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'''Medium:''' As a living medium, you gain the ability to see and hear creatures and objects within the datasphere as if you were a machine. You cannot physically affect these creatures, nor can they physically affect you, but you can mutually communicate. Enabler.
 
'''Medium:''' As a living medium, you gain the ability to see and hear creatures and objects within the datasphere as if you were a machine. You cannot physically affect these creatures, nor can they physically affect you, but you can mutually communicate. Enabler.
====Tier 2====
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=====Tier 2====
 
'''Hack Memory (3 Intellect points):''' You hack the memories of any creature within short range, even if the target doesn’t want you to. You must be able to see your target. You only glimpse their surface memories or make minor memory alterations, but you do not gain specific information. Make an Intellect roll against the target. If successful, you are treated as having an asset on all attacks or social interactions involving that target for one minute. When the effect ends, the creature doesn’t remember having their memories hacked. Action to initiate.
 
'''Hack Memory (3 Intellect points):''' You hack the memories of any creature within short range, even if the target doesn’t want you to. You must be able to see your target. You only glimpse their surface memories or make minor memory alterations, but you do not gain specific information. Make an Intellect roll against the target. If successful, you are treated as having an asset on all attacks or social interactions involving that target for one minute. When the effect ends, the creature doesn’t remember having their memories hacked. Action to initiate.
  
 
'''Encrypted Mind:''' You’re trained in Intellect defense rolls. Enabler.
 
'''Encrypted Mind:''' You’re trained in Intellect defense rolls. Enabler.
 
 
====Tier 3====
 
====Tier 3====
 
'''Ghost Program (0+ Might/Speed/Intellect points):''' You access ghost programs in the datasphere to temporarily learn abilities outside of your typical training. At the start of each day, select one fighting move, esotery, or trick of the trade at least tier three or lower that is unknown to you regardless of type. For the rest of the day, you are capable of using that ability and unable to change it until the next day. If the ability requires points from your stat Pools, you pay the normal point cost of the ability as listed in the ability description. Enabler.
 
'''Ghost Program (0+ Might/Speed/Intellect points):''' You access ghost programs in the datasphere to temporarily learn abilities outside of your typical training. At the start of each day, select one fighting move, esotery, or trick of the trade at least tier three or lower that is unknown to you regardless of type. For the rest of the day, you are capable of using that ability and unable to change it until the next day. If the ability requires points from your stat Pools, you pay the normal point cost of the ability as listed in the ability description. Enabler.

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