revenant Amalgam | ||
+ | |||
+ | * Most ancients refrain from taking mortal human beings as amalgams for philosophical reasons. Their species recognizes the human | ||
+ | soul as something akin to them and most do not wish to directly harm other sentient beings at least potentially capable of ascension. Also the Ancients are inherently able to take on a projected human form, or even a multitude of other projected earthly and unearthly guises, which simplifies interacting in other ways for them. Only the most rutheless and power-hungry, as well as some of the few Invaders among the Ancients learn to claim human bodies. Some Progressionists and Pragmatists have discovered the posibilities the Grey's clones or the Xenoids artificial, cybernetic human bodies, both without souls of their own, provide. Both types of Amalgam have recently become subjects of trade between the Ancients and both of the other species. | ||
+ | The Amalgamation Mark of the Ancients resembles an complex arcane sigil burned into the skin of the Amalgam body at the moment of insertion. | ||
− | * The Amalgamation Mark of the Brood is an obvius scar o the host's body, where the contracted alien larvae entered it. | + | * |
+ | The Amalgamation Mark of the Brood is an obvius scar o the host's body, where the contracted alien larvae entered it. | ||
− | * The Amalgamation Mark of the Grey takes the form of a scar somewhere near the hosts spine or on its head, where it was implanted with a grey personality nodule | + | * |
+ | The Amalgamation Mark of the Grey takes the form of a scar somewhere near the hosts spine or on its head, where it was implanted with a grey personality nodule | ||
− | * The Amalgamation Mark of the Xenoids always has some small part that sticks out of the host's body and reminds of a small crystal token, often disguised as some kind of jewelry. | + | * |
+ | The Amalgamation Mark of the Xenoids always has some small part that sticks out of the host's body and reminds of a small crystal token, often disguised as some kind of jewelry. | ||
----- | ----- | ||
==Character Generation== | ==Character Generation== | ||
− | * Step 1: Create Alien | + | * Step 1: Create Alien |
** Choose Species | ** Choose Species | ||
− | ** | + | ** Note Rank (2) |
− | ** Choose | + | ** Select Attributes |
− | ** Choose | + | ** Choose Influences (either two from Species, Subspecies, or Convent) |
− | + | ** Choose Numina (one from Species, one from Subspecies, one from Convent or free choice for Renegade) | |
** Determine Advantages | ** Determine Advantages | ||
+ | ** Determine Starting Essence | ||
** Determine Ban | ** Determine Ban | ||
* Step 2: Create Amalgam | * Step 2: Create Amalgam | ||
− | ** | + | ** |
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* Step 3: Synthesize Alien Amalgamation | * Step 3: Synthesize Alien Amalgamation | ||
− | + | ** Record Power Stat: Synthesys | |
− | ** Record Power Stat: | + | ** Select Aspects (7) |
− | ** | ||
− | + | Merits: Alien Merits, Mutations (Ridden Aspects), Psionic Merits | |
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+ | ===''Species'' (Origin Splat)=== | ||
+ | * '''Abyssal Intruder''' | ||
+ | :(Examples: Cthulloides, Cenobites, Galactus) | ||
+ | :Influence: Nightmares (Fate, Mind) | ||
+ | :Ban: must adhere to given Pact or Oath | ||
+ | :Starting Numina: Corpse Ride, Siphon | ||
+ | :Special: Speed Species Factor 5, Size 2 to 4, non-humanoid form, | ||
+ | :Common Numina: Create Anomaly, Derange, Essence Conversion, Harrow, Soul Snatch | ||
+ | :Common Amalgams: Most Abyssals are not able to claim living Amalgams, although they are (un-)nataraly able to posess human or animal corpses (Revenants), which are consumed over time by their unnatural presence, but within which they even have the capability of using their dark Numina. | ||
− | + | Binding Vow, | |
− | + | Chain of Death, | |
− | + | Corpse Ride, | |
− | + | Countermagic, | |
− | + | Create Anomaly, | |
− | + | Damnation's Path, | |
− | + | Dead Eyes, | |
− | + | Dead Skin, | |
− | + | Dement, | |
+ | Derange, | ||
+ | Discorporation, | ||
+ | Drain, | ||
+ | Emotional Aura, | ||
+ | Empower Host, | ||
+ | Ensnare, | ||
+ | Fearstruck, | ||
+ | Final Strike, | ||
+ | Ghost Eater, | ||
+ | Hallucinations, | ||
+ | Harrow, | ||
+ | Hibernate, | ||
+ | Morphic Form, | ||
+ | Plague of the Dead, | ||
+ | Psychic Torment, | ||
+ | Rapture, | ||
+ | Regenerate, | ||
+ | Sense Character, | ||
+ | Sleep Eater, | ||
+ | Soul Harvest, | ||
+ | Spirit Minions, | ||
+ | Spirit Venom, | ||
+ | Tendrils, | ||
+ | Terrify, | ||
+ | Terrifying Change, | ||
+ | Usurp Vice, | ||
+ | Whisper Chorus, | ||
+ | Zombify | ||
* '''Ancient''' | * '''Ancient''' | ||
:(Examples: Atlanteans, Gatebuilder-Ancients, Elder Gods, Vorlons) | :(Examples: Atlanteans, Gatebuilder-Ancients, Elder Gods, Vorlons) | ||
− | : | + | :Influence: Knowledge (Time, Prime) |
− | :Ban: may not leave material evidence when visiting Earth | + | :Ban: may not leave material evidence when visiting Earth |
+ | :Starting Numina: Mortal Mask, Versatile Energies | ||
:Special: Speed Species Factor 5, bonus equal to Rank; Size 2 to 4, non-humanoid form, | :Special: Speed Species Factor 5, bonus equal to Rank; Size 2 to 4, non-humanoid form, | ||
+ | :Common Numina: Electrical Posession, Immunity [Material Weapons], Lament, Manipulate Energy, Unaproachable | ||
:Common Amalgams: Ancients seldom use Amalgam bodies, in favour of a more indirect approach, sometimes machines or cybernetic humanoid Amalgams created by Hypertech are used to interact directly with humans or other alien visitors. | :Common Amalgams: Ancients seldom use Amalgam bodies, in favour of a more indirect approach, sometimes machines or cybernetic humanoid Amalgams created by Hypertech are used to interact directly with humans or other alien visitors. | ||
− | + | Chorus, | |
− | + | Compulsion, | |
− | + | Countermagic, | |
− | + | Discorporation, | |
− | + | Emotional Aura, | |
− | + | Essence Conversion, | |
− | + | Fearstruck, | |
− | + | Firestarter, | |
− | + | Force Barrier, | |
− | + | Freeze, | |
− | + | Gauntlet Control, | |
− | + | Ghost Sign, | |
+ | Ghost Speech, | ||
+ | Heal, Innocious, | ||
+ | Immunity [Material Weapons] | ||
+ | Lament, | ||
+ | Magnetic Disruption, | ||
+ | Manipulate Energy, | ||
+ | Mechanical Posession, | ||
+ | Mortal Mask, | ||
+ | Pathfinder, | ||
+ | Phantasm, | ||
+ | Rapture, | ||
+ | Sense Character, | ||
+ | Speed, | ||
+ | Spirit Minions, | ||
+ | Spiritual Vision, | ||
+ | Telepathy, | ||
+ | Terrify, | ||
+ | Unapproachable | ||
+ | Vesatile Energies, | ||
+ | Wilds Sense | ||
* '''Brood''' | * '''Brood''' | ||
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The Hive-Fleets of the Brood float deep within the vast reaces of Hyperspace. Their ever changing and evolving Civilization is bred by powerful Hive Mothers, led by Synapts with mysterious Psi-abilities, formed by wounderous and hideous Mutagents, maintained by restless Drones and protected by ferocious Warriors. | The Hive-Fleets of the Brood float deep within the vast reaces of Hyperspace. Their ever changing and evolving Civilization is bred by powerful Hive Mothers, led by Synapts with mysterious Psi-abilities, formed by wounderous and hideous Mutagents, maintained by restless Drones and protected by ferocious Warriors. | ||
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:(Examples: The Alien, Species, Bugs, Tyranids, Wraith) | :(Examples: The Alien, Species, Bugs, Tyranids, Wraith) | ||
− | : | + | :Influence: Mutation (Life, Death) |
:Ban: must ensure survival and evolution of species | :Ban: must ensure survival and evolution of species | ||
+ | :Starting Numina: Symbyosis, Transmogrify Victim | ||
:Special: Speed Species Factor 5, Size 1, bonus equal to Rank; non-humanoid form, | :Special: Speed Species Factor 5, Size 1, bonus equal to Rank; non-humanoid form, | ||
− | :Common Amalgams: The Brood readily infect ephemeral and corporeal beings alike with their offspring but are only capable of amalgamating themselves sybioticaly into a biological host body. Brood favour human or animal hosts that are large enough to hide their monstrous alien form and express some desired genetic | + | :Common Numina: Camouflage, Hibernate, Tendrils, Trill, Sense Prey |
− | + | :Common Amalgams: The Brood readily infect ephemeral and corporeal beings alike with their offspring but are only capable of amalgamating themselves sybioticaly into a biological host body. Brood favour human or animal hosts that are large enough to hide their monstrous alien form and express some desired genetic quakity most ofte adequate to the individual brood's function within its hive. | |
− | Stereotypes: | + | :Stereotypes: |
* Abyssals: | * Abyssals: | ||
− | * Ancients: | + | * Ancients: |
− | * Grey: potential Hosts | + | * Grey: acceptable geneticians, but also potential Hosts, their cloned humans are very interesting... |
− | * Xenoid: sources of genetic material, sometimes even usable as hosts | + | * Xenoid: good sources of genetic material, sometimes even usable as hosts. |
− | * Humans: one of the best imaginable hosts all troughout Hyperspace | + | * Humans: one of the best imaginable hosts all troughout Hyperspace. |
* Changelings: | * Changelings: | ||
− | + | * Mages: | |
− | * Mages | ||
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* Prometheans: | * Prometheans: | ||
− | * Vampires: | + | * Shapechangers: |
+ | * Vampires: | ||
− | + | Animal Control, | |
− | + | Camouflage, | |
− | + | Chorus, | |
+ | Clasp, Drain, | ||
+ | Empower Host, | ||
+ | Ensnare, | ||
+ | Fearstruck, | ||
+ | Final Strike, | ||
+ | Gauntlet Breach, | ||
+ | Hibernate, | ||
+ | Howl, | ||
+ | Morphic Form, | ||
+ | Pathfinder, | ||
+ | Regenerate, | ||
+ | Seek, | ||
+ | Sense Character, | ||
+ | Sense Prey, | ||
+ | Speed, | ||
+ | Spirit Venom, | ||
+ | Spiritual Vision, | ||
+ | Stalwart, | ||
+ | Swarm Form, | ||
+ | Telepathy, | ||
+ | Tendrils, | ||
+ | Trill, | ||
+ | Wilds Sense | ||
− | + | * '''Gray''' | |
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:(Examples: Asgard, Companions, Eldar, Roswell-Aliens, X-Files) | :(Examples: Asgard, Companions, Eldar, Roswell-Aliens, X-Files) | ||
:Ban: must leave evidence of visit to Earth; can use Numina only with appropriate technological item | :Ban: must leave evidence of visit to Earth; can use Numina only with appropriate technological item | ||
− | : | + | :Influence: Travel (Space, Spirit) |
+ | :Starting Numina: Amalgamate, Impossible Technologies | ||
:Special: Speed Species Factor 5, Size 3 or 4, humanoid form, one starting Influence +1 (max Rank +2) | :Special: Speed Species Factor 5, Size 3 or 4, humanoid form, one starting Influence +1 (max Rank +2) | ||
+ | :Common Numina: Accelerate, Magnetic Disruption, Materialize, Platonic Element, Threshold | ||
:Common Amalgams: With their advanced hypertchnological means the Grey have a unique access to cloned human bodies for amalgamation, a process thoroughly researched and refined by them. They also amalgamate abducted humans sometimes for specific tasks, or to deeply infiltrate human society. Their Amalgams, either genuine abducted humans, or synthetic clones, are controlled by tiny cranial implants which symbiothesize the minds of alien and host. | :Common Amalgams: With their advanced hypertchnological means the Grey have a unique access to cloned human bodies for amalgamation, a process thoroughly researched and refined by them. They also amalgamate abducted humans sometimes for specific tasks, or to deeply infiltrate human society. Their Amalgams, either genuine abducted humans, or synthetic clones, are controlled by tiny cranial implants which symbiothesize the minds of alien and host. | ||
− | + | Accelerate, | |
− | + | Chorus, | |
− | + | Claim, | |
− | + | Compulsion, | |
− | + | Force Barrier, | |
− | + | Fortify Material, | |
− | + | Freeze, | |
− | + | Gauntlet Breach, | |
− | + | Gauntlet Control, | |
− | + | Hallucinations, | |
− | + | Hibernate, | |
− | + | Left-Handed Spanner, | |
+ | Magnetic Disruption, | ||
+ | Mana Conversion, | ||
+ | Mechanical Posession, | ||
+ | Mortal Mask, | ||
+ | Pathfinder, | ||
+ | Platonic Element, | ||
+ | Posession, | ||
+ | Regeneration, | ||
+ | Revelation, | ||
+ | Sense Prey, | ||
+ | Spirit Venom, | ||
+ | Spiritual Vision, | ||
+ | Telepathy, | ||
+ | Threshold, | ||
+ | Versatile Energies | ||
* '''Xenoid''' | * '''Xenoid''' | ||
:(Examples: Tripods, Silicoids, Mars-Attacks-Aliens) | :(Examples: Tripods, Silicoids, Mars-Attacks-Aliens) | ||
− | : | + | :Influence: Telekinesis, (Forces, Matter) |
− | :Ban: | + | :Ban: |
− | :Special: Speed Species Factor 5; Size 2 to 4, natural Armor equal to Rank, non-humanoid form | + | :Starting Numina: Posession, Telekinesis |
+ | :Special: Speed Species Factor 5; Size 2 to 4, natural Armor equal to Rank, non-humanoid form, lack of either speech, capability to move or manipulate things with hands | ||
+ | :Common Numina: Compulsion, Manipulate Elements, Mechanical Posession, Regenerate, Telepathy | ||
:Common Amalgams: Xenoids utilize both humans and machines as Amalgams. While most Xenoids prefer highly evolved artifical construt bodies as human guises, some like to experience the 'real deal' and ride real human bodies, if only for short times. Xenoids often feel a little awkward within their Amalgam bodies, that are capable of strange concepts like speech or direct physical interaction. They often move or behave clumsy, or talk in strange ways if unacustomed to. | :Common Amalgams: Xenoids utilize both humans and machines as Amalgams. While most Xenoids prefer highly evolved artifical construt bodies as human guises, some like to experience the 'real deal' and ride real human bodies, if only for short times. Xenoids often feel a little awkward within their Amalgam bodies, that are capable of strange concepts like speech or direct physical interaction. They often move or behave clumsy, or talk in strange ways if unacustomed to. | ||
− | + | ----- | |
− | * | + | Common Numina for all Species: |
− | * | + | Abduct, |
− | + | Blast, | |
− | * | + | Fetter, |
− | + | Living Fetter, | |
− | * | + | Material Vision, |
− | + | Reaching, | |
− | * | + | Savant, |
− | + | Siphon, | |
− | * | + | Spirit Prowess, |
− | + | Thieve, | |
+ | |||
+ | ===''Convents'' (Interest Splat) === | ||
+ | * '''Colonist Project''' (wollen Erde mehr oder minder friedlich kolonisieren; meist verfolgt jede Spezies ihr eigenes Kolonisationsprojekt mit ihren jeweiligen Mitteln und Absichten) | ||
+ | :Influence: Colonisation | ||
+ | :Ban of Power: | ||
+ | * '''Conservationist Council''' (wollen Erde in ungestörtem Zustand erhalten, zumindest bis die Menschen von allein Interdimensionalreisen zu Stande bringen; beobachten und messen die Entwicklung der Erde und versuchen Alien-Einflüsse zu verhindern oder zu vertuschen) | ||
+ | :Influence: Conservation | ||
+ | :Ban of Power: Erase evidence of other aliens; | ||
+ | * '''Invaders''' (wollen die Erde erobern und ihre Ressourcen ausbeuten, egal ob mineralisch, biologisch oder spirituell; meist einhergehend mit der totalen Unterwerfung der Menschheit) | ||
+ | :Influence: Invasion | ||
+ | :Ban of Power: | ||
+ | * '''Recreationist Moveent''' (sehen Erde als Tourismusziel, Free-for-all Vergnügungspark oder Hinterweltlerplaneten mit dem ohnehin egal ist, was damit geschieht, solange man seinen Spass haben kann; hinterlassen gerne Kornkreise als planetare Graphiti) | ||
+ | :Influence: Recreation | ||
+ | :Ban of Power: | ||
+ | * '''Hunter's Guild''' (Jagen auf der Erde, meist Menschen aus Sport oder Trieb, manchmal aber auch andere, auf die Erde geflohene Aliens für Kopfgeld oder Ehre; leben oft nach dem sogenannten "Hunter's Codex") | ||
+ | :Influence: Hunt | ||
+ | :Ban of Power: Hunt honorably; | ||
+ | |||
+ | * '''Renegades''' (Aliens die sich gegen die Werte seiner Ursprunsgesellschaft gestellt haben. Sie kännen aufgrund eines begangenen Tabubruchs oder Verbrechens, oder auch aus freiem Entschluss seinem Ursprung den Rücken zuzukehren, nie mehr zu ihrer Spezies zurückehren. Oft werden Renegades von ihrer eigenen Spezies wie Vogelfreie gejagt, daher versuchen einige von ihnen auf die Erde zu fliehen) | ||
+ | :Influence: | ||
+ | :Special: excange one of the starting Bans of the character's Species against the Ban to never return to the aliens society of origin. | ||
+ | |||
===''Subspecies'' (Subsplat)=== | ===''Subspecies'' (Subsplat)=== | ||
− | |||
− | + | ====Abyssal Intruders==== | |
+ | * '''Accamoth''' | ||
+ | :Size: | ||
+ | :Additional Ban: must provide Investment powers to pactees | ||
+ | :Numen: Astral Sojourn | ||
+ | * '''Gulmoth''' | ||
+ | :Size: | ||
+ | :Additional Ban: | ||
+ | :Numen: | ||
+ | * '''Idigam(oth)''' | ||
+ | :Size: | ||
+ | :Additional Ban: | ||
+ | :Numen: | ||
+ | * '''Qlipoth''' | ||
+ | :Size: | ||
+ | :Additional Ban: | ||
+ | :Numen: Transmogrify Victim | ||
====Ancient==== | ====Ancient==== | ||
− | * ''' | + | * '''Empath''' |
:Size: | :Size: | ||
− | :Additional Ban: | + | :Additional Ban: |
− | : | + | :Numen: Sense Character |
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* '''Logician''' | * '''Logician''' | ||
:Size: | :Size: | ||
− | :Additional Ban: | + | :Additional Ban: |
− | : | + | :Numen: |
− | |||
* '''Pragmatist''' | * '''Pragmatist''' | ||
:Size: | :Size: | ||
− | :Additional Ban: | + | :Additional Ban: |
− | : | + | :Numen: |
− | |||
* '''Progressionist''' | * '''Progressionist''' | ||
:Size: | :Size: | ||
:Additional Ban: must always be active in some form | :Additional Ban: must always be active in some form | ||
− | : | + | :Numen: Versatile Energies |
− | |||
* '''Verloren''' | * '''Verloren''' | ||
:Size: | :Size: | ||
:Additional Ban: | :Additional Ban: | ||
− | : | + | :Numen: |
− | |||
====Brood==== | ====Brood==== | ||
− | * ''' | + | * '''Brood Mother''' |
:Size: | :Size: | ||
:Additional Ban: must create offspring | :Additional Ban: must create offspring | ||
− | : | + | :Numen: |
− | |||
* '''Drone''' | * '''Drone''' | ||
:Size: | :Size: | ||
:Additional Ban: must work for Hive | :Additional Ban: must work for Hive | ||
− | : | + | :Numen: |
− | + | * '''Mutagent''' | |
− | * ''' | ||
:Size: | :Size: | ||
− | :Additional Ban: must seek out new | + | :Additional Ban: must seek out new evolutionary ways |
− | : | + | :Numen: extra Mutation (Aspect) |
− | |||
* '''Synapt''' | * '''Synapt''' | ||
:Size: | :Size: | ||
:Additional Ban: | :Additional Ban: | ||
− | : | + | :Numen: Chorus |
− | |||
* '''Warrior''' | * '''Warrior''' | ||
:Size: | :Size: | ||
:Additional Ban: may never surpress primal instincts | :Additional Ban: may never surpress primal instincts | ||
− | : | + | :Numen: Regeneration |
− | |||
====Gray==== | ====Gray==== | ||
Line 378: | Line 446: | ||
:Size: 4 | :Size: 4 | ||
:Additional Ban: | :Additional Ban: | ||
− | : | + | :Numen: |
− | |||
* '''Eldritch''' | * '''Eldritch''' | ||
:Size: 4 | :Size: 4 | ||
:Additional Ban: | :Additional Ban: | ||
− | : | + | :Numen: |
− | + | * '''Predator''' | |
− | * ''' | ||
:Size: 4 | :Size: 4 | ||
:Additional Ban: Hunter's Codex | :Additional Ban: Hunter's Codex | ||
− | : | + | :Numen: Sense Prey |
− | |||
* '''Traveler''' | * '''Traveler''' | ||
:Size: 3 | :Size: 3 | ||
:Additional Ban: | :Additional Ban: | ||
− | : | + | :Numen: |
− | |||
====Xenoid==== | ====Xenoid==== | ||
Line 400: | Line 464: | ||
:Size: | :Size: | ||
:Additional Ban: | :Additional Ban: | ||
− | : | + | :Numen: Psionic Merit |
− | |||
* '''Silicoid''' | * '''Silicoid''' | ||
:Size: | :Size: | ||
:Additional Ban: | :Additional Ban: | ||
− | : | + | :Numen: |
− | |||
* '''Trinid''' | * '''Trinid''' | ||
:Size: 4 | :Size: 4 | ||
:Additional Ban: | :Additional Ban: | ||
− | : | + | :Numen: |
− | |||
* '''''' | * '''''' | ||
:Size: | :Size: | ||
:Additional Ban: | :Additional Ban: | ||
− | : | + | :Numen: |
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==New Merits== | ==New Merits== | ||
Line 576: | Line 501: | ||
:Prerequisites: | :Prerequisites: | ||
:Effect: Artificial Spirit Retainer; either a fully digital AI (•••), or some kind of robot with an independent cybernetic body (••••) | :Effect: Artificial Spirit Retainer; either a fully digital AI (•••), or some kind of robot with an independent cybernetic body (••••) | ||
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* '''Mutation''' (• to •••••) | * '''Mutation''' (• to •••••) | ||
Line 588: | Line 509: | ||
:Prerequisites: none | :Prerequisites: none | ||
:Effect: Der Character hat eine mobile Basis auf der Erde, von der aus er seine Ankunft vorbereiten, oder zu der er zurückkehren kann, um einige Zeit in seiner natürlchen Form zu verbringen, Körper und andere Ausrüstung lagern, reparieren oder herstellen kann und vieles mehr. Manche Aliens teilen sich ein UFO um ihre Resouren gemeinsam effektiver nutzen zu können. Oft versteckte Landungskapseln, abgestürzte UFO's, oder (als Radioantennenturm ;-)) getarnte Raumschiffe, aber auch ganze Koloniestützpunkte oder Hives. (standard Stronghold-Faktoren, immer Portable, ein dot pro zusätzlich eingebautem Alien Artefakt [Hyperantrieb, Bordgeschützen, Stasiskapseln, etc]) | :Effect: Der Character hat eine mobile Basis auf der Erde, von der aus er seine Ankunft vorbereiten, oder zu der er zurückkehren kann, um einige Zeit in seiner natürlchen Form zu verbringen, Körper und andere Ausrüstung lagern, reparieren oder herstellen kann und vieles mehr. Manche Aliens teilen sich ein UFO um ihre Resouren gemeinsam effektiver nutzen zu können. Oft versteckte Landungskapseln, abgestürzte UFO's, oder (als Radioantennenturm ;-)) getarnte Raumschiffe, aber auch ganze Koloniestützpunkte oder Hives. (standard Stronghold-Faktoren, immer Portable, ein dot pro zusätzlich eingebautem Alien Artefakt [Hyperantrieb, Bordgeschützen, Stasiskapseln, etc]) | ||
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* '''Verge''' (* to •••••) | * '''Verge''' (* to •••••) | ||
Line 598: | Line 515: | ||
==Alien Technologies== | ==Alien Technologies== | ||
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===Hypertech=== | ===Hypertech=== | ||
Line 908: | Line 820: | ||
* Lunar Alien Hunter (Werewolf) | * Lunar Alien Hunter (Werewolf) | ||
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