Editing Advanced Hydro-Man

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====Liquid Body====
 
====Liquid Body====
 
*Enhanced Strength    d8
 
*Enhanced Strength    d8
 +
*Mimicry              d8
 
*Intangibility        d8
 
*Intangibility        d8
 +
*Water Blast          d8
 
*Growth              d8
 
*Growth              d8
 
*Stretching          d8
 
*Stretching          d8
 
*Schwimming          d8
 
*Schwimming          d8
 
''SFX'': '''Invulnerable.''' Spend 1 PP to ignore physical stress or trauma results unless caused
 
      by Dehydration-based attacks.
 
''SFX'': '''Multipower.''' Use two or more Omega-Class Telepath powers in your dice pool, at
 
      –1 step for each additional power.
 
 
''Limit'': '''Dried Up.''' Shutdown all Liquid Body powers vs. dehydrating
 
        attack and Gain one Plot Point. Activate an opportunity to recover.
 
 
====Water Mastery====
 
 
 
*Water Control        d8
 
*Water Control        d8
*Water Blast          d8
 
*Mimicry              d8
 
  
 
+
  SFX: '''Area Attack.''' Target multiple opponents.
  ''SFX'': '''Area Attack.''' Target multiple opponents.
 
 
       For every additional target, add d6 to your pool and keep +1 effect die.
 
       For every additional target, add d6 to your pool and keep +1 effect die.
  ''SFX'': '''Drown.''' Add d6 to your dice pool for an attack action
+
  SFX: '''Drown.''' Add d6 to your dice pool for an attack action
 
       and step back the highest die in your pool by –1. Step
 
       and step back the highest die in your pool by –1. Step
 
       up physical stress inflicted or complications created by +1.
 
       up physical stress inflicted or complications created by +1.
 +
SFX: '''Invulnerable.''' Spend 1 PP to ignore physical stress or trauma results unless caused
 +
      by Dehydration-based attacks.
 +
SFX: '''Multipower.''' Use two or more Omega-Class Telepath powers in your dice pool, at
 +
      –1 step for each additional power.
 +
 +
Limit: Dired up
  
 
==Specialities==
 
==Specialities==

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